Commit Graph

4507 Commits

Author SHA1 Message Date
VojtechBruza
9adf164b06
Update Start.md (#2410)
Correct typo
2020-11-09 09:38:05 -05:00
JesusLuvsYooh
a57c47d5f6
Adjusted KCP tooltip typo. (#2409)
Changed the default 100ms to 10ms
Double checked with Vis in Discord  "tooltip is meant to say 10ms."
Already seen one screenshot of a Discord user that set this from 10 to 100, due to the typo, believing 100 was meant to be default and not 10.
2020-11-09 08:24:12 -05:00
MrGadget1024
fd8c227812 Renamed private method to correct spelling. 2020-11-08 21:36:22 -05:00
JesusLuvsYooh
8bba791b9f
Adjustment. (#2405)
(i did not add Jame's adjustments to my local version, so some things may be mismatched.
This edit fixes one of those i found.
2020-11-08 23:11:02 +00:00
vis2k
7eaeb07642 fix: flaky Weaver tests. Read/WritePacked removed for good 2020-11-08 18:34:20 +01:00
vis2k
91d365fa13 Tests: NetworkMatchCheckerTest telepathy obsolete warning fixed. uses MemoryTransport now 2020-11-08 17:00:39 +01:00
vis2k
ab71bdbc62
breaking: Obsolete Read/WritePacked functions and use the regular ones everywhere. We are not bandwidth limited but CPU limited, so this is good. Those were overly complex and worst of all they cause non deterministic packet sizes. a player packet might spawn fine in editor, but 1 month into production it might very well hit the 1200 MTU limit if health is suddenly >241 or the Vector2Int position is somewhere else. This was insanity. (#2400)
* NetworkWriter consistency: Write(U)Ints moved to static extension methods for consistency with all the other writer functions like WriteUInt16.
This makes life easier because weaver looks for all Write(U)Int functions in the same place. Otherwise packed writes can't be removed in a later PR without breaking weaver (which is also evidence for being bad design before)

* NetworkReader consistency: removed redundant Read(U)Ints

* breaking: Obsolete Read/WritePacked functions and use the regular ones everywhere. We are not bandwidth limited but CPU limited, so this is good. Those were overly complex and worst of all they cause non deterministic packet sizes. a player packet might spawn fine in editor, but 1 month into production it might very well hit the 1200 MTU limit if health is suddenly >241 or the Vector2Int position is somewhere else. This was insanity.
2020-11-08 15:59:09 +01:00
vis2k
a857707321
Networkwriter consistency (#2399)
* NetworkWriter consistency: Write(U)Ints moved to static extension methods for consistency with all the other writer functions like WriteUInt16.
This makes life easier because weaver looks for all Write(U)Int functions in the same place. Otherwise packed writes can't be removed in a later PR without breaking weaver (which is also evidence for being bad design before)

* NetworkReader consistency: removed redundant Read(U)Ints
2020-11-07 17:49:12 +01:00
vis2k
06e2d7ceda remove unused import 2020-11-07 14:49:04 +01:00
vis2k
1c471feffd life is better with semicolons 2020-11-07 13:54:58 +01:00
Sulexa
4d8b02ce35
prevent multiple client or server to start (#2398)
* Return and log warning on start already started client or server

* Apply suggestions from code review, Always check for client and server active state

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-11-07 10:13:47 +01:00
James Frowen
dbd1afe53b
fix(MiddlewareTransport): making sure MiddlewareTransport listens for inner events (#2386)
* making sure events are called

* full tests for middleware Transport
2020-11-07 02:10:44 +00:00
MrGadget1024
758e2908a3 doc: Updated ChangeLog 2020-11-04 09:09:03 -05:00
MrGadget1024
0bf6d91357 Reset scenes for 2018.4.28f and removed obsolete components on cameras 2020-11-04 08:59:41 -05:00
MrGadget1024
af42616952 doc: Updated ChangeLog 2020-11-04 08:47:56 -05:00
MrGadget1024
380a18cfff doc: Updated ChangeLog 2020-11-03 17:52:52 -05:00
MrGadget1024
f2412ed366 doc: Fixed bad link 2020-11-03 17:39:03 -05:00
Matt Gutermuth
d06de6d9ce
Update index.md (#2391)
Update AWS Link in DevServer index.md
2020-11-03 21:42:57 +01:00
MrGadget
4e742d48a5
Adding Obsolete attribute to Telepathy Transport (#2392)
* Adding Obsolete attribute to Telepathy Transport

* doc: fixed bad link in Transports TOC

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-03 21:41:24 +01:00
MrGadget1024
38355fda2e doc: fixed bad link in Transports TOC 2020-11-03 15:37:05 -05:00
MrGadget1024
8e110124de doc: Updated ChangeLog 2020-11-03 14:58:45 -05:00
MrGadget1024
fba9b8e191 doc: Updated ChangeLog 2020-11-03 14:58:01 -05:00
JesusLuvsYooh
cbf80bd1b8
Community QuickStart guide update from V3 to V5 (#2389)
* Update Quickstart V3 guide to V4

Networked scene objects tweak
Menu and scene switching
Weapon firing

* V4 Screenshots for quickstart.

* Update index.md

* Add files via upload

* Update index.md

* Add files via upload

* Update index.md
2020-11-03 09:57:16 -05:00
vis2k
1f94821a06
Update KCPTransport.md 2020-11-02 19:32:46 +01:00
vis2k
85f2f3e8a0
Update Libuv2k.md 2020-11-02 19:24:42 +01:00
MrGadget1024
4a21a3b4d8 doc: Updated ChangeLog 2020-11-02 13:01:02 -05:00
MrGadget1024
2842d9be8e doc: Added Libuv2k Transport doc 2020-11-02 11:36:32 -05:00
MrGadget1024
40e3625a8c doc: Updated KCP doc 2020-11-02 11:22:26 -05:00
MrGadget1024
7d0890b80f doc: Added doc for KCP Transport 2020-11-02 11:18:55 -05:00
MrGadget1024
2594aeb49f Reset Basic Example Scene back to 2018.4 Compatibility 2020-11-02 10:44:14 -05:00
MrGadget
5b64ce425e
fix: Examples No Longer Rely On Sequential connectionId (#2387)
* NetworkRoomManager

* Basic Example

* Room Example

* MultipleAdditiveScenes Example

* Removed unused usings

* Removed redundant initializer

* Removed redundant initializer

* Renamed playerNo to playerNumber

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-02 15:46:01 +01:00
MrGadget1024
87412477dc Spawn prizes as child of spawner directly in correct additive scene instance 2020-11-02 01:27:49 -05:00
MrGadget1024
3aad58a95f Removed the +1 in MultiSceneNetManager 2020-11-01 19:12:25 -05:00
MrGadget1024
7560a4c274 Updated MultipleAdditveScenes Example
Added Comments
Organized methods
Renamed private Coroutines for cognitive
Improved the delayed AddPlayer
2020-11-01 15:55:40 -05:00
James Frowen
bc72810e55
fix: fixing first import of package (#2384)
* removing #if MIRROR

* removing #if MIRROR_26_0_OR_NEWER

* Update KcpTransport.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-11-01 18:50:06 +01:00
vis2k
27c034c33c remove old meta file 2020-11-01 18:46:46 +01:00
James Frowen
6971125c7f
adding asmdef to kcp2k folder (#2385)
* adding kcp2k asmdef

marked with allowUnsafeCode

* adding reference to new kcp2k asmdef, and unmarking allowUnsafeCode

* adding public gettings for list/queue count

* Update Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-11-01 18:20:07 +01:00
James Frowen
1f146f9c5d CI: adding kcp2k to coverage exclude because tests are in its own repo
see https://github.com/vis2k/kcp2k
2020-11-01 17:19:01 +00:00
James Frowen
42c8de9322 docs: fixing list header xml 2020-11-01 16:39:43 +00:00
vis2k
4b1b613791
Update README.md 2020-11-01 14:05:39 +01:00
vis2k
3a76caf31f
Update README.md 2020-11-01 14:05:11 +01:00
MrGadget1024
1f3c2d26db Added .ToString("X") to sceneId logging 2020-11-01 01:03:06 -05:00
MrGadget1024
19fcdd40d8 Added Mirror\Tests\Editor\Weaver\bin.meta 2020-11-01 00:41:39 -04:00
MrGadget1024
17413bd257 Added .ToString("X") to sceneId logging 2020-11-01 00:40:42 -04:00
MrGadget1024
0c37a4d794 Updated NetworkIdentity comments 2020-11-01 00:16:16 -04:00
MrGadget1024
f95b0c40af Updated NetworkIdentity comments 2020-10-31 23:14:58 -04:00
James Frowen
bbb61848be
feat: Quaternion and float Compression (#2368)
Adding compression methods for Quaternion and floats. These methods can be used to decrease size of Quaternions before sending the value over the network.

ScaleToUInt method can be used to compress float from 32 bits to the range given to the method. This can be used to compress Vector3 if the bounds of the world are known and fixed before runtime.
2020-11-01 02:33:24 +00:00
James Frowen
9182b32946 feat(SimpleWebTransport): adding option to configure handshakeMaxSize 2020-11-01 02:12:16 +00:00
James Frowen
92f5280dcd
docs: updating video playlist on the resources page 2020-11-01 01:48:31 +00:00
MrGadget1024
b4df9b63f7 doc: Updated NetworkMessages doc 2020-10-31 17:12:24 -04:00