Commit Graph

8686 Commits

Author SHA1 Message Date
MrGadget
40b95572a2 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:50 -04:00
mischa
f2c318af49 Revert "Edgegap Plugin: switch to Package Manager dependency (#3845)"
This reverts commit 890f4e6c0b.
2024-09-21 16:32:50 -04:00
mischa
b9e9caa844 Edgegap Plugin: switch to Package Manager dependency (#3845)
* remove Hosting/Edgegap

* pull in the plugin via package manager

* 1.0.7

---------

Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:50 -04:00
mischa
3caa2cff11 Revert "Benchmark: visRange 999 + NT Reliable"
This reverts commit 3f82e7cd11.
2024-09-21 16:32:50 -04:00
MrGadget
e7484bbd1f fix: Tank Prefabs and Controllers restore compressRotation 2024-09-21 16:32:50 -04:00
MrGadget
0614d2ca5b fix(TankTheftAuto): Removed old Canvas UI 2024-09-21 16:32:49 -04:00
mischa
579554b0b4 Benchmark: visRange 999 + NT Reliable 2024-09-21 16:32:49 -04:00
mischa
9bb17e67bc NetworkReader/Writer: all types of collections are now encoded via count-offsetting (null=0, []=1) for consistency and to prepare for VarUInt compression (this way we won't need zig zag VarInt) (#3869)
* better comments about count offsetting

* NetworkReader/Writer: all types of collections are now encoded via count-offsetting (null=0, []=1) for consistency and to prepare for VarUInt compression (this way we won't need zig zag VarInt)

---------

Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:49 -04:00
MrGadget
14f387f752 fixed broken tests 2024-09-21 16:32:49 -04:00
MrGadget
780445a237 fix(Tanks): NT bufferResetMultiplier 5 -> 3 2024-09-21 16:32:49 -04:00
JesusLuvsYooh
86ad8cb03d chore(CI): Old code removed from NetworkTransformUnreliable (#3867)
* NetworkTransformUnreliable, removed old code.

* NetworkTransformUnreliable, removed old code.

Missed some, sneaky bugger.

* NetworkTransformUnreliable, tests updated (badly).

Needs looking over.
2024-09-21 16:32:49 -04:00
MrGadget
0bee9bbccb fix(Tanks): Updated Tanks Example
- Send Rate 30
- NT Multiplier 3
2024-09-21 16:32:49 -04:00
Richard Possnett
35c1055e24 feat(SimpleWebTransport): Allow https URI scheme (#3850) 2024-09-21 16:32:49 -04:00
mischa
9ea5b3006a Examples/Benchmark: always show NetworkStatistics 2024-09-21 16:32:49 -04:00
mischa
d3a2023163 Revert "Examples/Benchmark: always show bandwidth"
This reverts commit 8144275ec6.
2024-09-21 16:32:49 -04:00
mischa
5846e48d0c Examples/Benchmark: always show bandwidth 2024-09-21 16:32:49 -04:00
MrGadget
f60c62ccdc fix(MultiplexTransportTest): Can't use lambda discard parameters 2024-09-21 16:32:49 -04:00
MrGadget
3e5a55fa85 fix(FadeInOut): Now based on duration and framerate independent 2024-09-21 16:32:49 -04:00
MrGadget
2cd5823d96 TurretUIPrefab -> turretUIPrefab 2024-09-21 16:32:49 -04:00
MrGadget
7fd8302a63 fix(MultiplexTransportTest): Update tests to use OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
b9bfc304d8 fix(Transports): Suppress obsolete warnings 2024-09-21 16:32:49 -04:00
MrGadget
f70d7619f2 fix(NetworkServer): Suppress obsolete warnings 2024-09-21 16:32:49 -04:00
MrGadget
55cb34e965 feat(Transport): Obsoloete OnServerConnected
Use OnServerConnectedWithAddress and pass the remote client address instead
- This allows Mirror to cache the remote client address to save round-trip calls to the transport
2024-09-21 16:32:49 -04:00
MrGadget
6de9697e0c fix(Telepathy): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
ce0f70249b fix(SimpleWebTransport): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
96ddfa040d fix(AutoLANClientController): Use FindAnyObjectByType 2024-09-21 16:32:49 -04:00
MrGadget
ef4760d4e1 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:49 -04:00
JesusLuvsYooh
4bb9b33656 New Example, auto LAN connect + client acting as controller for server. (#3863) 2024-09-21 16:32:49 -04:00
mischa
bad8c0688b Update README.md 2024-09-21 16:32:49 -04:00
mischa
11cc2bc360 NetworkIdentitySerializationTests: fix SerializeClient_NotInitial_NotDirty test setup so it actually would serialize if dirty 2024-09-21 16:32:49 -04:00
mischa
9d757acdd4 NetworkIdentitySerialization: Reset() function for convenience 2024-09-21 16:32:49 -04:00
mischa
c8b7dcc702 NetworkIdentity.DirtyMasks: syntax simplified further 2024-09-21 16:32:49 -04:00
mischa
c7f12420dc NetworkIdentity.DirtyMasks: syntax simplified 2024-09-21 16:32:49 -04:00
mischa
d1d2691159 Tanks demo fixes 2024-09-21 16:32:49 -04:00
MrGadget
1a73b62f58 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:49 -04:00
mischa
0a0b5f1c78 fix comment 2024-09-21 16:32:49 -04:00
MrGadget
5a3c274ed8 fix: fixed tests 2024-09-21 16:32:49 -04:00
MrGadget
90afea0c57 fix(LatencySimulation): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
131b2d3022 fix(EncryptionTransport): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
63b7113ec9 fix(MiddlewareTransport): Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
e6f2768aaa fix(MemoryTransport): Implemented OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
9099b420a9 fix(MultiplexTransport) Implement OnServerConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
2e20a21125 fix(NetworkServer): RemoveTransportHandlers OnTransportConnectedWithAddress 2024-09-21 16:32:49 -04:00
MrGadget
49baf47c1f feat(Examples): Overhauled Examples (#3858)
* Added Player, Flyer, Tank Controllers

* and the meta

* Removed NT from Tank prefab

* Additive Scenes Player with new controller

* Updated Examples

* fixed healthbar

* Updated TankController

* Fixed MouseSteer

* Updated PlayerController

* Updated PlayerController

* Tank and Controller Updates

* Updated Tanks Navmesh

* Updated Tanks example

* Fixed Tank Model

* Tanks fixed

* Removed commented code

* Controller updates

* Projectile and Controller updates

* Tanks Navmesh

* Fixed navmesh

* Updated Projectile destroyAfter

* Update NavMesh

* Fixed spawn point

* TTA Scene Update

* TTA NavMesh

* TTA Tank Prefab

* Added Tank SeatedPlayer and turretAcceleration

* TTA Scene update

* TTA Scene higher walls

* Improved Projectile and PlayerTest

* Default Mouse Lock on

* IgnoreCollision

* Updated prefabs

* Latest

* Cleanup

* Disable sync position, Compress Rotation, and animation
- Animation is interfering with the controls and the child NT sync.

* Cleanup Reset on Disconnect

* Removed dead scripts
2024-09-21 16:32:49 -04:00
James Frowen
f73d4b87df fix(SimpleWebTransport): increasing default handshake max size (#3857)
Some browsers will send handshake larger than 3k, setting default limit to 16k so user dont have to worry about changing it
2024-09-21 16:32:37 -04:00
MrGadget
2241aa5f92 feat(Transport): Added OnServerConnectedWithAddress (#3855)
* feat(Transport): Added OnServerConnectedWithAddress
Transports can now pass the remote client address directly to NetworkServer Action
- Facliltates ThreadedTransport passing the client Address
- KCP Transport Updated accordingly
- Original OnServerConnected passes ServerGetClientAddress result to NetworkConnectionToClient consrtuctor
- Saves round trips back to the transport for client address whenever it's needed

* formatting

* Simplified

* Cleanup
2024-09-21 16:32:37 -04:00
MrGadget
ca8e999397 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:37 -04:00
MrGadget
8860fd927e fix(NetworkConnectionToClient): DestroyOwnedObjects use RemovePlayerForConnection for scene objects instead of UnSpawn
- Scene objects need to stay alive for everyone else by default
- Users can choose to Unspawn for themselves.
2024-09-21 16:32:37 -04:00
MrGadget
7eabb5c5f9 fix(NetworkBehaviour): Skip OnValidate in Editor Play Mode (#3852)
OnValidate only runs in Editor, but can get invoked in PlayMode if user fiddles with the inspector or by other Unity activities.
2024-09-21 16:32:37 -04:00
MrGadget
0fcd3a28a5 chore(CI): RunUnityTests - updated unityVersion 2024-09-21 16:32:37 -04:00