Commit Graph

8622 Commits

Author SHA1 Message Date
mischa
d3a2023163 Revert "Examples/Benchmark: always show bandwidth"
This reverts commit 8144275ec6.
2024-09-21 16:32:49 -04:00
mischa
5846e48d0c Examples/Benchmark: always show bandwidth 2024-09-21 16:32:49 -04:00
MrGadget
f60c62ccdc fix(MultiplexTransportTest): Can't use lambda discard parameters 2024-09-21 16:32:49 -04:00
MrGadget
3e5a55fa85 fix(FadeInOut): Now based on duration and framerate independent 2024-09-21 16:32:49 -04:00
MrGadget
2cd5823d96 TurretUIPrefab -> turretUIPrefab 2024-09-21 16:32:49 -04:00
MrGadget
7fd8302a63 fix(MultiplexTransportTest): Update tests to use OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
b9bfc304d8 fix(Transports): Suppress obsolete warnings 2024-09-21 16:32:49 -04:00
MrGadget
f70d7619f2 fix(NetworkServer): Suppress obsolete warnings 2024-09-21 16:32:49 -04:00
MrGadget
55cb34e965 feat(Transport): Obsoloete OnServerConnected
Use OnServerConnectedWithAddress and pass the remote client address instead
- This allows Mirror to cache the remote client address to save round-trip calls to the transport
2024-09-21 16:32:49 -04:00
MrGadget
6de9697e0c fix(Telepathy): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
ce0f70249b fix(SimpleWebTransport): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
96ddfa040d fix(AutoLANClientController): Use FindAnyObjectByType 2024-09-21 16:32:49 -04:00
MrGadget
ef4760d4e1 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:49 -04:00
JesusLuvsYooh
4bb9b33656 New Example, auto LAN connect + client acting as controller for server. (#3863) 2024-09-21 16:32:49 -04:00
mischa
bad8c0688b Update README.md 2024-09-21 16:32:49 -04:00
mischa
11cc2bc360 NetworkIdentitySerializationTests: fix SerializeClient_NotInitial_NotDirty test setup so it actually would serialize if dirty 2024-09-21 16:32:49 -04:00
mischa
9d757acdd4 NetworkIdentitySerialization: Reset() function for convenience 2024-09-21 16:32:49 -04:00
mischa
c8b7dcc702 NetworkIdentity.DirtyMasks: syntax simplified further 2024-09-21 16:32:49 -04:00
mischa
c7f12420dc NetworkIdentity.DirtyMasks: syntax simplified 2024-09-21 16:32:49 -04:00
mischa
d1d2691159 Tanks demo fixes 2024-09-21 16:32:49 -04:00
MrGadget
1a73b62f58 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:49 -04:00
mischa
0a0b5f1c78 fix comment 2024-09-21 16:32:49 -04:00
MrGadget
5a3c274ed8 fix: fixed tests 2024-09-21 16:32:49 -04:00
MrGadget
90afea0c57 fix(LatencySimulation): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
131b2d3022 fix(EncryptionTransport): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
63b7113ec9 fix(MiddlewareTransport): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
e6f2768aaa fix(MemoryTransport): Implemented OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
9099b420a9 fix(MultiplexTransport) Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
2e20a21125 fix(NetworkServer): RemoveTransportHandlers OnTransportConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
49baf47c1f feat(Examples): Overhauled Examples (#3858)
* Added Player, Flyer, Tank Controllers

* and the meta

* Removed NT from Tank prefab

* Additive Scenes Player with new controller

* Updated Examples

* fixed healthbar

* Updated TankController

* Fixed MouseSteer

* Updated PlayerController

* Updated PlayerController

* Tank and Controller Updates

* Updated Tanks Navmesh

* Updated Tanks example

* Fixed Tank Model

* Tanks fixed

* Removed commented code

* Controller updates

* Projectile and Controller updates

* Tanks Navmesh

* Fixed navmesh

* Updated Projectile destroyAfter

* Update NavMesh

* Fixed spawn point

* TTA Scene Update

* TTA NavMesh

* TTA Tank Prefab

* Added Tank SeatedPlayer and turretAcceleration

* TTA Scene update

* TTA Scene higher walls

* Improved Projectile and PlayerTest

* Default Mouse Lock on

* IgnoreCollision

* Updated prefabs

* Latest

* Cleanup

* Disable sync position, Compress Rotation, and animation
- Animation is interfering with the controls and the child NT sync.

* Cleanup Reset on Disconnect

* Removed dead scripts
2024-09-21 16:32:49 -04:00
James Frowen
f73d4b87df fix(SimpleWebTransport): increasing default handshake max size (#3857)
Some browsers will send handshake larger than 3k, setting default limit to 16k so user dont have to worry about changing it
2024-09-21 16:32:37 -04:00
MrGadget
2241aa5f92 feat(Transport): Added OnServerConnectedWithAddress (#3855)
* feat(Transport): Added OnServerConnectedWithAddress
Transports can now pass the remote client address directly to NetworkServer Action
- Facliltates ThreadedTransport passing the client Address
- KCP Transport Updated accordingly
- Original OnServerConnected passes ServerGetClientAddress result to NetworkConnectionToClient consrtuctor
- Saves round trips back to the transport for client address whenever it's needed

* formatting

* Simplified

* Cleanup
2024-09-21 16:32:37 -04:00
MrGadget
ca8e999397 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:37 -04:00
MrGadget
8860fd927e fix(NetworkConnectionToClient): DestroyOwnedObjects use RemovePlayerForConnection for scene objects instead of UnSpawn
- Scene objects need to stay alive for everyone else by default
- Users can choose to Unspawn for themselves.
2024-09-21 16:32:37 -04:00
MrGadget
7eabb5c5f9 fix(NetworkBehaviour): Skip OnValidate in Editor Play Mode (#3852)
OnValidate only runs in Editor, but can get invoked in PlayMode if user fiddles with the inspector or by other Unity activities.
2024-09-21 16:32:37 -04:00
MrGadget
0fcd3a28a5 chore(CI): RunUnityTests - updated unityVersion 2024-09-21 16:32:37 -04:00
MrGadget
beac0e59ae chore(CI): RunUnityTests - updated unityVersion 2024-09-21 16:32:37 -04:00
JesusLuvsYooh
a7ca5d4687 fix(TopDownShooter): Adjusted slanted climbable wall colliders (#3849)
* fix(TopDownShooter): Adjusted slanted climbable wall colliders

* Removed previous colliders.
2024-09-21 16:32:37 -04:00
MrGadget
ca3e660fa5 Revert "fix(AdditiveLevels): Text instead of TMP"
This reverts commit 648fb0a489.
2024-09-21 16:32:37 -04:00
MrGadget
024988d50d fix(AdditiveLevels): Text instead of TMP 2024-09-21 16:32:37 -04:00
MrGadget
2428e7efc7 fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+ 2024-09-21 16:32:37 -04:00
MrGadget
0c395d5d6c fix(SimpleWebTransport): Default setup for reverse proxy 2024-09-21 16:32:37 -04:00
MrGadget
61aeed0445 chore(CI): Use environment vars 2024-09-21 16:32:37 -04:00
MrGadget
a8fd15b794 fix(NetworkBehaviour): Check for non-zero netId before sending Cmd 2024-09-21 16:32:37 -04:00
mischa
d1aa191550 fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy (#3848)
* repro

* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously

* fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy

* fix the runtime test

* Revert "repro"

This reverts commit 3a5a33e8e4.

---------

Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
4e28b1a2b2 feat: MOVING Platforms to Couch Coop Example (#3847)
* Added MOVING Platforms to Couch Coop Example

No constant network sync, they just resync at start and end destination.

* Optional Platform features.
2024-09-21 16:32:37 -04:00
Robin Rolf
7cfd7d942d feat: NetworkRuntimeProfiler (#3846)
* feat: NetworkRuntimeProfiler

Adds a simple text-based network profiler

* Remove unused avg
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
36dcd0df7d feat: Example, TopDown Shooter. (#3836)
* Shooter topdown checkpoint 1

* Topdown shooter, checkpoint 2

* Topdown checkpoint 3

* Topdown Checkpoint 4

* Topdown shooter checkpoint 5

* Port added to UI Canvas Prefab. (#3835)

* Topdown Shooter, checkpoint 6, Alpha.

Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only

* Topdown shooter, server defines and server only tested. Checkpoint 7.

Remaining: Tidy up and Comment code

* TopDown Shooter finished?

* Topdown shooter, fixed PNG size.

* Topdown Shooter tidyup.

Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.

* Topdown Shooter, audio conversion and compression.

* TopDownShooter, note about OnStartServer player list.

Added line space to separate some code for easier reading.
2024-09-21 16:32:37 -04:00
Robin Rolf
0300b57804 fix: new GUID for bouncycastle dll meta file (#3844) 2024-09-21 16:32:37 -04:00
Robin Rolf
37cae8ea79 fix: Namespace BouncyCastle lib to avoid conflicts (#3843)
This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI
2024-09-21 16:32:37 -04:00