vis2k
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5ffe496b25
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Weaver SyncEvent processing moved into NetworkBehaviourSyncEventProcessor
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2018-12-31 15:58:04 +01:00 |
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vis2k
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a12ac8e8b0
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Weaver [TargetRpc] processing moved into NetworkBehaviourTargetRpcProcessor
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2018-12-31 15:58:04 +01:00 |
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vis2k
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b9963fdf4d
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Weaver [Rpc] processing moved into NetworkBehaviourRpcProcessor
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2018-12-31 15:58:04 +01:00 |
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vis2k
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02202070d0
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Weaver [Command] processing moved into NetworkBehaviourCommandProcessor
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2018-12-31 15:58:04 +01:00 |
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vis2k
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aa7ba82064
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Merge pull request #195 from vis2k/remove_networkserverclient_networkconnectionclass_magic
Remove networkserverclient networkconnectionclass magic
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2018-12-31 15:56:49 +01:00 |
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vis2k
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9fe8872968
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Cmd/Rpc/TargetRpc/SyncEvent hashing uses hash(Type:Func) instead of hash(Func), so that Inventory.RpcUse is not called for Equipment.RpcUse etc. Original Weaver did this too, forgot to do it when moving hash calculation to HLAPI.
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2018-12-31 14:02:34 +01:00 |
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vis2k
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cbf8a462d0
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Comment added
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2018-12-31 00:30:58 +01:00 |
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vis2k
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083e0cc57d
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UNetBehaviourProcessor renamed to NetworkBehaviourProcessor
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2018-12-31 00:30:19 +01:00 |
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vis2k
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a19cb6859c
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SyncListStructProcessor: fixed error messages. Looks like they were copied over from MessageClassProcessor without changing them.
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2018-12-31 00:29:21 +01:00 |
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vis2k
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42f975e62f
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Use actual types instead of var
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2018-12-31 00:24:42 +01:00 |
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vis2k
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70a378678d
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SyncListStructProcessor comment added
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2018-12-31 00:22:54 +01:00 |
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vis2k
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62c04da8c7
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MessageClassProcessor comment added
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2018-12-31 00:21:42 +01:00 |
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vis2k
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df9c996ccc
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Use actual type instead of var
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2018-12-31 00:19:25 +01:00 |
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vis2k
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c5b2d0f1c8
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Use actual type instead of var
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2018-12-31 00:18:32 +01:00 |
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vis2k
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202948f320
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MonoBehaviourProcessor comment added
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2018-12-31 00:17:30 +01:00 |
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vis2k
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0ee375215b
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Weaver: removed unused MakeGenericType function
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2018-12-31 00:14:32 +01:00 |
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vis2k
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97a30e9599
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Weaver: removed unused MakeHostInstanceGeneric function
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2018-12-31 00:14:10 +01:00 |
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vis2k
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ac2361611b
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Syntax
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2018-12-31 00:12:47 +01:00 |
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vis2k
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b88eaf527c
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Use string instead of var
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2018-12-31 00:12:39 +01:00 |
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vis2k
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29f55fed48
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Removed unused Weaver ResolveInheritanceHierarchy function
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2018-12-31 00:10:25 +01:00 |
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vis2k
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ea1e571ccd
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NetworkIdentity: group fields together
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2018-12-30 23:55:27 +01:00 |
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vis2k
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e2cd6977d6
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Syntax
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2018-12-30 23:51:52 +01:00 |
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vis2k
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db9244a977
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Syntax
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2018-12-30 23:50:14 +01:00 |
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vis2k
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3cf87c8238
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NetworkManager.UpdateScene: use && instead of early return
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2018-12-30 23:47:47 +01:00 |
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vis2k
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fa02b01f7b
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NetworkManager.StartHost: use actual type instead of var
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2018-12-30 23:44:50 +01:00 |
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vis2k
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49a5ed7b2b
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NetworkManager.RegisterClientMessages: use actual type instead of var
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2018-12-30 23:44:05 +01:00 |
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vis2k
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b1e7938160
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NetworkServer.DestroyPlayerForConnection: use actual type instead of var
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2018-12-30 23:38:22 +01:00 |
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vis2k
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c2008654b4
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SendSpawnMessage: added a comment about missing msg.rotation for scene objects
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2018-12-30 23:36:52 +01:00 |
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vis2k
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b7e80514b5
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NetworkServer.SetClientReadyInternal moved into SetClientReady because we can't override it anyway
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2018-12-30 23:25:12 +01:00 |
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vis2k
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3ef7df8a72
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NetworkServer.SendToClientOfPlayer simplified: doesn't loop through all connections anymore, which was crazy
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2018-12-30 23:09:08 +01:00 |
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vis2k
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8031f7b55c
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Removed empty line
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2018-12-30 23:02:26 +01:00 |
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vis2k
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3d99ce2928
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NetworkServer.InternalUpdate moved into Update because we can't inherit from it anymore anyway
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2018-12-30 23:02:11 +01:00 |
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vis2k
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a0aa55da97
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NetworkServer.InternalDisconnectAll moved into DisconnectAll. The class can't be inherited from anymore, no need for an internal version here.
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2018-12-30 23:00:36 +01:00 |
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vis2k
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de59e32ce3
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NetworkServer.SpawnObjects: use foreach in second loop too
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2018-12-30 22:52:38 +01:00 |
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vis2k
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1418fb66b7
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NetworkServer.SpawnObjects: use foreach in first loop
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2018-12-30 22:51:47 +01:00 |
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vis2k
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df7c66e4c7
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Syntax
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2018-12-30 22:08:58 +01:00 |
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vis2k
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418fc02b3f
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Syntax
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2018-12-30 22:08:20 +01:00 |
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vis2k
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39098090b6
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Fixed comment
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2018-12-30 22:07:30 +01:00 |
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vis2k
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5e90fc1c37
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NetworkServer.SetClientReadyInternal: use bool instead of var and proper naming
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2018-12-30 22:06:50 +01:00 |
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vis2k
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245c94e6b1
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Remove NetworkClient/NetworkServer.NetworkConnectionClass magic
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2018-12-30 22:04:05 +01:00 |
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vis2k
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c87cd7b351
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NetworkServer.localConnection: remove unnecessary cast
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2018-12-30 21:53:25 +01:00 |
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vis2k
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fbf5994159
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NetworkServer.SetClientReadyInternal: use bool instead of var and use proper naming
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2018-12-30 20:33:04 +01:00 |
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vis2k
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3c6e2f65ad
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Removed unnecessary empty line
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2018-12-30 20:26:25 +01:00 |
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vis2k
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cca2f7a77f
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Syntax
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2018-12-30 20:25:35 +01:00 |
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vis2k
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bd0558924e
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NetworkBehaviour: removed GetCmdHashHandlerName which was used by NetworkIdentity.HandleRemoteCall. This function made not much sense because if the function with that hash couldn't be invoked then the function's name won't be found to display for the error message anyway.
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2018-12-30 20:23:06 +01:00 |
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vis2k
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4ae6d21418
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Removed old comment
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2018-12-30 20:12:07 +01:00 |
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vis2k
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8854eba284
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NetworkIdentity.HandleRemoteCall uses NetworkBehaviour.InvokeHandlerDelegate; Removed unnecessary GetInvokerFunctionForHash afterwards.
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2018-12-30 20:07:46 +01:00 |
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vis2k
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fa893c0ff1
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NetworkIdentity.HandleRemoteCall: check componentIndex == -1 case too
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2018-12-30 19:01:16 +01:00 |
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vis2k
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98dc229e98
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NetworkIdentity.HandleRemoteCall function that is reused by HandleSyncEvent/Command/Rpc now
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2018-12-30 18:56:43 +01:00 |
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vis2k
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8947e9d974
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ClientScene.OnRPCMessage: removed redundant error message because HandleRPC already has one
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2018-12-30 18:44:35 +01:00 |
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