Chris Langsenkamp
81f2d07e7f
Updated Spawn Object Custom doc
2019-07-15 12:54:04 -04:00
Paul Pacheco
771895509a
fix: maintain Unity's copyright notice ( #961 )
2019-07-15 18:19:38 +02:00
Chris Langsenkamp
122e7e79b6
Updated Spawn Object doc and replace image
2019-07-15 09:19:35 -04:00
Chris Langsenkamp
a2d6cf23f8
Updated Remote Actions doc
2019-07-14 16:14:51 -04:00
Chris Langsenkamp
b280e9d0d1
Updated Remote Actions doc
2019-07-14 16:07:24 -04:00
Chris Langsenkamp
687d416511
Updated Visibility doc and removed unused image
2019-07-14 07:11:31 -04:00
Chris Langsenkamp
1867c93362
Updated ClientsServers doc
2019-07-14 06:58:50 -04:00
Chris Langsenkamp
bb7602e00b
Updated Network Messages doc
2019-07-14 06:52:16 -04:00
vis2k
22931fcd84
fix: Telepathy forgot to set socket options for accepted clients on the server
2019-07-14 11:13:51 +02:00
Chris Langsenkamp
84fd999433
Updated Network Clients and Servers doc
2019-07-13 09:00:01 -04:00
MrGadget
b0b57a23cc
Lobby example update ( #960 )
...
* Updated Lobby Example
* Renamed cube to visor
* Missing files from PR 957
2019-07-12 09:04:30 +02:00
vis2k
e674d4960e
license update
2019-07-11 17:45:22 +02:00
MrGadget
7f966c9afb
Updated Additive Example ( #956 )
...
* Updated Additive Example
* Renamed cube to visor
2019-07-11 14:54:38 +02:00
MrGadget
7490094904
Updated Lobby Example ( #957 )
...
* Updated Lobby Example
* Renamed cube to visor
2019-07-11 14:54:25 +02:00
Paul Pacheco
47ecdb58c3
Use NetworkWriterPool in Message packing ( #958 )
2019-07-11 07:23:16 -05:00
MrGadget
e28c3420ce
Update ChangeLog.md
2019-07-10 11:27:21 -04:00
Chris Langsenkamp
4c8beb7d96
Removed Concepts/Setup doc and related / unused images as redundant to Getting Started doc in General.
2019-07-09 08:49:09 -04:00
Chris Langsenkamp
9e05d01880
Updated ClentsServers doc
2019-07-09 07:42:08 -04:00
Chris Langsenkamp
b4242aad80
Replaced General doc content with HLAPI doc content and removed HLAPI doc and moved images to General folder
2019-07-07 08:33:00 -04:00
Chris Langsenkamp
df22297c9d
Removed Mobile Tips doc
2019-07-07 08:25:16 -04:00
Chris Langsenkamp
efa60c7349
Removed Debugging page
2019-07-07 08:19:49 -04:00
Chris Langsenkamp
bbc257722b
Added cs to code blocks
2019-07-07 02:05:45 -04:00
Chris Langsenkamp
2bd922ffdf
Fixed exta space between ``` and cs
2019-07-07 01:52:37 -04:00
Chris Langsenkamp
a20d9a1795
Replaced excessive use of 'GameObject' with 'game object' in docs
2019-07-07 01:48:00 -04:00
Chris Langsenkamp
7348ab3ecd
Updated Authentication doc
2019-07-06 16:32:21 -04:00
Chris Langsenkamp
e9205823ca
Updated NetworkLobbyPlayer doc
2019-07-06 13:18:02 -04:00
Chris Langsenkamp
99ac51be32
Updated Network Lobby Manager doc
2019-07-06 13:16:05 -04:00
Chris Langsenkamp
a9d375b40d
Updated NetworkLobbyPlayer doc
2019-07-06 12:34:31 -04:00
Chris Langsenkamp
592b01154d
Updated Network Manager HUD doc and images
2019-07-06 12:21:31 -04:00
Chris Langsenkamp
0acad92729
Updated Integrations Doc and added Rucksack image
2019-07-04 11:49:49 -04:00
Chris Langsenkamp
7554aa4232
Updated home page doc
2019-07-04 11:47:35 -04:00
Paul Pacheco
454c6ade47
Don't swallow stack trace
2019-07-03 07:38:46 -05:00
Paul Pacheco
97432169ea
perf: Recycle argument writer to avoid allocations ( #945 )
...
* Recycle argument writer
* Get a pooled networkwriter for argumens
* Use pool, not static variable
* Use explicit type
* Remove blank space
* Recycle writer in the weaver where it is allocated
2019-07-02 18:39:18 +02:00
Paul Pacheco
d2381ce892
perf: remove allocations during syncvar sync ( #946 )
2019-07-01 23:12:02 +02:00
Florimondable
3ee87fe7de
Initialize Unity event objects in Transport. ( #940 )
2019-07-01 09:54:47 +02:00
vis2k
d6389e68be
fix: properly stop client and server in OnApplicationQuit so that clients still get a chance to send then 'quit' packet instead of just timing out. Also fixes a bug where OnStopServer/OnStopClient were not called when stopping the Editor. ( #936 )
2019-06-28 19:22:40 +02:00
MichalPetryka
7181cd9ca1
perf: use 0 for null strings ( #926 )
...
* Use 0 for null strings
* Fix test
* No need for special case for ""
* No need for special case for ""
* Update Assets/Mirror/Runtime/NetworkReader.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-06-27 08:01:57 -05:00
emotitron
205bb73669
Changed NST link ( #937 )
2019-06-27 09:21:36 +02:00
Chris Langsenkamp
072d31f85c
Updated NetworkConnection Doc
2019-06-26 03:13:16 -04:00
Chris Langsenkamp
79b5fa0076
Updated NetworkClient Doc
2019-06-26 02:30:47 -04:00
Chris Langsenkamp
1d0fefcc5b
Updated & Renamed NetworkBehavior Doc
...
Updated Navigation with name change
2019-06-26 02:10:24 -04:00
Chris Langsenkamp
36129aef83
Updated SyncVars Doc
2019-06-25 20:28:06 -04:00
Chris Langsenkamp
5178f06a81
Upodated SyncEvent Doc
2019-06-25 20:22:49 -04:00
Chris Langsenkamp
bfeb55555c
Updated Classes index Doc
2019-06-25 19:43:56 -04:00
Chris Langsenkamp
172086fcb5
Updated NetworkLobbyManager Doc
2019-06-25 13:38:10 -04:00
vis2k
6bc65d500a
Telepathy.dll dummy file to overwrite old Telepathy.dll for people that update via Asset Store
2019-06-25 18:39:09 +02:00
MichalPetryka
21ca49d1be
perf: Use 0 for null byte arrays ( #925 )
...
* Use 0 for null byte arrays
* Update Assets/Mirror/Runtime/NetworkWriter.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
* Update comments
* Update Assets/Mirror/Runtime/NetworkReader.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
* Update Assets/Mirror/Runtime/NetworkReader.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-06-25 13:53:43 +02:00
vis2k
5f05e2fd02
Don't always log scene index hash message on start anymore. SceneIds work fine now.
2019-06-25 11:03:24 +02:00
vis2k
8a190bfd17
fix: TelepathyTransport.ToString UWP exception
2019-06-25 10:34:26 +02:00
Chris Langsenkamp
c95a08a41c
Updated NetworkServer Doc
2019-06-25 02:18:08 -04:00