JesusLuvsYooh
d55967640f
fix: TanksCoop example, reset host values. ( #3660 )
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Added OnStopServer - nulls, to prevent a bug that can be caused on client host, when scenes do not reset during play, tank variables are set as "missing", which Unity does not count as null/empty.
2023-11-22 15:32:51 -05:00
MrGadget1024
a420e20d24
NetworkManagerHUD: formatting & syntax
2023-11-22 13:26:02 -05:00
MrGadget1024
b9b80c4f93
fix(SWT): silenced silly error logs
2023-11-22 12:53:58 -05:00
MrGadget1024
eb66d81c77
feat(Reader/Writer): Added LayerMask Support
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- includes normal and nullable
- includes unit tests
2023-11-21 02:26:22 -05:00
MrGadget1024
fd049fc67d
fix(PlayerPredicted): Fixed deprecated FindObjectOfType
2023-11-20 20:45:59 -05:00
MrGadget1024
0aef64259b
fix(ClientWebsocketSettingsDrawer): Syntax Error
2023-11-20 19:34:19 -05:00
MrGadget1024
36a78fff7e
SWT: Code formatting and syntax
2023-11-20 19:26:09 -05:00
Andrew Allbright
2425898def
feat: [SimpleWebTransport] Add ability to specify a custom client port (for reverse proxy scenarios not using port 80/443) ( #3648 )
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* Add ability to specify a client port (for reverse proxy scenarios not using port 80/443)
* Create custom editor for simple web transport to enable customizing client port
* Incorporate James' suggestions
* Clients can specify custom paths too
* Tidy up code, try to make new settings more user friendly (+tooltips)
* Move simplewebtransport editor into new simplewebtransport.editor asmdef
* Remove custom path from client websocket connection
* Update Assets/Mirror/Transports/SimpleWeb/Editor/ClientWebsocketSettingsDrawer.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* var -> explicit type
* Remove editor asmdef
* remove private
---------
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2023-11-20 17:38:18 -05:00
mischa
dbe98740be
breaking: remove PredictedRigidbody auto generated namespace
2023-11-20 17:21:19 +01:00
MrGadget1024
8086527731
chore(CI): RunUnityTests - updated unityVersion
2023-11-20 08:47:42 -05:00
mischa
e42217a978
PredictedRigidbody: show inserted correction too
2023-11-20 13:22:39 +01:00
MrGadget1024
b5d6d775df
Updated Compiler Symbols
2023-11-20 07:06:24 -05:00
mischa
ab7c153df9
fix failing test
2023-11-20 12:32:10 +01:00
mischa
582a9c9dbf
fix failing test
2023-11-20 12:24:04 +01:00
mischa
a24103baef
PredictedRigidbody: comment out unused positionSensitivity for now
2023-11-20 12:17:43 +01:00
mischa
3367ed9e1d
ProjectSettings resaved with latest Unity version
2023-11-20 12:14:36 +01:00
Nick
40953aaf81
Added plunder readme showcase ( #3657 )
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* Update README.md
2023-11-20 11:28:04 +01:00
mischa
0655f77922
PredictedRigidbody: CorrectionMode instead of bool to support more modes soon
2023-11-20 10:58:23 +01:00
MrGadget1024
55e8ca57e7
fix(RandomColor): Consolidated to Common
2023-11-19 10:14:12 -05:00
MrGadget1024
ec357740cb
fix(PhysicsSimulator): Consolidated to Common
2023-11-19 10:13:22 -05:00
MrGadget1024
1113e45f5f
fix(CanvasNetworkManagerHUD): added namespace
2023-11-19 10:10:12 -05:00
MrGadget1024
0c8166326d
fix(AdditiveLevels): Fixed Portal label generation
2023-11-19 08:38:47 -05:00
mischa
816b775feb
Revert "fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. ( #3650 )"
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This reverts commit c729fe119c
.
2023-11-17 11:09:33 +01:00
mischa
d4c0f20827
breaking: fix : #3652 host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.) ( #3653 )
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* comment
* fix: host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.)
2023-11-17 10:34:20 +01:00
mischa
8ec937dfa6
LocalConnectionToClient: update comments
2023-11-16 17:10:49 +01:00
mischa
d6c43a343b
Tanks/FaceCamera moved to Examples/Common
2023-11-15 11:30:01 +01:00
mischa
95f3ac501d
Examples/Common renamed to Examples/_Common to be more obvious
2023-11-15 11:26:46 +01:00
mischa
c729fe119c
fix : #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. ( #3650 )
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* fix : #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load.
* 16 bit hash fakebyte
2023-11-15 11:25:37 +01:00
mischa
7a69c424eb
Extensions: GetStableHashCode16 from NetworkMessages.CalculateId for reuse in other places
2023-11-15 11:08:03 +01:00
mischa
f5599fa0c9
Room Example: update readme for new scene names
2023-11-15 09:51:15 +01:00
MrGadget1024
19d5fb4314
chore(CI): Updated package versions
2023-11-14 09:38:21 -05:00
mischa
d90b913d5d
PredictedRigidbody: smoothCorrection tooltip
2023-11-14 13:14:08 +01:00
mischa
9d94adb1b8
syntax
2023-11-14 13:02:20 +01:00
mischa
c2fb271b83
predictedTime: comments
2023-11-14 11:49:28 +01:00
MrGadget
63f0fe4365
fix(PredictedState): Remove public accessors ( #3649 )
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- Unity 2019 doesn't support `public` accessors inside interfaces.
- Compiles fine in all Unity versions without them.
2023-11-14 09:50:42 +01:00
MrGadget1024
77898df586
chore(CI): RunUnityTests - updated unityVersion
2023-11-13 23:51:43 -05:00
mischa
7514e9b0f3
feat: Prediction October Progress [don't use this yet!]
2023-11-13 14:08:19 +01:00
MrGadget1024
993953e7d1
Updated main.yml
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- same run restrictirons for PR's as Push
2023-11-12 03:30:16 -05:00
mischa
5c82baff38
Update README.md ( #3647 )
2023-11-10 15:35:16 +01:00
mischa
d1c60845bd
fix: Telepathy V1.9
2023-11-10 11:23:54 +01:00
MrGadget1024
dff404e78e
chore(CI): RunUnityTests - updated unityVersion
2023-11-09 20:44:55 -05:00
MrGadget1024
391f4651d2
Updated ModPreprocessorDefine.csx
2023-11-09 09:45:04 -05:00
MrGadget1024
26246f156d
Updated ModPreprocessorDefine.csx
2023-11-09 08:22:11 -05:00
MrGadget1024
b8c82b25ee
Updated ModPreprocessorDefine.csx
2023-11-09 08:20:02 -05:00
MrGadget1024
1417365835
Updated CreateRelease.yml
2023-11-09 08:18:25 -05:00
MrGadget1024
2afb2dda12
Updated ModPreprocessorDefine.csx
2023-11-09 08:15:11 -05:00
MrGadget1024
4f59491aa3
Updated ModPreprocessorDefine.csx
2023-11-09 08:08:23 -05:00
MrGadget1024
a8e2a1cda6
Updated ModPreprocessorDefine.csx
2023-11-09 07:46:49 -05:00
MrGadget1024
300175d4dd
Updated ModPreprocessorDefine.csx
2023-11-09 07:39:28 -05:00
MrGadget1024
8893c1d651
Updated ModPreprocessorDefine.csx
2023-11-09 07:25:02 -05:00