Paul Pacheco
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9de47a1664
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Generate our own GeneratedNetworkCode class, separate from Unity's
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2018-08-27 19:16:02 -05:00 |
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Paul Pacheco
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a425bba003
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replace components
Add instructions for replacing component in prefabs and gameobjects
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2018-08-27 09:33:39 -05:00 |
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Paul Pacheco
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367d9ae5fd
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Create migration guide
Explain how to migrate from UNet to Mirror
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2018-08-27 09:16:18 -05:00 |
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vis2k
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49ff55312f
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CompilationFinishedHook caches last path in a project specific EditorPref to avoid having to search full project directory each time
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2018-08-27 11:44:14 +02:00 |
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vis2k
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5d2a6f8e94
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FindMirrorRuntime: removed unnecessary comment
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2018-08-27 11:09:52 +02:00 |
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vis2k
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86a46cec5d
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FindMirrorRuntime: removed unnecessary 'private'
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2018-08-27 11:09:31 +02:00 |
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vis2k
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bbadf972ed
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CompilationFinishedHook: Mirror.Runtime.dll is not found via recursive directory search in case someone moves the folder somewhere else
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2018-08-27 10:17:27 +02:00 |
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vis2k
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4d1d9c6ea3
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Output doesn't create top level 'Plugins' folder anymore
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2018-08-27 10:04:07 +02:00 |
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vis2k
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7935114005
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Mirror runtime project doesn't copy .meta to output anymore because that will be done via Asset Store package
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2018-08-27 10:04:07 +02:00 |
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vis2k
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cfaec4e448
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DLLs are now put into Runtime/ and Runtime-Editor/ for a more obvious overview
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2018-08-27 10:04:07 +02:00 |
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vis2k
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5478701f5c
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CompilationFinishedHook: check if assembly actually exists. it won't exist if user scripts contain errors and unity fails to compile.
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2018-08-26 12:37:28 +02:00 |
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vis2k
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ae68cea81a
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CompilationFinishedHook: syntax improved
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2018-08-26 12:37:28 +02:00 |
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vis2k
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d5e9a93d98
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CompilationFinishedHook: some syntax / comments improvements
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2018-08-26 12:37:28 +02:00 |
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vis2k
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344d717adc
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CompilationHookFinished: syntax improved
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2018-08-26 12:37:28 +02:00 |
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vis2k
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d87a606bf3
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CompilationFinishedHook: removed assembly reload locks because they caused a deadlock after build in some situations
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2018-08-26 12:37:28 +02:00 |
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Paul Pacheco
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f2de053f4d
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Invoke the weaver on user scripts
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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fcbec6acfb
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Build for editor and for standalone
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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58af089f9a
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Copy telepathy dll in output folder
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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fdccbe621d
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Get Telepathy from nuget instead
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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507b781250
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Build output directory in a structure usable for unity
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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625227282f
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Use build configurations instead of 2 projects for runtimes
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2018-08-26 12:37:27 +02:00 |
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Paul Pacheco
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f4913065f2
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Fix appevyor build
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2018-08-26 12:37:27 +02:00 |
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vis2k
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039ef37c25
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Renamed the rest of the projects to Mirror.Runtime, Mirror.Editor, etc.
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2018-08-25 14:55:03 -05:00 |
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vis2k
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97fec79687
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Removed #if ENABLE_UNET everywhere
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2018-08-25 14:55:03 -05:00 |
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vis2k
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abdb47bcaf
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Weaver uses 'Mirror.' instead of 'UnityEngine.Networking.' for type namespaces now
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2018-08-25 14:55:03 -05:00 |
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vis2k
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1b069368c1
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UNetWeaver project renamed to Weaver
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2018-08-25 14:55:03 -05:00 |
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Paul Pacheco
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9ad114916f
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Top folder renamed to Mirror
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2018-08-25 14:54:56 -05:00 |
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vis2k
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a7eaaa8530
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Class Namespaces renamed to Mirror / Mirror.Weaver everywhere
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2018-08-24 17:18:29 +02:00 |
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vis2k
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e015908895
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License updated
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2018-08-24 17:01:31 +02:00 |
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vis2k
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3174083383
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NetworkManagerEditor: removed AdvancedConfigurationLabel because it wasn't used anymore
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2018-08-24 16:59:32 +02:00 |
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vis2k
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745ef9409d
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NetworkConnection: removed last NetworkDetailStats call
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2018-08-24 14:50:57 +02:00 |
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vis2k
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2169742ede
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LLAPITransport.ClientGetRTT added
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2018-08-22 23:31:09 +02:00 |
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vis2k
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c3df894318
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TelepathyWeboscketsMultiplexTransport that uses either websockets or telepathy
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2018-08-22 22:17:55 +02:00 |
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vis2k
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4f89f8182b
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LLAPITransport receive: don't return if error != 0 because it's part of the disconnect message. fixes a bug where disconnect wasn never received on client/server.
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2018-08-22 21:37:12 +02:00 |
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vis2k
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bbdb045c6d
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LLAPITransport: Server Receive filters out LLAPI's internal channels (alive check message)
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2018-08-22 20:44:31 +02:00 |
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vis2k
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5dbacafc97
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LLAPITransport: Server&Client use ReceiveFromHost instead of Receive
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2018-08-22 20:43:44 +02:00 |
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vis2k
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e8ed089545
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LLAPITransport ServerStart/Websockets: improved log messages to not show address even though it's not used
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2018-08-22 15:07:30 +02:00 |
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vis2k
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6a6f942f7f
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LLAPITransport.ClientConnect: changed AddHost(topology) to AddHost(topology, 0) so it works in standalone AND webgl
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2018-08-22 15:06:11 +02:00 |
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vis2k
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aa2c004615
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TransportLayers renamed to Transport and Transport.cs moved into it
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2018-08-22 13:21:32 +02:00 |
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vis2k
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150d4d5aac
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TransportLayers/LLAPITransport added in case someone wants to use UNET's original LLAPI. Also prepares for websockets.
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2018-08-22 13:04:52 +02:00 |
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vis2k
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3d2f541cbe
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NetworkServer.Listen passes "127.0.0.1" instead of 'null' for ip
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2018-08-22 13:04:08 +02:00 |
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vis2k
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a2579dc7a8
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Transport.ServerStartWebsockets wrapper
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2018-08-20 18:30:47 +02:00 |
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vis2k
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8c5dd5c332
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TelepathyTransport constructor: warning changed to regular log
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2018-08-20 17:56:03 +02:00 |
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vis2k
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b1360d973c
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TelepathyTransport layer moved into TransportLayers folder
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2018-08-20 17:55:38 +02:00 |
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vis2k
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dc9c29c8f7
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Abstract Transport layer + TelepathyTransport implementation
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2018-08-20 17:28:39 +02:00 |
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vis2k
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4c0dcf148e
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Removed old NetworkTransport comments
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2018-08-20 15:35:24 +02:00 |
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vis2k
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78702a1d44
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NetworkServer.HandleConnect assigns proper IPAddress to NetworkConnection now
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2018-08-20 15:07:21 +02:00 |
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vis2k
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d056bc4c1e
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NetworkServer.InternalUpdate doesn't need connectionId to int casts anymore
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2018-08-20 14:12:01 +02:00 |
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vis2k
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f8bfb2093d
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Updated Telepathy to latest version (IPAddress)
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2018-08-20 14:10:02 +02:00 |
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vis2k
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445e37aed1
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Updated Telepathy to latest version
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2018-08-20 12:53:01 +02:00 |
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