vis2k
7fe8888df5
perf: MultiplexTransport: avoid Linq allocations that would happen on every packet send because Send calls .ServerActive() each time
2019-10-30 20:18:02 +01:00
Paul Pacheco
40f50ac908
breaking: Remove localPlayerAuthority ( #1192 )
...
* breaking: Remove localPlayerAuthority (#1188 )
* breaking: Remove localPlayerAuthority
This flag does not do anything useful in anything but NetworkAnimator
so NetworkAnimator can keep it's own flag.
* Add tooltip with explanation
* Editor should no longer access localPlayerAuthority property
2019-10-30 18:13:25 +01:00
Paul Pacheco
7df3ce37d1
fix: Don't throw exception getting address
2019-10-30 09:30:58 -07:00
Paul Pacheco
6cbef06e00
Simplify editor a bit
2019-10-30 05:49:04 -07:00
vis2k
d9afbfe4c9
rename 'owner' to 'isLocalPlayer' to prepare to be less confusing ( #1185 )
2019-10-27 16:30:06 +01:00
Paul Pacheco
d6f07cd8ac
docs: it is safe to update a syncvar inside it's hook
2019-10-27 10:18:15 -05:00
vis2k
27daf3fb0b
remove old comment
2019-10-27 15:01:21 +01:00
Paul Pacheco
8931944005
Destroy objects owned by this connection when disconnecting ( #1179 )
...
* Destroy objects owned by this connection when disconnecting
* How did this get here?
* Simplify keeping track of owned objects
2019-10-27 14:55:12 +01:00
Paul Pacheco
4d9e5809ee
tests: unit test local connections ( #1184 )
2019-10-27 14:47:06 +01:00
Paul Pacheco
f94adbf09b
refactor: local connections maintain their own queue ( #1183 )
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* refactor: local connections maintain their own queue
* pass message to the counterpart connection
* Update LocalConnections.cs
* Update LocalConnections.cs
2019-10-27 14:09:54 +01:00
MrGadget
2d13512642
Remove redundant force authority ( #1180 )
2019-10-26 10:38:29 +02:00
Paul Pacheco
8d886ecf69
Remove leftover xmldoc parameter
2019-10-25 23:38:33 -05:00
Paul Pacheco
2ae5f0ddfc
Make sure we use a connection to client for clientAuthorityOwner
2019-10-25 23:09:19 -05:00
Paul Pacheco
24a7968cc2
refactor: Split NC for clients and servers ( #1175 )
...
NetworkConnection has been broken down into:
NetworkConnection
NetworkConnectionToClient
NetworkConnectionToServer
This way each class does one thing only, instead of trying to accommodate client and server functionality in the same class.
I can't go any further than this without breaking a lot of code. Ideally we would move the connectionId down to NetworkConnectionToClient, but that will result in a lot of breaking changes.
2019-10-25 23:01:54 -05:00
MrGadget
51653ed811
Remove Authority Set ( #1178 )
2019-10-25 13:13:57 +02:00
Paul Pacheco
1ec8910575
perf: allocation free syncdict foreach, fix #1172 ( #1174 )
2019-10-23 08:40:55 -05:00
Paul Pacheco
13e4e6fe3a
refactor: make it clearer that connection id is 0 or possitive
2019-10-23 07:21:20 -05:00
Paul Pacheco
035e6307f9
perf: allocation free enumerator for syncsets, fixes #1171 ( #1173 )
2019-10-23 11:36:52 +02:00
Paul Pacheco
ade7e76f45
This method should never be used by users
2019-10-22 20:23:48 -05:00
Paul Pacheco
745ef89e8c
make it clearer that connection id can't be -1
...
It was already impossible for he connection id to be -1
So make it clear.
Also make sure the connection id cannot change
2019-10-22 19:48:51 -05:00
Paul Pacheco
c0a7c8a6db
Users should never be creating NetworkConnections directly
2019-10-22 19:44:54 -05:00
Paul Pacheco
9dea4856ac
obsolete: Players should not really use connectionId
2019-10-22 18:46:36 -05:00
MichalPetryka
4ffd5a2e06
perf: Custom IEnumerator for SyncLists to avoid allocations on foreach ( #904 )
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* Custom IEnumerator for SyncLists to avoid allocations on foreach
* add comments and benchmark
* remove unnecessary 'private'
* syntax
2019-10-22 17:41:09 +02:00
Paul Pacheco
60b2dcb94b
refactor:use ToString() to display connections ( #1170 )
2019-10-22 08:34:19 -05:00
vis2k
0a22e61787
add comment
2019-10-22 15:10:25 +02:00
Paul Pacheco
94eda38803
feat: Remove Command shortcut for host mode ( #1168 )
2019-10-22 10:13:27 +02:00
Paul Pacheco
22b45f7a11
perf: Use RemoveAt to remove elements from lists
2019-10-21 02:20:51 -05:00
vis2k
12c5a8fdc3
Revert "feat: Add Timeout to NetworkAuthenticator ( #1091 )"
...
This reverts commit e8cc9ba27b
.
2019-10-20 20:12:14 +02:00
MrGadget
e8fac8aba5
fix: Suspend server transport while changing scenes ( #1169 )
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* Suspend transport
* fixed typo
2019-10-20 11:54:43 -05:00
MrGadget
e8cc9ba27b
feat: Add Timeout to NetworkAuthenticator ( #1091 )
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* Add timeout to NetworkAuthenticator
* Added back the using Vis removed
* updated doc
* Typo
2019-10-20 11:23:34 -05:00
MrGadget
1fc1ed2708
fix: Don't give host player authority by default ( #1158 )
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* Don't give host player authority by default
* Same when removing authority
2019-10-20 18:01:00 +02:00
Chris Langsenkamp
9806e77718
Fixed typo
2019-10-19 23:45:52 -04:00
Paul Pacheco
eb51da0b72
simplify tests
2019-10-19 11:29:52 -05:00
Lymdun
8be06fc453
Fix comments ( #1167 )
2019-10-19 10:06:30 -05:00
Paul Pacheco
2db9520b54
Cleaned up some tests
2019-10-19 10:05:30 -05:00
MichalPetryka
0fde090bf2
SyncList custom Equality Comparer support ( #1146 )
2019-10-19 16:02:08 +02:00
Paul Pacheco
9cb309e5bc
feat: Users may provide custom serializers for any type ( #1153 )
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* feat: Users may provide custom serializers for any type
* Relax rules for rpc parameters to support user provided serializers
* Improve error messages
* Fixed component types
* Adjusted tests
2019-10-19 16:00:27 +02:00
MrGadget
ae5c92b40c
Rename includeSelf to includeOwner ( #1163 )
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* Rename includeSelf to includeOwner
* Renamed isSelf too
2019-10-19 09:47:17 +02:00
MrGadget
11b3cce123
Refresh Data For Preview Window ( #1161 )
2019-10-19 09:41:06 +02:00
MrGadget
0295522d5a
Prevent NRE ( #1162 )
2019-10-19 09:39:46 +02:00
MrGadget
039abfcc81
Remove unnecessary virtuals ( #1156 )
2019-10-18 08:09:27 -05:00
MrGadget
c3fcf9117c
Update NetworkClient.cs
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updated comment
2019-10-18 00:27:34 -04:00
Paul Pacheco
d8ce80fe0e
fix: don't call hook in host if no change, fixes #1142 ( #1143 )
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* fix: don't call hook in host if no change, fixes #1142
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarProcessor.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* avoid hook calls for GO and NI in host
* Update Assets/Mirror/Editor/Weaver/Processors/SyncVarProcessor.cs
* Remove check from SetSyncVarGameObject
2019-10-17 09:31:31 +02:00
Paul Pacheco
34c419ee07
Update NI and GO fields for ease of use ( #1154 )
2019-10-17 09:30:29 +02:00
MrGadget
61428382f4
Make playerData public to get rid of Unity's warning ( #1152 )
2019-10-16 21:16:46 +02:00
MichalPetryka
0f951858c5
feat: SyncSet custom Equality Comparer support ( #1147 )
2019-10-15 09:07:15 -05:00
MichalPetryka
84555bc9d0
Fix invalid exception usage ( #1148 )
2019-10-14 19:39:00 +02:00
MrGadget
fd43c67d68
fix: Prevent Compiler Paradox ( #1145 )
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* Prevent Compiler Paradox
* Change platform to Editor Only
* added new line at EOF
2019-10-14 07:32:24 -05:00
Paul Pacheco
ae2f5cb7d8
Make field readonly
2019-10-14 07:23:40 -05:00
Paul Pacheco
85faddfdd0
Remove unused, obsolete private method
2019-10-14 07:20:47 -05:00