Commit Graph

2170 Commits

Author SHA1 Message Date
James Frowen
b069a6ce27
clearing dictionary in test teardown (#1871) 2020-05-09 17:18:22 +01:00
James Frowen
11ed61aa61
adding namespace (#1870) 2020-05-09 17:18:14 +01:00
James Frowen
4c25122958
fix: Cleaning up network objects when server stops (#1864)
* destroying or disabling network objects when server stops

* adding clear after loop

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-09 10:42:06 +01:00
Chris Langsenkamp
b4511a0637 fix: Prevent host client redundantly changing to offline scene 2020-05-09 01:28:30 -04:00
uwee
2108456021
Fix comments (#1860)
* fix ref to NetMan in Authenticator

* does not return

* added basic description of return conditions

* comment is 2 years old from HLAPI 2017.4 and no longer relevant

* remove empty whitespace

* Update Assets/Mirror/Runtime/NetworkConnection.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

* Update Assets/Mirror/Runtime/NetworkAuthenticator.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-08 21:41:57 -04:00
James Frowen
ad782a59a7
adding assert extension method (#1804) 2020-05-09 00:24:05 +01:00
James Frowen
fd4357cd26
feat: LogSettings that can be saved and included in a build (#1863)
* Moving code that draws the log levels to its own class

this allows other scripts to use the same code to draw the log levels

* adding LogSettings to store the log levels

* adding GUI method to create LogSettings

* Creating Editor for LogSettings that uses LogLevelsGUI

* adding helper to find Existing LogSettings

* Adding field to LogLevelWindow to use LogSettings

* Adding LogSettings to drawer and save on changed check

* fixing field default value of null so that c# compiler doesnt complain

* loading existing settings into LogFactory when the editor starts

* component to load log settings in a build

* changing namespace

* Moving logging scripts to subfolder

* NetworkLogSettings editor

Makes the component use the same gui as the Window and ScriptableObject

* Making NetworkLogSettings find existing settings on Reset

reset is called when component is added

* adding attributes

* adding docs

* adding icon

* doc.

* documentation and images

* fixing image extension

* Update Assets/Mirror/Runtime/Logging/EditorLogSettingsLoader.cs

Co-authored-by: vis2k <info@noobtuts.com>

Co-authored-by: vis2k <info@noobtuts.com>
2020-05-08 23:51:21 +01:00
James Frowen
eed1ddc090
renaming player to ownerPlayer (#1859) 2020-05-08 00:04:57 +01:00
MrGadget
2c40c71557
Simplify 2K Example (#1857) 2020-05-07 13:29:33 +02:00
Chris Langsenkamp
b2f52d7892 fix: Removed unnecessary registration of player prefab in NetworkRoomManager 2020-05-07 04:45:03 -04:00
Chris Langsenkamp
38c8bb4dda Removed stray leftover comment 2020-05-07 03:56:09 -04:00
Chris Langsenkamp
0be4e5b999 Fixed 2 typos 2020-05-07 03:41:15 -04:00
Chris Langsenkamp
3179f08e3d fix: NetworkRoomManager.minPlayers is now protected so it's available for derived classes. 2020-05-07 02:41:58 -04:00
Chris Langsenkamp
fb927f8141 fix: Added ClientOnly check 2020-05-06 14:07:44 -04:00
James Frowen
53512cab35
Cleaning up some code (#1854)
* rename to validPrefabNetworkIdentity

* typo

* moving code to base class

* removing protected
2020-05-05 15:59:02 +01:00
vis2k
2d89f059af
perf: NetworkProximityChecker checks Server.connections instead of doing 10k sphere casts for 10k monsters. 2k NetworkTransforms demo is significantly faster. Stable 80fps instead of 500ms freezes in between. (#1852) 2020-05-05 09:54:11 +02:00
Chris Langsenkamp
201411d7f4 Fixed Observer Template 2020-05-05 00:37:21 -04:00
James Frowen
bd49fe4d9d
adding ignoreFailingMessages around error logging (#1803) 2020-05-04 18:14:42 +01:00
James Frowen
a88d2e6be1
tests for ClientScene.DestroyAllClientObjects (#1850)
* tests for ClientScene.DestroyAllClientObjects

* adding test for list being clear

* removing extra line
2020-05-04 17:15:56 +01:00
James Frowen
8b0958e24c
adding namespace (#1851) 2020-05-04 17:11:47 +01:00
vis2k
ecb10eb965
2k NetworkTransforms (#1849) 2020-05-04 17:52:00 +02:00
James Frowen
bb7765e0c1
Test cleanup (#1847)
* cleaning up objects after test

* test clean up
2020-05-04 13:10:22 +01:00
James Frowen
2c11cc8393
tests for ClientScene.PrepareToSpawnSceneObjects (#1846)
* tests for ClientScene.PrepareToSpawnSceneObjects

* removing line
2020-05-04 12:54:43 +01:00
James Frowen
64e52bf31e
Moving classes to their own files (#1845) 2020-05-04 10:59:38 +01:00
James Frowen
c9db7e3754
Moving Client scene tests to their own class per method (#1843)
* fixing comments

* adding extra lines

* moving tests to their own class per method
2020-05-04 10:33:32 +01:00
James Frowen
ca6fd99242
Clean up after breaking (#1844)
* adding new define to project settings

* Marking test for RemovePlayerMessage as Obsolete
2020-05-04 10:17:13 +01:00
James Frowen
54071da3af
fix: Improved error checking for ClientScene.RegisterPrefab with handler (#1841)
* test for RegisterPrefab with handler

* comments

* finishing tests and ignore some cases

* updating checks and log messages

* more tests

* removing test cases
2020-05-04 10:55:36 +02:00
Chris Langsenkamp
ed27578f91 Fixed comment 2020-05-03 12:29:14 -04:00
Chris Langsenkamp
477de07003 Updated ReadMe 2020-05-03 12:11:27 -04:00
Chris Langsenkamp
0cf92e9064 Reset Instances to default (3) 2020-05-03 12:11:08 -04:00
MrGadget
75f3975041
breaking: Eliminates RemovePlayerMessage As Security Risk (#1835)
* fix: Deprecate RemovePlayerMessage As Security Risk

* Updated PreprocessorDefine

* Updating for changes in master

* Updating for changes in master

* Removed the error flag so tests could still pass
2020-05-03 16:45:53 +02:00
MrGadget
2a08aac7cb
fix: Don't call RegisterClientMessages twice (#1842) 2020-05-03 16:43:00 +02:00
MrGadget
87c6ebc5dd
feat: Multiple Concurrent Additive Physics Scenes Example (#1686)
* Stop using sceneIds at runtime

* Multiple Additive Physics Scenes Example

* Remove Commented code

* Remove boilerplate code

* breaking: Network Visibility Component

* Revert changes to NetworkIdentity

* Updated scene lighting

* Don't rename spawned objects

* Simplified Physics Simulator

* Updated PhysicsSimulator

* Fixed camera restore

* moved subScenes.Clear up

* Updated Prefabs

* Updated Scenes

* Updated PhysicsSimulator

* Updated PlayerController

* Updated scoring to server authoritative

* Updated Main scene

* Updated Example to master

* Made subScenes readonly

* Restored old jump code

* Revert "Restored old jump code"

This reverts commit 6a986fb088.

* Restored old jump code

* localized point variable

* Removed oldColor

* Removed test code

* Removed commented code

* Added comment about flags enum

* Removed unnecsssary code

* Finalize scoring and setup

* Added ReadMe

* renamed Collision parameter

* Changes per @vis2k

* Added UnloadClientSubScenes
2020-05-03 16:42:28 +02:00
James Frowen
f4e2e1c153
Allowing tests cases to better call overloads (#1838)
* allowing tests cases to better call overloads

* fixing warning test cases

* adding comment
2020-05-03 14:32:09 +01:00
MrGadget
e3790c51eb
feat: Add NetworkServer.RemovePlayerForConnection (#1772)
* feat: Add NetworkServer.RemovePlayerForConnection

* Fixed Obsolete tag

* Added bool destroyServerObject and comments

* Making this a breaking change

* No longer a breaking change

* Added RemovePlayerForConnectionTest

* Debrecation with pragmas

* Splitting the PR

* Splitting PR's

* Updated tests

* splitting PR's
2020-05-03 15:22:32 +02:00
James Frowen
71ebcdc006
making fields readonly (#1840)
adding more comments to PrepareToSpawnSceneObjects
2020-05-03 15:13:57 +02:00
James Frowen
7de3c74614
adding enabled check to loops (#1836)
Message can disable transport so we need to check if it is still enabled
 before checking the next message
2020-05-03 15:12:32 +02:00
James Frowen
ff4a576b13
Fixing code smell in clientscene (#1839)
* moving overloads next to each other

* moving function so that RegisterPrefab are together

* making if statment more readable
2020-05-03 11:29:42 +01:00
James Frowen
eeb4c4b5b4
making test case match others (#1837) 2020-05-03 10:55:39 +01:00
Chris Langsenkamp
d0e15b1378 Setting older obsoletes to errors for next release 2020-05-02 18:48:12 -04:00
James Frowen
a700d7afc3
Fixing runtime tests (#1833)
* adding assetId to prefab

* making sure NetworkManager is shutdown

* removing host set up for test that doesn't need it

* using OneTimeTearDown

* fixing performance test
2020-05-02 16:14:38 +01:00
James Frowen
2b5ad08260
adding ignore (#1832)
see ignore message
2020-05-02 15:26:21 +01:00
vis2k
d3dccd7a25
fix: #1659 Telepathy LateUpdate processes a limited amount of messages per tick to avoid deadlocks (#1830)
* fix: #1659 Telepathy LateUpdate processes a limited amount of messages per tick to avoid deadlocks

* Update Assets/Mirror/Runtime/Transport/TelepathyTransport.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* Update Assets/Mirror/Runtime/Transport/TelepathyTransport.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-02 15:24:42 +02:00
MrGadget
a6ab3527ac
fix: clear all message handlers on Shutdown (#1829) 2020-05-02 11:40:49 +02:00
James Frowen
d6a4d8fbf6
fixing showDebugMessages with new logger (#1824) 2020-05-02 11:25:50 +02:00
Chris Langsenkamp
ab3f353b33 fix: Wrong method names in ClientSceneTests 2020-05-02 00:02:37 -04:00
James Frowen
9f59e0c439
fix: Adding warning when adding prefab with RegisterPrefab if assetid already exists (#1828) 2020-05-02 01:36:59 +01:00
James Frowen
7f26329e2d
fix: Adding warning when adding handler with RegisterSpawnHandler if assetid already exists (#1819)
* adding test for warning for existing handler

* adding warning for existing handler

* adding error for prefab existing with assetId
2020-05-02 01:35:45 +01:00
James Frowen
a0aa4f9c14
fix: Improved error checking for ClientScene.RegisterPrefab (#1823)
* Tests for ClientScene.RegisterPrefab
* Improved error messages for ClientScene.RegisterPrefab
2020-05-02 01:29:55 +01:00
Chris Langsenkamp
5fddcc8525 Added braces 2020-05-01 14:06:17 -04:00