vis2k
b422ccb29e
NetworkManager.FinishLoadScene made protected so inheritors can still use it, but users don't need to worry about it (not in the public API)
2021-03-21 12:31:41 +08:00
MrGadget1024
fedc2884ce
Revert "Replaced Proximity Checker with Distance Interest Mgmt"
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This reverts commit 5c7bfa4834
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2021-03-21 00:24:19 -04:00
MrGadget1024
5c7bfa4834
Replaced Proximity Checker with Distance Interest Mgmt
2021-03-20 22:51:00 -04:00
MrGadget
0c903dabc6
Updated examples to not sync scale ( #2661 )
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Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-21 10:05:07 +08:00
MrGadget
cd6a4805d7
breaking: Compiler symbols culled to Mirror 17 and later. ( #2659 )
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* breaking: Compiler symbols culled to Mirror 17 and later.
* added missing quote
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-21 10:04:45 +08:00
MrGadget1024
95f55e652f
doc: Added DDOL note to NetworkBehaviour template
2021-03-20 19:26:35 -04:00
MrGadget1024
1f22066f9b
fix: MultipleAdditiveScenes disabled Server Batching
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This can be enabled again when batching is fixed.
See https://github.com/vis2k/Mirror/issues/2651
2021-03-19 22:46:55 -04:00
MrGadget1024
9190dcfb7e
NetworkManager: Make FinishLoadScene public
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FinishLoadScene needs to be accessible from override of LateUpdate
2021-03-19 09:22:51 -04:00
MrGadget1024
1335b40d11
NetworkManager: move clientSceneOperation caching up
2021-03-19 09:07:12 -04:00
JesusLuvsYooh
6b9b7ce5af
Added new syncScale boolean to NT Test writer. ( #2657 )
2021-03-18 16:47:01 -04:00
JesusLuvsYooh
68ae40818b
NetworkTransformBase sync scale boolean. ( #2655 )
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* NetworkTransformBase syncScale boolean
https://github.com/vis2k/Mirror/pull/2646
* NT - Command for client to server - Unreliable
2021-03-18 16:39:14 +08:00
vis2k
09bf1c5bf0
fix: NetworkLoop inserts a fresh PlayerLoopSystem instead of resizing and overwriting partially. fixes undefined behaviour where the previous nativeLoop IntPtrs weren't cleared, possibly still updating a native loop accidentally. See also #2652
2021-03-18 12:59:00 +08:00
MrGadget1024
1defc926dc
Basic Example: Moved playersList to Player class
2021-03-17 21:56:13 -04:00
MrGadget1024
f70946a362
fix: Fixed field lable not shown for SyncVars
2021-03-16 14:40:55 -04:00
vis2k
c957500710
customizable noise
2021-03-16 16:30:27 +08:00
vis2k
e9081c468c
LatencySimulation: perlin noise spikes
2021-03-16 16:12:04 +08:00
vis2k
d8fb7cda63
range slider
2021-03-16 15:32:04 +08:00
vis2k
83f8593caa
LatencySimulation: spike latency via multiplier
2021-03-16 15:29:20 +08:00
vis2k
1281f72ac2
LatencySimulation: SimulateLatency helper function
2021-03-16 15:26:42 +08:00
vis2k
de076348c0
syntax
2021-03-16 15:24:52 +08:00
vis2k
58560166ca
Latency Simulation: add latency when adding to queue
2021-03-16 15:24:23 +08:00
vis2k
28be3a814c
syntax
2021-03-16 15:19:37 +08:00
vis2k
1938597a7b
LatencySimulation: scramble changed to a probability
2021-03-16 13:40:04 +08:00
vis2k
c5322ac5d5
remove performance test framework to fix CI ( #2648 )
2021-03-16 12:40:26 +08:00
MrGadget
53dad15e04
Shorten Channel Enums ( #2644 )
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Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-16 12:08:28 +08:00
ThatDan123
254a0b929d
Added what size the rejected packet was ( #2645 )
2021-03-16 12:08:23 +08:00
MrGadget1024
386a26c5b7
GUIConsole in Mirror namespace, formatting
2021-03-16 12:08:18 +08:00
vis2k
0713db8338
add comment
2021-03-15 19:26:18 +08:00
vis2k
0c39279239
obsolete Utils.Version
2021-03-15 19:21:24 +08:00
vis2k
257dd2a775
cleanup
2021-03-15 19:18:02 +08:00
vis2k
a5ab683917
cleanup
2021-03-15 19:18:02 +08:00
JesusLuvsYooh
ce62184a86
interpolateScale On NT ( #2639 )
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interpolateScale On NT
2021-03-15 18:01:55 +08:00
vis2k
c4e4bf3148
LatencySimulation: add latency spikes
2021-03-15 13:43:15 +08:00
vis2k
f3997b6030
syntax
2021-03-15 13:38:40 +08:00
vis2k
7de5c18986
fix: LatencySimulation now sends all messages that are ready to be sent. previously a scrambled message being inserted randomly could delay the ones behind it in the list
2021-03-15 13:21:34 +08:00
vis2k
7c7fa74572
add comment
2021-03-15 13:16:12 +08:00
vis2k
2f2ffb9f36
feature: Latency Simulation ( #2640 )
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* wrap around a transport
* loss
* unreliable client to server latency
* reliable client to server latency
* unreliable/reliable server to client latency
* add comment
* list to prepare for scramble
* unreliable scramble
* rename to LatencySimulation
* help url
* doc: updated comment
* fix: MultipleAdditiveScenes AddPlayer timing
* Update Assets/Mirror/Runtime/Transport/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Runtime/Transport/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* remove old comments
* SimuateSend helper function as per suggestion
Co-authored-by: MrGadget1024 <chris@clevertech.net>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-03-15 10:12:54 +08:00
MrGadget1024
86c8e1bb24
fix: MultipleAdditiveScenes AddPlayer timing
2021-03-14 17:06:05 -04:00
MrGadget1024
6384d1c244
doc: updated comment
2021-03-14 15:10:13 -04:00
vis2k
78b6cfbde7
feat: NetworkTransform.compressRotation option. disabled by default to not break 2D projects.
2021-03-14 14:53:23 +08:00
vis2k
19017dfb41
fix: NetworkTransform compression disabled for now to fix tiny 'wobbly' 2D sprite rotations. NetworkTransform will be remade anyway. make it work, then make it fast.
2021-03-14 14:41:10 +08:00
vis2k
7428941c93
CompressionTests: test 90 degree euler angle
2021-03-14 14:14:43 +08:00
MrGadget1024
383a0279c0
fix: Updated Authenticator Template for NetworkClient.connection
2021-03-13 15:57:30 -05:00
vis2k
c3c95d22ca
Utils.IsPrefab: remove <2018.3 support
2021-03-13 20:00:12 +08:00
vis2k
df2330239f
add TODO
2021-03-13 19:53:51 +08:00
vis2k
b9027737c8
add TODO
2021-03-13 19:47:35 +08:00
vis2k
23722ce828
add comment
2021-03-13 19:42:49 +08:00
vis2k
b258a27c09
add comment
2021-03-13 19:42:20 +08:00
vis2k
f19385d565
add TODO
2021-03-13 19:40:18 +08:00
vis2k
461ce519ff
obsolete redundant NetworkClient.RegisterHandler version with NetworkConnection
2021-03-13 19:35:49 +08:00