commit c1fdf50400
Author: JesusLuvsYooh <57072365+JesusLuvsYooh@users.noreply.github.com>
Date: Thu Jun 20 09:47:55 2024 +0100
feat: Example, TopDown Shooter. (#3836)
* Shooter topdown checkpoint 1
* Topdown shooter, checkpoint 2
* Topdown checkpoint 3
* Topdown Checkpoint 4
* Topdown shooter checkpoint 5
* Port added to UI Canvas Prefab. (#3835)
* Topdown Shooter, checkpoint 6, Alpha.
Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only
* Topdown shooter, server defines and server only tested. Checkpoint 7.
Remaining: Tidy up and Comment code
* TopDown Shooter finished?
* Topdown shooter, fixed PNG size.
* Topdown Shooter tidyup.
Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.
* Topdown Shooter, audio conversion and compression.
* TopDownShooter, note about OnStartServer player list.
Added line space to separate some code for easier reading.
commit 6d7c808d6a
Author: Robin Rolf <imer@imer.cc>
Date: Wed Jun 19 14:35:40 2024 +0000
fix: new GUID for bouncycastle dll meta file (#3844)
commit 736762f20f
Author: Robin Rolf <imer@imer.cc>
Date: Wed Jun 19 13:53:02 2024 +0000
fix: Namespace BouncyCastle lib to avoid conflicts (#3843)
This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI
* feat(NetworkServer): Improves RemovePlayerForConnectsion
- Replaces `destroyServerObject` with `RemovePlayerOptions`
- Option to keep the player object on server and clients
- Obsoletes old method by calling new method with correct option
- Examples and Tests updated
* Fixed mistake
* Default to DoNothing
* Fixed comments
* Requested Changes
* Fixed gammar
- fix: KcpHeader is now parsed safely, handling attackers potentially sending values out of enum range
- fix: KcpClient RawSend may throw ConnectionRefused SocketException when OnDisconnected calls SendDisconnect(), which is fine
- fix: less scary cookie message and better explanation
* Grid3D
* comment
* feature: SpatialHashing3D for XYZ to include vertical axis in checks
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
* 2019 checkpoint of NT Example refresh
To-Do TankTheftAuto in 2022, as they're newer prefabs.
Then test everything.
* 2022 NT Prefabs updated for examples.