MrGadget
beac0e59ae
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
a7ca5d4687
fix(TopDownShooter): Adjusted slanted climbable wall colliders ( #3849 )
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* fix(TopDownShooter): Adjusted slanted climbable wall colliders
* Removed previous colliders.
2024-09-21 16:32:37 -04:00
MrGadget
ca3e660fa5
Revert "fix(AdditiveLevels): Text instead of TMP"
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This reverts commit 648fb0a489
.
2024-09-21 16:32:37 -04:00
MrGadget
024988d50d
fix(AdditiveLevels): Text instead of TMP
2024-09-21 16:32:37 -04:00
MrGadget
2428e7efc7
fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+
2024-09-21 16:32:37 -04:00
MrGadget
0c395d5d6c
fix(SimpleWebTransport): Default setup for reverse proxy
2024-09-21 16:32:37 -04:00
MrGadget
61aeed0445
chore(CI): Use environment vars
2024-09-21 16:32:37 -04:00
MrGadget
a8fd15b794
fix(NetworkBehaviour): Check for non-zero netId before sending Cmd
2024-09-21 16:32:37 -04:00
mischa
d1aa191550
fix : #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy ( #3848 )
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* repro
* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously
* fix : #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy
* fix the runtime test
* Revert "repro"
This reverts commit 3a5a33e8e4
.
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
4e28b1a2b2
feat: MOVING Platforms to Couch Coop Example ( #3847 )
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* Added MOVING Platforms to Couch Coop Example
No constant network sync, they just resync at start and end destination.
* Optional Platform features.
2024-09-21 16:32:37 -04:00
Robin Rolf
7cfd7d942d
feat: NetworkRuntimeProfiler ( #3846 )
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* feat: NetworkRuntimeProfiler
Adds a simple text-based network profiler
* Remove unused avg
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
36dcd0df7d
feat: Example, TopDown Shooter. ( #3836 )
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* Shooter topdown checkpoint 1
* Topdown shooter, checkpoint 2
* Topdown checkpoint 3
* Topdown Checkpoint 4
* Topdown shooter checkpoint 5
* Port added to UI Canvas Prefab. (#3835 )
* Topdown Shooter, checkpoint 6, Alpha.
Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only
* Topdown shooter, server defines and server only tested. Checkpoint 7.
Remaining: Tidy up and Comment code
* TopDown Shooter finished?
* Topdown shooter, fixed PNG size.
* Topdown Shooter tidyup.
Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.
* Topdown Shooter, audio conversion and compression.
* TopDownShooter, note about OnStartServer player list.
Added line space to separate some code for easier reading.
2024-09-21 16:32:37 -04:00
Robin Rolf
0300b57804
fix: new GUID for bouncycastle dll meta file ( #3844 )
2024-09-21 16:32:37 -04:00
Robin Rolf
37cae8ea79
fix: Namespace BouncyCastle lib to avoid conflicts ( #3843 )
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This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
fc564507f5
Velocity Iterations made public in NM, Drag on Cube prefabs. ( #3842 )
2024-09-21 16:32:36 -04:00
MrGadget
99fd7c4357
fix(Hosting): Remove Mirror.Hosting AsmDef as not needed ( #3841 )
2024-09-21 16:32:36 -04:00
MrGadget
b331462416
chore(CI): Update Semantic to use UnityPack Script ( #3840 )
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* UnityPack CSX
* fixed path
* try cmd
* try bash
* try script
* try prepareCmd
* Fix errors
* AddFilesRecursive extension
* dotnet 5 and dotnet-scriopt 1.1.0
* dotnet-script 1.5.0
* dotnet 8
* Environment.GetCommandLineArgs
* separate extension script
* typo
* Updated ArchiveExtension
* AddFilesRecursive without extension
* fix args iterator
* Deleted ArchiveExtension
* Removed commented code
* UnityPack: Methods in order
* MIT License
* Suppress Release Notes
* Added Console Logging
* fix: Test1
* Syntax
* Syntax
* log args
* fix: args parsing
* fix: More Logging plus version
* Syntax
* fix: Try fix paths
* fix: Reverse slashes in RootPath to match entry.Name
* fix: GetRelativePath use Path.GetTempPath
* fix: Use tempPath
* fix: Enable release notes
* Remove Hosting folder
* fix: Remove Edgegap
* Cleanup
* fix: Minified dependencies JSON and >=3.2.1 version for NewtonSoft
* fix: NewtonSoft v3.0.0
2024-09-21 16:32:36 -04:00
MrGadget
987633ffaf
style(Welcome): No stacktrace for Mirror welcome message
2024-09-21 16:32:36 -04:00
mischa
3a794eec20
Edgegap Pplugin updated to 1.0.1 ( #3834 )
2024-09-21 16:32:36 -04:00
MrGadget
247eff5d0e
chore(CI): Added job to clean up old workflow runs to main workflow
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- Deletes runs more than 15 days old
- Retains last 5 runs of each workflow, regardless of age
2024-09-21 16:32:36 -04:00
MrGadget
af9b5f7e14
chore(CI): Semantic.yml - Restored debug true
2024-09-21 16:32:36 -04:00
JesusLuvsYooh
08ec1e6cac
Port added to UI Canvas Prefab. ( #3835 )
2024-09-21 16:32:36 -04:00
MrGadget
48385fd7ea
chore(CI) Updated Semantic and releaserc
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- changed node-version to '*' and removed commented lines
- added comments about moving ScriptTemplate files
2024-09-21 16:32:36 -04:00
MrGadget
a4993a0950
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:32:36 -04:00
MrGadget
fe521a60af
chore(CI): fix unity-packer command
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- ScriptTemplates moved to Mirror folder so should be included
2024-09-21 16:32:36 -04:00
MrGadget
e3aa739edc
chore(CI): Move ScriptTemplates to Mirror folder for Unity package
2024-09-21 16:32:36 -04:00
MrGadget
533f428e5f
chore(CI): removed debug options
2024-09-21 16:32:36 -04:00
MrGadget
3a0ca1836c
chore(CI): Attempt to fix CI package generation
2024-09-21 16:32:36 -04:00
MrGadget
dcace5548b
fix(Extensions): GetPositionAndRotation now excluded for 2022.0 or newer
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- Some patch versions of 2021.3 don't have it, some do...this is safer.
- Works as expected in 2021.3.39 and 2022.3.32
2024-09-21 16:32:36 -04:00
mischa
dbbe2d74e8
fix(LatencySimulation): SimulateSend now supports all channels. Fixes a bug where projects with multiple channels could not simulate latency on non-default channels
2024-09-21 16:32:36 -04:00
mischa
dddc9dbe37
syntax
2024-09-21 16:32:36 -04:00
mischa
43608b4b4d
LatencySimulation: one Queue for all channels to simplify code and support more channels later
2024-09-21 16:32:36 -04:00
mischa
b5a348519e
LatencySimulation: QueuedMessage strongly typed constructor
2024-09-21 16:32:36 -04:00
MrGadget
8015350cbb
feat(NetworkServer): Improves RemovePlayerForConnectsion ( #3833 )
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* feat(NetworkServer): Improves RemovePlayerForConnectsion
- Replaces `destroyServerObject` with `RemovePlayerOptions`
- Option to keep the player object on server and clients
- Obsoletes old method by calling new method with correct option
- Examples and Tests updated
* Fixed mistake
* Default to DoNothing
* Fixed comments
* Requested Changes
* Fixed gammar
2024-09-21 16:32:36 -04:00
MrGadget
667f324792
chore(CI): RunUnityTests - updated unityVersions
2024-09-21 16:32:36 -04:00
MrGadget
11d65cea34
Added Empty AddComponent attribute to Example scripts
2024-09-21 16:32:36 -04:00
MrGadget
246a95262d
Assigned Mirror icon to Common scripts
2024-09-21 16:32:36 -04:00
MrGadget
1b7b20ad52
Deleted other PlayerCamera scripts in favor of Common
2024-09-21 16:32:36 -04:00
MrGadget
bef8245ef2
Updated Example Player Prefabs to use Common PlayerCamera
2024-09-21 16:32:36 -04:00
MrGadget
90000c84ba
Moved PlayerCamera to Common
2024-09-21 16:32:36 -04:00
MrGadget
fdfcd4f780
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:32:36 -04:00
mischa
044f51dba6
Update README.md
2024-09-21 16:32:36 -04:00
miwarnec
14d2017229
PredictionUtils: Destroy Source is now optional
2024-09-21 16:32:36 -04:00
MrGadget
49c66ccae5
Renamed WeaverSyncVarTests.SyncVarsCanBeArray
2024-09-21 16:32:35 -04:00
mischa
f51b7878f6
fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports ( #3830 )
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* fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports
* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-09-21 16:32:35 -04:00
MrGadget
2d97adeaf5
chore(CI): RunUnityTests - updated unityVersions
2024-09-21 16:32:35 -04:00
MrGadget
306052569a
fix(NetworkManager): OnGUI DEBUG only
2024-09-21 16:32:35 -04:00
MrGadget
af9994ba57
fix(WeaverAssembler): Silence Obsolete Warning ( #3826 )
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We have #3630 for this...silence warning until Unity tells us what to use instead.
2024-09-21 16:32:35 -04:00
MrGadget
94330010c7
fix(NetworkRoomManager): Hashset instead of List
2024-09-21 16:32:35 -04:00
mischa
23b700d287
KcpTransport: reuse IPEndPoint.PrettyAddress extension
2024-09-21 16:32:35 -04:00