vis2k
3efc917b6e
fix: NetworkIdentity default execution order set to -1. guarantees Awake() initializing all NetworkBehaviours before their Awake is called. [imer, FakeByte]
2021-05-28 20:00:35 +08:00
vis2k
a0e062af94
add comment
2021-05-28 19:55:59 +08:00
vis2k
10c39a59cc
fix: kcp2k V1.10
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- feature: configurable Timeout
- allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode)
- fix : #17 KcpConnection.ReceiveNextReliable now assigns message default so it
works in .net too
- fix: Segment pool is not static anymore. Each kcp instance now has it's own
Pool<Segment>. fixes #18 concurrency issues
2021-05-28 16:36:52 +08:00
MrGadget1024
3abaa70f0f
NetworkManager: Commented noisy Debug.Log
2021-05-28 03:51:17 -04:00
MrGadget1024
4d1f440b7d
Revert "NetworkManager: Commented noisy Debug.Log"
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This reverts commit 9c45d6685b
.
2021-05-28 03:44:19 -04:00
MrGadget1024
9c45d6685b
NetworkManager: Commented noisy Debug.Log
2021-05-28 03:43:48 -04:00
MrGadget1024
f77583c5e4
Changed all deprecation dates to ISO format
2021-05-28 03:39:48 -04:00
Robin Rolf
1432932c7f
Remove non-existant param from xml doc ( #2750 )
2021-05-28 12:15:30 +08:00
vis2k
e6b27cf7e8
fix: NetworkClient.Disconnect NullReferenceException if connection was null
2021-05-28 02:25:27 +08:00
vis2k
7739c0edcf
Update README.md
2021-05-27 17:42:20 +08:00
vis2k
a4f95afafa
Update README.md
2021-05-27 17:40:30 +08:00
vis2k
089e5bbb59
perf: NetworkServer.Broadcast serialization lookup removed. serializations are now cached and rebuilt in NetworkIdentity based on timestamp.
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=> way easier
=> way faster because we don't need to recycle two writers for every .spawned at the end of broadcast
2021-05-27 12:24:06 +08:00
vis2k
fe3b7ae57c
TODO
2021-05-27 12:20:24 +08:00
vis2k
a8c7c54d46
Update README.md
2021-05-27 11:11:22 +08:00
vis2k
80d42505f3
Update README.md
2021-05-27 11:09:20 +08:00
vis2k
3573f2de30
Revert "Update README.md"
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This reverts commit 4814a9efed
.
2021-05-27 11:08:49 +08:00
vis2k
4814a9efed
Update README.md
2021-05-27 11:08:25 +08:00
vis2k
f04ab42734
Update README.md
2021-05-27 11:02:43 +08:00
vis2k
266dbccac9
Update README.md
2021-05-27 11:01:24 +08:00
vis2k
26be782940
Update README.md
2021-05-27 11:00:18 +08:00
vis2k
6b688e1ece
Update README.md
2021-05-27 10:59:18 +08:00
vis2k
6a8acb38af
Update README.md
2021-05-27 10:54:54 +08:00
vis2k
700ae8a67a
Update README.md
2021-05-27 10:53:32 +08:00
vis2k
e142340971
try code coverage again
2021-05-26 22:37:53 +08:00
vis2k
724eb7e09c
iso date format
2021-05-26 20:07:30 +08:00
vis2k
f8319d0f80
TODOs
2021-05-26 19:58:48 +08:00
vis2k
d0d32785db
Tests: ClientSceneTest_LocalPlayer_asHost moved to separate file
2021-05-26 19:55:24 +08:00
vis2k
06691c9aef
ClientSceneTests_LocalPlayer: reuse CreateNetworked
2021-05-26 19:54:22 +08:00
vis2k
edd580fb7b
syntax
2021-05-26 19:49:38 +08:00
vis2k
dd9949d3aa
HostSetup: reuse CreateGameObject
2021-05-26 19:40:16 +08:00
vis2k
c636e19dcd
remove unused import
2021-05-26 19:37:53 +08:00
vis2k
f94ff22f55
NetworkServerRuntimeTests: reuse MirrorPlayModeTest
2021-05-26 19:37:21 +08:00
vis2k
a911e580e1
add comment
2021-05-26 19:35:49 +08:00
vis2k
e45c6b98ca
add comment
2021-05-26 19:34:27 +08:00
vis2k
a143124941
NetworkIdentityTests (runtime): reuse MirrorPlayModeTest
2021-05-26 19:33:28 +08:00
vis2k
9b78ee82f1
Tests: MultiplexTransportEnableTest moved to separate file
2021-05-26 19:30:02 +08:00
vis2k
227402c6aa
ClientSceneTests_LocalPlayer: reuse CreateNetworked
2021-05-26 19:28:02 +08:00
vis2k
5e1e8128fe
ClientSceneTests_DestroyAllClientObjects uses MirrorPlayModeTest
2021-05-26 19:26:01 +08:00
vis2k
5c38f6f989
syntax
2021-05-26 19:20:20 +08:00
vis2k
359184942f
Tests: HostSetup reuses MirrorPlayModeTest
2021-05-26 19:17:46 +08:00
vis2k
e5f4461315
rename
2021-05-26 19:15:45 +08:00
vis2k
378a7402b9
MirrorPlayModeTest
2021-05-26 19:14:58 +08:00
vis2k
dc2fee7212
MirrorTest renamed to MirrorEditModeTest to prepare for MirrorPlayModeTest
2021-05-26 18:46:20 +08:00
vis2k
940ff58e72
NetworkClient.isLocalClient renamed to isHostClient, which is less confusing
2021-05-26 18:33:41 +08:00
vis2k
443b542fb6
update summary
2021-05-26 18:31:14 +08:00
vis2k
a43837e0d8
UpdateVarsMessage renamed to EntityStateMessage so it's more obvious. NetworkClient.OnEntityStateMessage can be reused for WorldState easier later.
2021-05-26 18:16:51 +08:00
vis2k
0a6cd15bbd
MessagePackingTest: don't rely on UpdateVarsMessage
2021-05-26 18:14:55 +08:00
vis2k
193d2cbfeb
syntax
2021-05-26 18:06:08 +08:00
vis2k
b4cecccbcb
NetworkServer: GetEntitySerializationForConnection helper function
2021-05-26 18:04:48 +08:00
vis2k
ca319fdb32
rename
2021-05-26 17:58:42 +08:00