MrGadget1024
d15f9d4579
Offline scene
2023-02-25 09:21:51 -05:00
MrGadget1024
d7896c2ec1
NetworkTime changes
2023-02-25 09:21:19 -05:00
MrGadget1024
4c329fc7ef
clientMaxMessagesPerTick: 2000
2023-02-24 23:35:52 -05:00
MrGadget1024
0f08a2f45f
Teleport by X
2023-02-24 22:53:10 -05:00
MrGadget1024
6aabc65d1d
Offline scene updated
2023-02-24 22:52:34 -05:00
MrGadget1024
c352c354ec
bufferTimeMultiplierForClamping cmd line arg
2023-02-24 22:52:18 -05:00
MrGadget1024
9b9fe83dc5
NTRCustomSendInterval override OnTeleport
2023-02-24 22:51:42 -05:00
MrGadget1024
92310b4c9e
bufferTimeMultiplierForClamping = 1f
2023-02-24 22:51:14 -05:00
MrGadget1024
0d461a8836
only ninja NPCs
2023-02-24 22:50:34 -05:00
MrGadget1024
0d6868b693
useNinja = true
2023-02-24 22:50:16 -05:00
MrGadget1024
5b56a4ce22
updated NTReliableExt
2023-02-24 22:49:24 -05:00
MrGadget1024
95e189d197
Updated NTReliableExt
2023-02-24 22:49:04 -05:00
MrGadget1024
e242c5f965
Formatting
2023-02-24 03:38:32 -05:00
MrGadget1024
d92cc65315
Formatting
2023-02-24 03:38:18 -05:00
ninjakickja
a424ee87d1
Clamping time if the difference exceeds X times multiplier.
...
Added in NM to include settings for clamp multiplier.
Added clamp multiplier field in NetworkServer for use in snapshot interpolation, similar to send Interval.
Amended all the function call to InsertAndAdjust to include clamp multiplier.
2023-02-24 11:36:10 +08:00
ninjakickja
46ec63dc51
Changing TimeOverride Method
...
If we want local timeline to be around bufferTime slower,
Then over her we want to clamp localTimeline to be:
target +- multiplierCheck * bufferTime.
2023-02-23 09:26:07 +08:00
MrGadget1024
192f79c92b
Merged master
2023-02-22 17:48:39 -05:00
MrGadget1024
af787b8f06
unityVersion - updated unityVersions
2023-02-22 13:52:36 -05:00
MrGadget1024
148b4e487c
Console.WriteLine instead of Debug.Log
2023-02-22 01:35:44 -05:00
MrGadget
a1db764b7c
Organize WeaverTypes ( #3393 )
...
* Organize WeaverTypes
- Put all NetworkBehaviors together
- Put Writer with Reader
- Put Remote things together
- moved ScriptableObjectType down
* moved NetworkClientConnectionReference up
2023-02-22 07:07:45 +01:00
MrGadget1024
43c62d24bb
Merged master
2023-02-22 00:39:03 -05:00
mischa
3caaeedf53
Update SECURITY.md
2023-02-22 06:22:33 +01:00
mischa
e5922b17ed
Update SECURITY.md
2023-02-22 06:22:14 +01:00
MrGadget1024
f87d5e4f9c
UpdateClient change per Ninja
2023-02-21 02:14:21 -05:00
MrGadget1024
aa3c1b6bd4
Changes per Ninja
2023-02-21 01:29:23 -05:00
MrGadget1024
712b1c9120
fixed dumb mistake
2023-02-20 15:24:09 -05:00
MrGadget1024
dba4aa7f24
Added back PlayerBuffers to Ninja prefabs
2023-02-20 11:45:36 -05:00
MrGadget1024
56fa8ef30d
Merged master
2023-02-20 08:50:26 -05:00
vis2k
5cae45da1b
Unity 2021.3.19 to fix dedicated server build definitions:
...
https://forum.unity.com/threads/unity-2021-2-dedicated-server-target-and-stripping-optimizations-now-live-please-share-feedback.1143734/page-4#post-8806153
2023-02-20 18:44:08 +08:00
MrGadget1024
51e47c733a
PlayerName - removed commented code
2023-02-20 02:40:46 -05:00
MrGadget1024
7fb1d25e06
default multiplier 3
2023-02-20 02:40:26 -05:00
MrGadget1024
6a4dcf8d10
Hide snap UI elements
2023-02-20 02:40:06 -05:00
MrGadget1024
dc1c45a7b8
set multipler default back to 3
2023-02-20 02:15:23 -05:00
MrGadget1024
03c063e69e
UI bug for multiplier, and default now 6
2023-02-20 02:09:37 -05:00
MrGadget1024
566c9eb29d
TestNTNetworkManager OnClientDisconnect offline scene check
2023-02-20 00:56:36 -05:00
MrGadget1024
7fa5afcfce
fixed TestNT.meta
2023-02-19 23:34:33 -05:00
MrGadget1024
94114a88b3
Deleted TMP folder
2023-02-19 23:13:49 -05:00
MrGadget1024
47c4285423
Merged Master
2023-02-19 23:12:48 -05:00
MrGadget1024
33f19939f5
gitignore .vscode
2023-02-19 23:08:10 -05:00
MrGadget1024
494f6b342c
SWT ClientHandshake - fixed error
2023-02-19 23:07:05 -05:00
MrGadget1024
7ad18a247c
deleted .vscode folder and added to gitignore
2023-02-19 23:06:15 -05:00
MrGadget
69d5cf3c8f
breaking: AsmDef Updates ( #3388 )
...
* breaking: AsmDef Updates
- KcpTransport moved up
- SimpleWeb moved into folder
- AsmDef chains updated and simplified
* Reverted accidental change
* reverted accidental change
* Mirror.Tests - reverted ref removal
- needed for 2019 and 2020
2023-02-20 04:56:52 +01:00
Robin Rolf
cfe27a179b
fix: never use custom NB writers for SyncVars ( #3387 )
...
We always use a specific reader for NB syncvars, so if a custom defined writer handles data differently this leads to data mismatches.
Supporting custom readers for NB syncvars will just lead to too many edge cases and unexpected behaviour, so dont do it (see https://github.com/MirrorNetworking/Mirror/issues/2680#issuecomment-1435093212 for rationale).
Fixes #2680
2023-02-20 04:29:48 +01:00
MrGadget1024
ce2f1206e4
NTRCustomSendInterval formatting
2023-02-19 22:01:32 -05:00
ninjakickja
913a29dc6d
Update NT to fix desyncs
...
When a new client joins in between sending frames, server will serialize a current live position to the client. This may not be the last sent copy to everyone, so when the next send happens, the delta sent will be delta-ed against wrong data.
Other changes:
1) Removed CheckLastSendTime() in OnSerialize(), not needed.
2) Only checking sending/set dirty in LateUpdate(). Other users may require positions updated in
update, and do something to it on LateUpdate().
3) Initialize last snapshot to zeroes in Reset(). For syncOnlyOnChange, sender will check against last sent
snapshot for changes. This needs to be zero on a reset.
2023-02-20 10:36:14 +08:00
MrGadget1024
fbbb10be7f
TestNTNetworkManager wrap using System
2023-02-19 16:42:20 -05:00
MrGadget1024
9877249130
Add back reference
2023-02-19 16:38:31 -05:00
MrGadget1024
e0aac07a30
resolved conflict
2023-02-19 10:28:48 -05:00
MrGadget1024
ccf6569dd3
Merged AsmDef-Sanity
2023-02-19 10:25:55 -05:00
MrGadget1024
fe03ba88d9
breaking: AsmDef Updates
...
- KcpTransport moved up
- SimpleWeb moved into folder
- AsmDef chains updated and simplified
2023-02-19 10:23:38 -05:00