Commit Graph

2050 Commits

Author SHA1 Message Date
vis2k
f3f0ef299e clear sceneid if it was a duplicate 2019-04-14 12:40:16 +02:00
vis2k
3ebd4981a4 only use generated sceneId if not duplicate 2019-04-14 12:39:48 +02:00
MrGadget
705194023c Remove all "private" (#807) 2019-04-14 09:43:03 +02:00
MrGadget
08cc3236a1 Fix Additive Example Scene Lighting (#808) 2019-04-13 21:41:46 +02:00
c6burns
3a50ca6352 fix: added new read/write symbol params (#806)
fix: added new read/write symbol params
2019-04-12 16:00:46 -05:00
MrGadget
3f9045dbe8
Update ChangeLog.md 2019-04-12 13:54:43 -04:00
vis2k
27b7e250a0 perf: OnDeserializeSafely without GC (#804) 2019-04-12 08:38:23 -05:00
vis2k
19a9995501 remove whitespace 2019-04-12 15:31:05 +02:00
vis2k
a82367b2c6 remove caching to keep it simple for now 2019-04-12 11:57:47 +02:00
vis2k
80d72c804d remove empty whitespace 2019-04-12 11:55:22 +02:00
vis2k
7e79dfad38 disable 'Weaving succeeded' message now that everything works 2019-04-12 11:55:09 +02:00
c6burns
3ba546e133 fix: #791 corrected assembly paths passed to weaver (#803)
* fixed incorrect assembly paths

* Update CompilationFinishedHook.cs
2019-04-12 11:52:35 +02:00
vis2k
2eb247a6d2 Cecil StackOverflow fix without breaking API (https://github.com/vis2k/cecil/commits/TypeReference_Resolve_StackOverFlow_Fix) 2019-04-12 11:23:44 +02:00
vis2k
0f1522229e remove empty whitespace 2019-04-11 22:09:25 +02:00
vis2k
eb4b2f40c5 Weaver.ImportCorLibType: avoid MixIn exception when calling ImportReference with a null type. Log the type that we failed to resolve instead. 2019-04-11 22:09:14 +02:00
vis2k
286983a8f8 Fix StackOverflowException for NetStandard in Mono.Cecil by using https://github.com/vis2k/cecil/tree/TypeReference_Resolve_StackOverFlow_Fix 2019-04-11 21:57:14 +02:00
vis2k
9f67b4761f Rebuild Cecil 0.10.3 DLLs from scratch via net4_0_Release mode 2019-04-11 20:10:43 +02:00
c6burns
9d4b96975e minimum changeset for cecil 0.10.3 (#795)
* added fixes for cecil 0.10.3

* added missing meta

* fix typo'd asmresolver

* accept paul's suggestion, on behalf of c6

Co-Authored-By: rodolphito <rodol@rivalrebels.com>
2019-04-11 19:59:37 +02:00
vis2k
ec5ceb1149 update CompilationFinishedHook comment about cecil bug 2019-04-11 18:52:41 +02:00
Chris Langsenkamp
d46334d2eb Add meta files for dummies 2019-04-11 11:22:40 -05:00
Paul Pacheco
99efd67992
docs: fix callback example for synclists 2019-04-11 09:14:07 -05:00
MrGadget
534a5a5834 Dummy NetworkAnimatorEditor 2019-04-11 07:22:01 -05:00
MrGadget
1dfd2dad6e Dummy SyncListInitializer.cs 2019-04-11 07:21:44 -05:00
MrGadget
75e4f159e5 fix: Dummy file for SyncListStructProcessor.cs (#798)
Dummy file for SyncListStructProcessor.cs to avoid breaking compilation
2019-04-11 06:55:35 -05:00
MrGadget
b7e94d9e5a
Fixed typo 2019-04-11 07:44:41 -04:00
vis2k
bdbbed8b9d
Remove OwnerMessage to fix a bug where isLocalPlayer isn't reliable when checking it in Start() because OwnerMessage was received after SpawnFinished message (#793) 2019-04-11 00:01:31 +02:00
Paul Pacheco
97e9ac2483 perf: Reduce enum bandwidth (#794)
enums are serialized according to their size.
if enum extend byte,  they use 1 byte
if enum extend short, they use 2 bytes
if enum extend int,  they are varinted
if enum extend long, they are varinted

So on average,  most enums will take 1 byte.   Previously they always required 4 bytes
2019-04-11 00:01:09 +02:00
Paul Pacheco
f00c8e5e62 refactor: simplify enum logic a bit 2019-04-10 16:21:21 -05:00
Paul Pacheco
7b57830e6c fix: #791 stack overflow in the weaver (#792)
remove unnecessary manual dispose calls in weaver
2019-04-10 16:58:49 +02:00
vis2k
5c850aa9ca fix: workaround for #791 2019-04-10 16:03:37 +02:00
Paul Pacheco
659eeb2c05 docs: use C# syntax highlight 2019-04-10 06:38:48 -05:00
MrGadget
9d29cc5587
Update ChangeLog.md 2019-04-10 06:48:11 -04:00
MrGadget
51d4f9e9c1
Update ChangeLog.md 2019-04-10 06:35:48 -04:00
MrGadget
531e202bbe fix: Round Robin Spawning by Hierarchy Order (#790)
Fixes #724
2019-04-10 12:34:14 +02:00
rodolphito
f46f32df55 Hide this obsoleted thing (#786) 2019-04-09 23:38:16 +02:00
MrGadget
69cb0389b0 Fixed ListServer example (#785)
Added EditorBrowsable(EditorBrowsableState.Never)
2019-04-09 22:02:15 +02:00
MrGadget
fd292e21bc Obsoleted IsHeadless
IsHeadless() was just added in Feb. 2019, so I wouldn't expect wide usage so quickly, but since there have been 3 asset store publishes since then, it should be obsoleted for a bit.

Also made it `isHeadless` camelCase now that it's a property, which made obsoleting it possible.
2019-04-09 10:41:59 -05:00
MrGadget
e33581fa90 Simplify IsHeadless (#782) 2019-04-09 14:56:21 +02:00
Paul Pacheco
4644bc4b77 fix: Don't set framerate in host mode 2019-04-09 05:50:02 -05:00
vis2k
a2cc14bd20 fix: update NetworkIdentityEditor FindProperty to renamed variables 2019-04-09 11:40:59 +02:00
rodolphito
9d064c8013 These methods arent used, they should be commented along with the other error generator parts. (#764)
* These methods arent used, they should be commented along with the other error generator parts.

* Delete the comment
2019-04-09 10:01:57 +02:00
rodolphito
959be9338a These should have been obsoleted with Paul's Message<T> PR (#754)
* These should have been obsoleted with Paul's Message<T> PR

* Do what vis says
2019-04-09 10:01:05 +02:00
rodolphito
cc3b4aaa6d Simplify NetworkIdentity (#752)
* Simplify NetworkIdentity

* style: variable in separate line

Most of the code keeps the variables and attributes in separate lines.
2019-04-09 10:00:39 +02:00
rodolphito
7762158585 This should be readonly (#778) 2019-04-09 09:59:57 +02:00
rodolphito
07e355a3a3 Renamed networkBehaviours to networkBehavioursCache to reduce confusion (#780) 2019-04-09 09:56:28 +02:00
rodolphito
68433660ca Make Weaver variable naming consistent (#781)
* Rename netViewTmp

* Rename UBehaviourIsServer

* Better name for IsServer
2019-04-09 09:55:56 +02:00
Rodol Phito
98d6e667b0 Added string binary compat test 2019-04-08 17:04:12 -05:00
Rodol Phito
dc0e07a851 Added string truncation test. 2019-04-08 17:04:12 -05:00
rodolphito
ca96e2a03f Fix issue 763 by only catching while message decoding, and not during handling. (#767) 2019-04-08 15:53:45 +02:00
Paul Pacheco
fff765c96b perf: use bitshift operations instead of division in varint 2019-04-08 06:18:56 -05:00