Paul Pacheco
|
0a4a43ceaf
|
deploy if stuff is in master
|
2018-12-18 08:52:46 -06:00 |
|
vis2k
|
0121d2ad8f
|
OnCommandMessage syntax improved
|
2018-12-18 14:59:46 +01:00 |
|
vis2k
|
2147d86013
|
Removed unnecessary spawned[netId] != null checks
|
2018-12-18 14:57:19 +01:00 |
|
vis2k
|
6f5ee57248
|
NetworkServer.OnCommandMessage: removed unnecessary GetComponent call and unnecessary .gameObject calls by using NetworkIdentity.spawned directly
|
2018-12-17 23:20:37 +01:00 |
|
vis2k
|
42ab1be224
|
NetworkWriter: removed unnecessary '.gameObject' call
|
2018-12-17 23:17:46 +01:00 |
|
vis2k
|
3c5ca56045
|
NetworkWriter consistent NetworkIdentity naming
|
2018-12-17 23:17:23 +01:00 |
|
vis2k
|
ce78a61f02
|
NetworkServer consistent NetworkIdentity naming
|
2018-12-17 23:15:50 +01:00 |
|
vis2k
|
4088beed6c
|
NetworkReader.ReadGameObject and ReadNetworkIdentity simplified: uses new spawned dict and avoids unnecessary '.gameObject' access. ReadNetworkIdentity also avoids unnecessary casting back from GameObject to NetworkIdentity.
|
2018-12-17 22:59:26 +01:00 |
|
vis2k
|
28a2246b32
|
NetworkProximityChecker OnSetLocalVisibility parameter name improved
|
2018-12-17 22:54:44 +01:00 |
|
vis2k
|
06634febf0
|
NetworkProximityChecker consistent NetworkIdentity naming
|
2018-12-17 22:54:09 +01:00 |
|
vis2k
|
65e5b9b0ab
|
NetworkProximityChecker: removed one more unnecessary GetComponent call
|
2018-12-17 22:53:15 +01:00 |
|
vis2k
|
cd2229054a
|
NetworkProximityChecker: removed GetCompnent<NetworkIdentity> call in each check
|
2018-12-17 22:50:56 +01:00 |
|
vis2k
|
7ad844cab7
|
NetworkManager consistent NetworkIdentity naming
|
2018-12-17 22:49:53 +01:00 |
|
vis2k
|
935b2afc9a
|
NetworkConnection: consistent NetworkIdentity naming
|
2018-12-17 22:45:57 +01:00 |
|
vis2k
|
270b31965a
|
NetworkBehaviour: consistent NetworkIdentity naming
|
2018-12-17 22:43:58 +01:00 |
|
vis2k
|
590b8c4c8f
|
Removed unnecessary .gameObject reference
|
2018-12-17 22:37:50 +01:00 |
|
vis2k
|
75bc1cee09
|
ClientScene: consistent 'NetworkIdentity identity' variable naming
|
2018-12-17 22:37:33 +01:00 |
|
vis2k
|
99f2d956bb
|
NetworkServer.UpdateServerObjects doesn't remove null values anymore because there shouldn't be any
|
2018-12-17 21:04:23 +01:00 |
|
vis2k
|
b0f51aeba0
|
ClientScene.SpawnSceneObject uses TryGetValue to avoid one unnecessary lookup
|
2018-12-17 14:32:01 +01:00 |
|
vis2k
|
a94b56ae66
|
Port type changed from int to ushort everywhere so we don't need the 0 <= port <= 65535 check anymore
|
2018-12-17 14:22:15 +01:00 |
|
vis2k
|
7463e0d811
|
Syntax
|
2018-12-17 13:40:24 +01:00 |
|
vis2k
|
346d20d9f3
|
ClientScene.GetPrefab simplified. 1 Dictionary lookup instead of 3.
|
2018-12-17 13:39:45 +01:00 |
|
vis2k
|
122820520e
|
ClientScene.InvokeUnSpawnHandler simplified. Only 1 instead of 3 dictionary lookups.
|
2018-12-17 13:36:59 +01:00 |
|
vis2k
|
e3c894389d
|
Removed unnecessarily complex ClientScene.GetSpawnHandler function
|
2018-12-17 13:35:21 +01:00 |
|
vis2k
|
c27a9ad1bd
|
Removed NetworkScene, moved spawners to ClientScene
|
2018-12-17 13:25:36 +01:00 |
|
vis2k
|
5f3f057f1b
|
Removed unused NetworkServer.ClearSpawners
|
2018-12-17 13:10:56 +01:00 |
|
vis2k
|
ba5faa37d4
|
Removed unused NetworkServer.s_NetworkScene
|
2018-12-17 13:10:48 +01:00 |
|
vis2k
|
fffb2b697e
|
NetworkManager.Awake/LateUpdate/OnApplicationQuit/OnValidate/OnDestroy made virtual so inheriting classes can use them without 'new' keyword. And made public for consistency with the other virtual functions
|
2018-12-17 11:03:22 +01:00 |
|
vis2k
|
634cd43d1a
|
ClientScene: consistent variable naming
|
2018-12-17 10:57:06 +01:00 |
|
vis2k
|
efba163554
|
Merge pull request #167 from vis2k/NetworkIdentity_spawned_dict
NetworkIdentity spawned dict
|
2018-12-17 10:42:36 +01:00 |
|
vis2k
|
de22b6727f
|
Removed old comments
|
2018-12-16 19:51:32 +01:00 |
|
vis2k
|
3dc7c699e3
|
Merge branch 'mirror' into NetworkIdentity_spawned_dict
|
2018-12-16 19:50:43 +01:00 |
|
vis2k
|
089eba9bac
|
ClientScene.SetLocalObject removed because it's not needed anymore
|
2018-12-16 19:45:10 +01:00 |
|
vis2k
|
6a206680d0
|
ClientScene.ApplySpawnPayload: replaced SetLocalObject with EnableIsClient and spawned.Add
|
2018-12-16 19:44:42 +01:00 |
|
vis2k
|
206e83ecaf
|
LocalClient.AddLocalPlayer: removed unnecessary extra variable
|
2018-12-16 19:43:55 +01:00 |
|
vis2k
|
58a70038a9
|
ClientScene.ApplySpawnPayload: replaced SetLocalObject with EnableIsClient and spawned.Add
|
2018-12-16 19:43:13 +01:00 |
|
vis2k
|
1cd5c36206
|
NetworkServer.ActivateLocalClientScene: removed SetLocalObject and replaced it with EnableIsClient because that's all it did there.
|
2018-12-16 19:41:18 +01:00 |
|
vis2k
|
58f7abbdd0
|
NetworkIdentity.OnStartServer: removed SetLocalObject, replaced it with EnableIsClient because that's all it did there.
|
2018-12-16 19:39:58 +01:00 |
|
vis2k
|
9c8f6bb5af
|
NetworkServer.DestroyObject: removed ClientScene.SetLocalObject call. It only sets it to null, which is pointless because the first line in DestroyObject removes it from spawned dictionary already.
|
2018-12-16 19:18:27 +01:00 |
|
vis2k
|
4b3dd1004e
|
NetworkServer.SetLocalObjectOnServer removed because it's not really needed
|
2018-12-16 19:00:03 +01:00 |
|
vis2k
|
7387b2a47a
|
NetworkScene.SetLocalObject removed. Moved code into ClientScene.SetLocalObject and NetworkServer.SetLocalObject instead.
|
2018-12-16 18:55:24 +01:00 |
|
vis2k
|
73bd9191d8
|
NetworkIdentity.UpdateClientServer magic replaced with EnableIsClient and EnableIsServer
|
2018-12-16 18:50:49 +01:00 |
|
vis2k
|
a848c36d6e
|
NetworkScene.SetLocalObject simplified
|
2018-12-16 17:29:23 +01:00 |
|
uwee
|
9c0e6c36d3
|
Low and High rotation compression have much higher precision.
PI Change
Added Pi Math to reader and writer
Fixed cast issue
|
2018-12-16 10:22:58 -06:00 |
|
vis2k
|
64c120fe5e
|
NetworkScene.SetLocalObject uses a NetworkIdentity parameter instead of GameObject. Simplifies callers too. ApplySpawnPayload has no more redundant GameObject parameter. NetworkIdentity can use 'this' instead of 'gameObject' to call SetLocalObject, which improves performance.
|
2018-12-16 17:18:18 +01:00 |
|
vis2k
|
467c74bf68
|
Added comment for strange NetworkIdentity.UpdateClientServer code
|
2018-12-16 16:30:39 +01:00 |
|
vis2k
|
c430db14d9
|
NetworkScene.FindLocalObject removed
|
2018-12-16 16:01:04 +01:00 |
|
vis2k
|
77ea4dff21
|
NetworkScene.GetNetworkIdentity replaced with NetworkIdentity.spawned.TryGetValue
|
2018-12-16 15:53:26 +01:00 |
|
vis2k
|
ab3770cf4f
|
Use TryGetValue instead of Contains+Get
|
2018-12-16 15:45:04 +01:00 |
|
vis2k
|
43dfdec2fc
|
No need to check ContainsKey before removing
|
2018-12-16 15:43:07 +01:00 |
|