James Frowen
b069a6ce27
clearing dictionary in test teardown ( #1871 )
2020-05-09 17:18:22 +01:00
James Frowen
11ed61aa61
adding namespace ( #1870 )
2020-05-09 17:18:14 +01:00
James Frowen
4c25122958
fix: Cleaning up network objects when server stops ( #1864 )
...
* destroying or disabling network objects when server stops
* adding clear after loop
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-authored-by: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-authored-by: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-09 10:42:06 +01:00
Chris Langsenkamp
b4511a0637
fix: Prevent host client redundantly changing to offline scene
2020-05-09 01:28:30 -04:00
Chris Langsenkamp
e00186ed3d
doc: Updated NetworkLogSettings doc
2020-05-08 22:39:53 -04:00
Chris Langsenkamp
93a4198d21
doc: Updated Components TOC
2020-05-08 22:31:34 -04:00
uwee
2108456021
Fix comments ( #1860 )
...
* fix ref to NetMan in Authenticator
* does not return
* added basic description of return conditions
* comment is 2 years old from HLAPI 2017.4 and no longer relevant
* remove empty whitespace
* Update Assets/Mirror/Runtime/NetworkConnection.cs
* Update Assets/Mirror/Runtime/NetworkServer.cs
* Update Assets/Mirror/Runtime/NetworkAuthenticator.cs
* Update Assets/Mirror/Runtime/NetworkServer.cs
* Update Assets/Mirror/Runtime/NetworkServer.cs
Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-08 21:41:57 -04:00
James Frowen
ad782a59a7
adding assert extension method ( #1804 )
2020-05-09 00:24:05 +01:00
James Frowen
fd4357cd26
feat: LogSettings that can be saved and included in a build ( #1863 )
...
* Moving code that draws the log levels to its own class
this allows other scripts to use the same code to draw the log levels
* adding LogSettings to store the log levels
* adding GUI method to create LogSettings
* Creating Editor for LogSettings that uses LogLevelsGUI
* adding helper to find Existing LogSettings
* Adding field to LogLevelWindow to use LogSettings
* Adding LogSettings to drawer and save on changed check
* fixing field default value of null so that c# compiler doesnt complain
* loading existing settings into LogFactory when the editor starts
* component to load log settings in a build
* changing namespace
* Moving logging scripts to subfolder
* NetworkLogSettings editor
Makes the component use the same gui as the Window and ScriptableObject
* Making NetworkLogSettings find existing settings on Reset
reset is called when component is added
* adding attributes
* adding docs
* adding icon
* doc.
* documentation and images
* fixing image extension
* Update Assets/Mirror/Runtime/Logging/EditorLogSettingsLoader.cs
Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-05-08 23:51:21 +01:00
MrGadget
65ef067cac
Update RemoteActions.md
2020-05-08 02:26:34 -04:00
James Frowen
eed1ddc090
renaming player to ownerPlayer ( #1859 )
2020-05-08 00:04:57 +01:00
MrGadget
2c40c71557
Simplify 2K Example ( #1857 )
2020-05-07 13:29:33 +02:00
Chris Langsenkamp
b2f52d7892
fix: Removed unnecessary registration of player prefab in NetworkRoomManager
2020-05-07 04:45:03 -04:00
Chris Langsenkamp
3fbce7ee39
doc: Fixed malformed sentence
2020-05-07 04:12:07 -04:00
Chris Langsenkamp
38c8bb4dda
Removed stray leftover comment
2020-05-07 03:56:09 -04:00
Chris Langsenkamp
0be4e5b999
Fixed 2 typos
2020-05-07 03:41:15 -04:00
Chris Langsenkamp
f77c576d5a
doc: Updated ChangeLog
2020-05-07 03:40:03 -04:00
Chris Langsenkamp
96773b7245
doc: Updated index doc
2020-05-07 03:25:30 -04:00
Chris Langsenkamp
3179f08e3d
fix: NetworkRoomManager.minPlayers is now protected so it's available for derived classes.
2020-05-07 02:41:58 -04:00
Chris Langsenkamp
7a17790538
doc: Merged Discovery docs
2020-05-07 01:58:32 -04:00
Chris Langsenkamp
811c9d3e02
doc: Merged Authentication documents
2020-05-07 01:52:35 -04:00
Chris Langsenkamp
08390cb801
doc: fixed Components navigation
2020-05-06 19:20:08 -04:00
Chris Langsenkamp
fb927f8141
fix: Added ClientOnly check
2020-05-06 14:07:44 -04:00
MrGadget
a508e8d37b
Update NetworkMatchChecker.md
2020-05-06 12:39:54 -04:00
Chris Langsenkamp
bde82c1205
doc: fixed typo in NetworkBehaviour Guide
2020-05-05 12:32:32 -04:00
James Frowen
53512cab35
Cleaning up some code ( #1854 )
...
* rename to validPrefabNetworkIdentity
* typo
* moving code to base class
* removing protected
2020-05-05 15:59:02 +01:00
vis2k
2d89f059af
perf: NetworkProximityChecker checks Server.connections instead of doing 10k sphere casts for 10k monsters. 2k NetworkTransforms demo is significantly faster. Stable 80fps instead of 500ms freezes in between. ( #1852 )
2020-05-05 09:54:11 +02:00
Chris Langsenkamp
201411d7f4
Fixed Observer Template
2020-05-05 00:37:21 -04:00
Chris Langsenkamp
3e21aca8fc
Updated ChangeLog for Release
2020-05-05 00:28:33 -04:00
James Frowen
bd49fe4d9d
adding ignoreFailingMessages around error logging ( #1803 )
2020-05-04 18:14:42 +01:00
James Frowen
a88d2e6be1
tests for ClientScene.DestroyAllClientObjects ( #1850 )
...
* tests for ClientScene.DestroyAllClientObjects
* adding test for list being clear
* removing extra line
2020-05-04 17:15:56 +01:00
James Frowen
8b0958e24c
adding namespace ( #1851 )
2020-05-04 17:11:47 +01:00
vis2k
ecb10eb965
2k NetworkTransforms ( #1849 )
2020-05-04 17:52:00 +02:00
James Frowen
bb7765e0c1
Test cleanup ( #1847 )
...
* cleaning up objects after test
* test clean up
2020-05-04 13:10:22 +01:00
James Frowen
2c11cc8393
tests for ClientScene.PrepareToSpawnSceneObjects ( #1846 )
...
* tests for ClientScene.PrepareToSpawnSceneObjects
* removing line
2020-05-04 12:54:43 +01:00
James Frowen
64e52bf31e
Moving classes to their own files ( #1845 )
2020-05-04 10:59:38 +01:00
James Frowen
c9db7e3754
Moving Client scene tests to their own class per method ( #1843 )
...
* fixing comments
* adding extra lines
* moving tests to their own class per method
2020-05-04 10:33:32 +01:00
James Frowen
ca6fd99242
Clean up after breaking ( #1844 )
...
* adding new define to project settings
* Marking test for RemovePlayerMessage as Obsolete
2020-05-04 10:17:13 +01:00
James Frowen
54071da3af
fix: Improved error checking for ClientScene.RegisterPrefab with handler ( #1841 )
...
* test for RegisterPrefab with handler
* comments
* finishing tests and ignore some cases
* updating checks and log messages
* more tests
* removing test cases
2020-05-04 10:55:36 +02:00
Chris Langsenkamp
ed27578f91
Fixed comment
2020-05-03 12:29:14 -04:00
Chris Langsenkamp
b74eaf4b7b
Updated ChangeLog
2020-05-03 12:22:46 -04:00
Chris Langsenkamp
ff1c0a49c4
Updated Examples index.md
2020-05-03 12:14:48 -04:00
Chris Langsenkamp
7acff03764
Updated Basic Example doc
2020-05-03 12:14:22 -04:00
Chris Langsenkamp
c5f85a7113
Updated ChangeLog and Deprecations
2020-05-03 12:13:38 -04:00
Chris Langsenkamp
dde71d65ba
Added doc for Multiple Additive Scenes Example
2020-05-03 12:13:09 -04:00
Chris Langsenkamp
477de07003
Updated ReadMe
2020-05-03 12:11:27 -04:00
Chris Langsenkamp
0cf92e9064
Reset Instances to default (3)
2020-05-03 12:11:08 -04:00
MrGadget
75f3975041
breaking: Eliminates RemovePlayerMessage As Security Risk ( #1835 )
...
* fix: Deprecate RemovePlayerMessage As Security Risk
* Updated PreprocessorDefine
* Updating for changes in master
* Updating for changes in master
* Removed the error flag so tests could still pass
2020-05-03 16:45:53 +02:00
MrGadget
2a08aac7cb
fix: Don't call RegisterClientMessages twice ( #1842 )
2020-05-03 16:43:00 +02:00
MrGadget
87c6ebc5dd
feat: Multiple Concurrent Additive Physics Scenes Example ( #1686 )
...
* Stop using sceneIds at runtime
* Multiple Additive Physics Scenes Example
* Remove Commented code
* Remove boilerplate code
* breaking: Network Visibility Component
* Revert changes to NetworkIdentity
* Updated scene lighting
* Don't rename spawned objects
* Simplified Physics Simulator
* Updated PhysicsSimulator
* Fixed camera restore
* moved subScenes.Clear up
* Updated Prefabs
* Updated Scenes
* Updated PhysicsSimulator
* Updated PlayerController
* Updated scoring to server authoritative
* Updated Main scene
* Updated Example to master
* Made subScenes readonly
* Restored old jump code
* Revert "Restored old jump code"
This reverts commit 6a986fb088
.
* Restored old jump code
* localized point variable
* Removed oldColor
* Removed test code
* Removed commented code
* Added comment about flags enum
* Removed unnecsssary code
* Finalize scoring and setup
* Added ReadMe
* renamed Collision parameter
* Changes per @vis2k
* Added UnloadClientSubScenes
2020-05-03 16:42:28 +02:00