MrGadget1024
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5fee51ada0
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doc: Updated docs urls
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2021-04-01 06:23:32 -04:00 |
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vis2k
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93ee04723a
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version define
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2021-03-28 10:03:55 +08:00 |
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MrGadget
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621153c95e
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feat: Call ConfigureServerFrameRate For Headless Clients (#2660)
* feat: Call ConfigureServerFrameRate for headless clients
* code order consistancy
Co-authored-by: MrGadget1024 <chris@clevertech.net>
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2021-03-27 18:53:18 +08:00 |
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MrGadget
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008dbbcf9c
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fix: Prevent client shutdown from running twice (#2666)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
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2021-03-27 18:52:27 +08:00 |
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vis2k
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2ec53df4a9
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syntax
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2021-03-27 12:06:14 +08:00 |
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vis2k
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3a9d954404
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fix: #2579 - Weaver skips already weaved assemblies when restarting Unity. fixes a bug where GeneratedNetworkCode class would exist twice, while the newer one was missing some writers
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2021-03-27 11:49:12 +08:00 |
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vis2k
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afc4f584fc
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syntax
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2021-03-27 11:30:52 +08:00 |
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vis2k
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a4eb0c4d77
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Weaver: CreateGeneratedCodeClass helper function and some restructuring so it's not hidden in WeaverList constructor
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2021-03-27 11:09:52 +08:00 |
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vis2k
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e356e4f9c8
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Weaver: GeneratedNetworkCode name as const
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2021-03-27 11:05:01 +08:00 |
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vis2k
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42065c1699
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add comment
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2021-03-27 11:05:01 +08:00 |
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MrGadget1024
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38250ebb59
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Added tooltip to SyncMode for inspector
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2021-03-26 13:07:46 -04:00 |
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vis2k
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95a7f830c3
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add log for debugging if needed
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2021-03-26 19:34:37 +08:00 |
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vis2k
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98109c0ed3
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add comments
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2021-03-26 11:32:40 +08:00 |
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vis2k
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b1754c8748
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Weaver.ReaderWriterProcessor.InitialzieReaderAndWriters: eli5
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2021-03-26 11:31:41 +08:00 |
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vis2k
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417642475a
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fix: #2579 "No writer found" error when running Mirror tests in Unity 2020.3 Editor. fixes the first bug in editor, but maybe not the runtime bug? or maybe it does.
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2021-03-26 11:17:56 +08:00 |
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vis2k
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b7c63c3067
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fix: #2517 - NetworkManager.UpdateScene wraps FinishLoadScene in try/catch to guarantee loadingSceneAsync being cleared no matter what. fixes a bug where if FinishLoadScene throws then loadingSceneAsync is never cleared and the code runs every update
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2021-03-21 23:54:13 +08:00 |
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vis2k
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57ae5372ba
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NetworkManager.UpdateScene made non static. it wasn't obvious why this would be static, and it's called from nonstatic Update() anyway. makes it cleaner.
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2021-03-21 12:33:06 +08:00 |
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vis2k
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b422ccb29e
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NetworkManager.FinishLoadScene made protected so inheritors can still use it, but users don't need to worry about it (not in the public API)
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2021-03-21 12:31:41 +08:00 |
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MrGadget1024
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fedc2884ce
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Revert "Replaced Proximity Checker with Distance Interest Mgmt"
This reverts commit 5c7bfa4834 .
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2021-03-21 00:24:19 -04:00 |
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MrGadget1024
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5c7bfa4834
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Replaced Proximity Checker with Distance Interest Mgmt
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2021-03-20 22:51:00 -04:00 |
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MrGadget
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0c903dabc6
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Updated examples to not sync scale (#2661)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
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2021-03-21 10:05:07 +08:00 |
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MrGadget
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cd6a4805d7
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breaking: Compiler symbols culled to Mirror 17 and later. (#2659)
* breaking: Compiler symbols culled to Mirror 17 and later.
* added missing quote
Co-authored-by: MrGadget1024 <chris@clevertech.net>
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2021-03-21 10:04:45 +08:00 |
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MrGadget1024
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95f55e652f
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doc: Added DDOL note to NetworkBehaviour template
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2021-03-20 19:26:35 -04:00 |
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MrGadget1024
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1f22066f9b
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fix: MultipleAdditiveScenes disabled Server Batching
This can be enabled again when batching is fixed.
See https://github.com/vis2k/Mirror/issues/2651
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2021-03-19 22:46:55 -04:00 |
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MrGadget1024
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9190dcfb7e
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NetworkManager: Make FinishLoadScene public
FinishLoadScene needs to be accessible from override of LateUpdate
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2021-03-19 09:22:51 -04:00 |
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MrGadget1024
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1335b40d11
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NetworkManager: move clientSceneOperation caching up
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2021-03-19 09:07:12 -04:00 |
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JesusLuvsYooh
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6b9b7ce5af
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Added new syncScale boolean to NT Test writer. (#2657)
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2021-03-18 16:47:01 -04:00 |
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JesusLuvsYooh
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68ae40818b
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NetworkTransformBase sync scale boolean. (#2655)
* NetworkTransformBase syncScale boolean
https://github.com/vis2k/Mirror/pull/2646
* NT - Command for client to server - Unreliable
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2021-03-18 16:39:14 +08:00 |
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vis2k
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09bf1c5bf0
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fix: NetworkLoop inserts a fresh PlayerLoopSystem instead of resizing and overwriting partially. fixes undefined behaviour where the previous nativeLoop IntPtrs weren't cleared, possibly still updating a native loop accidentally. See also #2652
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2021-03-18 12:59:00 +08:00 |
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MrGadget1024
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1defc926dc
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Basic Example: Moved playersList to Player class
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2021-03-17 21:56:13 -04:00 |
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MrGadget1024
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f70946a362
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fix: Fixed field lable not shown for SyncVars
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2021-03-16 14:40:55 -04:00 |
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vis2k
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c957500710
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customizable noise
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2021-03-16 16:30:27 +08:00 |
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vis2k
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e9081c468c
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LatencySimulation: perlin noise spikes
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2021-03-16 16:12:04 +08:00 |
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vis2k
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d8fb7cda63
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range slider
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2021-03-16 15:32:04 +08:00 |
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vis2k
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83f8593caa
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LatencySimulation: spike latency via multiplier
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2021-03-16 15:29:20 +08:00 |
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vis2k
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1281f72ac2
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LatencySimulation: SimulateLatency helper function
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2021-03-16 15:26:42 +08:00 |
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vis2k
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de076348c0
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syntax
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2021-03-16 15:24:52 +08:00 |
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vis2k
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58560166ca
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Latency Simulation: add latency when adding to queue
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2021-03-16 15:24:23 +08:00 |
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vis2k
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28be3a814c
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syntax
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2021-03-16 15:19:37 +08:00 |
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vis2k
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1938597a7b
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LatencySimulation: scramble changed to a probability
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2021-03-16 13:40:04 +08:00 |
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vis2k
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5ebadd7367
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packages: remove coverage from manifest-coverage to fix CI?
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2021-03-16 12:56:25 +08:00 |
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vis2k
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512866ec03
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packages: remove perf test framework from manifest-coverage to fix CI?
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2021-03-16 12:54:02 +08:00 |
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vis2k
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c5322ac5d5
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remove performance test framework to fix CI (#2648)
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2021-03-16 12:40:26 +08:00 |
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MrGadget
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53dad15e04
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Shorten Channel Enums (#2644)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
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2021-03-16 12:08:28 +08:00 |
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ThatDan123
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254a0b929d
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Added what size the rejected packet was (#2645)
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2021-03-16 12:08:23 +08:00 |
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MrGadget1024
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386a26c5b7
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GUIConsole in Mirror namespace, formatting
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2021-03-16 12:08:18 +08:00 |
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vis2k
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0713db8338
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add comment
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2021-03-15 19:26:18 +08:00 |
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vis2k
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0c39279239
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obsolete Utils.Version
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2021-03-15 19:21:24 +08:00 |
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vis2k
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257dd2a775
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cleanup
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2021-03-15 19:18:02 +08:00 |
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vis2k
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a5ab683917
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cleanup
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2021-03-15 19:18:02 +08:00 |
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