Commit Graph

1805 Commits

Author SHA1 Message Date
Paul Pacheco
cf9f12d012 refactor: follow naming conventions 2019-04-06 08:46:31 -05:00
Paul Pacheco
5dee4e0c92 refactor: Reduce ProcessMethods cognitive complexity 2019-04-06 08:37:56 -05:00
Paul Pacheco
5a8e42028c refactor: follow naming convention 2019-04-06 08:22:56 -05:00
Paul Pacheco
683ada6bd1 refactor: remove unused parameter 2019-04-06 08:21:38 -05:00
Paul Pacheco
81c9644a07 style: use explicit type 2019-04-06 08:19:34 -05:00
Paul Pacheco
34f308430b style: Make class static 2019-04-06 08:19:13 -05:00
Paul Pacheco
c77bd5c59d style: Make class static 2019-04-06 08:18:35 -05:00
Paul Pacheco
b705b67b39 style: use explicit type 2019-04-06 08:18:04 -05:00
Paul Pacheco
7e50ceaa73 style: use explicit type 2019-04-06 08:17:19 -05:00
Paul Pacheco
0b64616aa7 style: use explicit type 2019-04-06 08:14:56 -05:00
Paul Pacheco
12aa61a00d style: use explicit type 2019-04-06 08:14:21 -05:00
Paul Pacheco
02bf5a5cf6 style: use explicit type 2019-04-06 08:13:55 -05:00
Paul Pacheco
017b5203c0 refactor: Remove unused nop 2019-04-06 08:13:37 -05:00
Paul Pacheco
0fb0c3671b style: use explicit type 2019-04-06 08:12:33 -05:00
Paul Pacheco
9e6523e3fb inline variable declaration 2019-04-06 08:12:11 -05:00
Paul Pacheco
da4e9df534 style: use compound assignment 2019-04-06 08:11:33 -05:00
Paul Pacheco
744910598d style: use explicit type 2019-04-06 08:11:01 -05:00
Paul Pacheco
a95c796407 style: use explicit type 2019-04-06 08:10:19 -05:00
Paul Pacheco
15bef0bf47 refactor: remove unused nop 2019-04-06 08:09:41 -05:00
Paul Pacheco
f3a0c5763e refactor: Remove unused parameters 2019-04-06 08:08:18 -05:00
Paul Pacheco
b7b827cebe refactor: Remove unused parameters 2019-04-06 08:02:50 -05:00
Paul Pacheco
d563ec7a5c refactor: Remove unused parameter 2019-04-06 07:59:27 -05:00
Paul Pacheco
c466be0f85 style: naming conventions 2019-04-06 07:53:14 -05:00
Paul Pacheco
cadb0cc51c style: naming conventions 2019-04-06 07:50:58 -05:00
Paul Pacheco
aa75387d60 refactor: made fields readonly 2019-04-06 07:45:02 -05:00
Paul Pacheco
a302c180d3 refactor: naming convention 2019-04-06 07:43:55 -05:00
Paul Pacheco
adb16921c8 style: naming convention 2019-04-06 07:41:57 -05:00
Paul Pacheco
76392a3a4e refactor: keep consistent namespace 2019-04-06 07:33:47 -05:00
Paul Pacheco
3a7646bab7 refactor: simplify switch 2019-04-06 07:16:36 -05:00
Paul Pacheco
0e285a5645 style: use simplest function available 2019-04-06 07:05:31 -05:00
Paul Pacheco
87e962b52b style: 2 lines if 2019-04-06 07:01:48 -05:00
Paul Pacheco
eb1654f26e style: naming convention 2019-04-06 06:56:16 -05:00
Paul Pacheco
314dde7d40 style: naming convention 2019-04-06 06:53:57 -05:00
Paul Pacheco
e8679a0562 refactor: remove pointless if 2019-04-06 06:51:37 -05:00
vis2k
b202473bcf syntax 2019-04-06 13:33:38 +02:00
vis2k
9d2682eb2a NetworkServer.SetupLocalPlayerForConnection: removed unused variable 2019-04-06 13:33:18 +02:00
vis2k
512c7ff521 NetworkManager.OnServerConnectInternal: simplify code 2019-04-06 13:18:21 +02:00
vis2k
c5236f5504 ClientScene.DestroyAllClientObjects is now called from ClientScene.Shutdown so that the NetworkManager doesn't have to worry about it 2019-04-06 13:13:32 +02:00
vis2k
a9a2afd06e
Remove NetworkManager.address because it seems pointless (#744) 2019-04-06 13:03:25 +02:00
vis2k
dfd729850e NetworkIdentity.ClearObservers: simplify code 2019-04-06 12:43:22 +02:00
vis2k
dac128f036 NetworkIdentity.SetLocalPlayer: use foreach 2019-04-06 12:42:30 +02:00
vis2k
1ad3b120b6 NetworkIdentity.OnUpdateVars: reuse NetworkBehaviours which already calls GetComponents if not initialized yet 2019-04-06 12:40:46 +02:00
vis2k
242cf9f1d2 NetworkIdentity.OnStartClient: fix log message 2019-04-06 12:36:44 +02:00
vis2k
9e8dc924de NetworkClient.RegisterHandler: remove unnecessary ToString 2019-04-06 12:32:11 +02:00
vis2k
c6fffc6505 add empty line 2019-04-06 12:20:58 +02:00
vis2k
54a24d7bda ClientScene.AddPlayer: use proper variable name 2019-04-06 12:09:52 +02:00
vis2k
ef14026be4 ClientScene.RemovePlayer: shorter code 2019-04-06 12:09:00 +02:00
vis2k
fb716df129 fix: NetworkClient.Shutdown calls ClientScene.Shutdown again to properly clean up client scene. ClientScene only cleans up itself without touching transport or NetworkIdentities (fixes the bug where the player object wouldn't be destroyed after calling StopClient) 2019-04-06 12:03:57 +02:00
MrGadget
c691c07d96 Added EditorBrowsable(EditorBrowsableState.Never) to Obsoletes (#741) 2019-04-06 10:43:14 +02:00
rodolphito
333bbb062a A gift for vis. (#742) 2019-04-06 10:42:52 +02:00