Commit Graph

7145 Commits

Author SHA1 Message Date
vis2k
fcf148184e fix: Unity 2019 Vector3Long semicolon error:
https://forum.unity.com/threads/mirror-open-source-networking-for-unity.425437/page-37#post-8592787
2022-11-17 18:41:24 +01:00
JesusLuvsYooh
ca33b91460
A define mistake, fixed Under 2021 support. (#3276)
There is no HashCode.Combine in this function, so 2021 define is not needed.
Removing the define brings back support for under Unity 2021's
2022-11-17 14:40:12 +01:00
JesusLuvsYooh
eaf16608ca
Support for c# versions under 9 (is not to ! is) (#3275) 2022-11-17 14:37:48 +01:00
vis2k
c750851ac4 [RequireComponent(typeof(NetworkTransform))] tags disabled to support both NTs 2022-11-13 18:27:37 +01:00
vis2k
9b39e31e8a feature: perf: NetworkTransform V3 (Reliable) 2022-11-13 18:09:04 +01:00
vis2k
5f251f00ed rename NetworkTransform V2 folder 2022-11-13 17:59:54 +01:00
vis2k
c4ca2734fa NetworkServer.GetEntitySerializationForConnection renamed to SerializeForConnection (shorter) 2022-11-13 16:13:22 +01:00
mischa
260aaf6f8c
perf: bundle Rpcs together for each connection. saves 2 bytes of Rpc message headers per Rpc (#3257)
* buffer TargetRpcs

* buffer Rpcs

* TODO

* readonly

* ok

* better

* ensure max

* parse on client

* fix size

* oops

* adjust test
2022-11-12 12:53:42 +01:00
vis2k
a9e63724e3 remove old comment 2022-11-11 21:55:27 +01:00
vis2k
b04e8e681a SetSyncObjectDirtyBit helper function 2022-11-11 21:07:05 +01:00
vis2k
41ef03fff5 OnStartLocalPlayer multiple calls workaround explained 2022-11-11 18:49:43 +01:00
vis2k
7e1a579ff2 OnStartLocalPlayer initialization moved to NetworkClient 2022-11-11 18:25:16 +01:00
vis2k
ce819e253a OnStartClient initializations moved to NetworkClient 2022-11-11 18:19:04 +01:00
vis2k
8d7b3ec89b NetworkClient.CheckForStartClient to prepare for OnStartClient cleanup 2022-11-11 18:18:37 +01:00
vis2k
0c116e29f2 perf: NetworkIdentity.observers is now always initialized. removes extra null checks everywhere. 2022-11-10 21:09:29 +01:00
vis2k
264a652abe use explicit type 2022-11-10 20:49:45 +01:00
vis2k
940a467035 SendToReadyObservers: use explicit type 2022-11-10 20:47:12 +01:00
vis2k
5ffdd06602 OnStartServer isClient assignment moved to caller NetworkServer 2022-11-10 20:27:15 +01:00
vis2k
2c40b15a08 syntax 2022-11-10 20:27:01 +01:00
vis2k
75e7af1312 OnStartServer spawned assignment moved to NetworkServer caller 2022-11-10 20:26:56 +01:00
vis2k
c6df8f01d8 OnStartServer netId assignment moved to NetworkServer caller 2022-11-10 20:26:53 +01:00
vis2k
17d874fee8 OnStartServer netId != 0 check moved to NetworkServer caller 2022-11-10 20:26:49 +01:00
vis2k
e7abbaf531 OnStartServer isLocalPlayer initialization moved to NetworkServer caller 2022-11-10 20:26:34 +01:00
vis2k
f2b0f2bab2 OnStartServer isServer check + initialization moved to NetworkServer for cleaner code 2022-11-10 20:26:29 +01:00
vis2k
d79de6bf0c fix: #3258 NetworkWriter.WriteString now ensures capacity before manually writing into the buffer 2022-11-10 10:57:13 +01:00
vis2k
53a9717334 fix: Unity 2020 support 2022-11-09 15:04:12 +01:00
vis2k
1dada3bb4b MIRROR_2022_10_OR_NEWER 2022-11-09 10:55:50 +01:00
vis2k
3617ffac00 comment updated 2022-11-06 20:32:06 +01:00
vis2k
6315260286 syntax 2022-11-06 19:30:54 +01:00
vis2k
761b70e8e7 remove unused import 2022-11-03 16:16:39 +01:00
vis2k
d021c1a01e TimeSample moved to Tools 2022-11-03 16:15:18 +01:00
vis2k
e6a65bc5b2 breaking: remove SyncVar<T> which was meant to replace [SyncVar]s implementation behind the scenes. this hasn't happened, so we don't actually need it. 2022-11-03 16:09:36 +01:00
vis2k
085ed1da81 NetworkBehaviourSyncVar moved into separate file to keep NetworkBehaviour.cs clean 2022-11-03 15:57:16 +01:00
vis2k
a62452c826 TODO 2022-11-03 15:54:44 +01:00
vis2k
18cc7a0558 Pool moved to Tools 2022-11-03 15:52:39 +01:00
vis2k
a8241e5794 Mathd moved to Tools 2022-11-03 15:52:32 +01:00
vis2k
32561576ec Tools folder to distinguish between Unity integration and standalone algorithms 2022-11-03 15:50:28 +01:00
vis2k
395c447b02 feature: manual DeltaCompression to prepare for NetworkTransform V3 2022-11-01 17:34:41 +01:00
vis2k
9e352f5be2 Compression: ScaleToLong/Float Vector3Long variants to prepare for NetworkTransform V3 2022-11-01 17:34:10 +01:00
vis2k
701c16a307 feature: Vector3Long to prepare for NetworkTransform V3 2022-11-01 17:33:44 +01:00
MikiBordils
fb95c411ef
fix: NetworkDiscovery BroadcastAddress exposed for iOS support (#3255)
* exposing BroadCasting Address 

iOS build prevents broadcasting to 0.0.0.0, so we needed to expose it to change it for our built

* Update NetworkDiscoveryBase.cs

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2022-10-31 22:12:45 +01:00
vis2k
33e0bea844 CCU test demo: only sync on change 2022-10-31 10:46:34 +01:00
mischa
a2756af514
feature: RemoteStatistics tool (#3254) 2022-10-31 10:43:10 +01:00
vis2k
d26d12fb55 feature: CCU test demo 2022-10-31 09:23:26 +01:00
vis2k
68ab1816bb breaking: NetworkManager.serverTickRate renamed to sendRate because that's what it is 2022-10-31 09:15:19 +01:00
vis2k
723da0cecc fix: NetworkClient now only tries to broadcast every sendInterval. otherwise ClientToServer NetworkTransform components (which have syncInterval=0) would sync every single tick. prepare for NT V3 as well. 2022-10-30 18:54:50 +01:00
vis2k
3d3a542ddd comment 2022-10-30 18:53:57 +01:00
vis2k
b0f0c38592 script icons 2022-10-30 12:05:00 +01:00
vis2k
8039bcbda5 syntax 2022-10-27 19:17:42 +02:00
vis2k
c0ac491993 NetworkTransform: reorder code 2022-10-27 19:15:22 +02:00