vis2k
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b8d50da2fd
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ObjectSpawnMessage always read order changed and it always reads rotation now because it's always written too.
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2018-06-08 11:56:00 +02:00 |
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vis2k
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d1b8181db1
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Messages: ErrorMessage value changed from int to byte because that's what NetworkServer actually uses. Also saves bandwidth.
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2018-06-08 11:52:39 +02:00 |
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vis2k
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c41ca4d824
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ConnectionArray list index access bug fixed where index == count would be allowed
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2018-06-08 11:47:36 +02:00 |
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vis2k
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e505cbd5f4
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Fixed: ServerDisconnected due to error: Timeout. Also improved log messages to make more sense.
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2018-06-08 11:02:24 +02:00 |
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vis2k
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d4eb84182d
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Fix for sceneId mismatch caused by OnPostProcess FindObjectsOfType<NetworkIdentity> order not being guaranteed.
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2018-06-08 10:59:32 +02:00 |
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vis2k
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2c31c78602
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NetworkManager.OnValidate: checks if channel[0] is Reliable and channel[1] is Unreliable because Channels.DefaultReliable is 0 and Unreliable is 1. The code assumes those channels to be there.
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2018-06-08 10:48:29 +02:00 |
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vis2k
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9eabd22c19
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NetworkConnection: IsSequencedQoS, IsReliableQoS made public for external use; IsUnreliableQoS added
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2018-06-08 10:47:39 +02:00 |
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vis2k
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9980e5e713
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OnSerializeSafely & OnDeserializeSafely, independent of sibling components and with detailed errors to avoid out of range exceptions if any one component failed or didn't read/write the expected amount
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2018-06-08 10:45:24 +02:00 |
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vis2k
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a67508f624
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[SyncVar] limit increased from 32 to 64 per component
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2018-06-07 15:50:31 +02:00 |
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vis2k
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903eee667c
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HLAPI pro welcome message added to see if the HLAPI Pro is active or not
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2018-06-07 15:44:32 +02:00 |
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vis2k
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1e77e191b3
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
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vis2k
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6b2e2f3afd
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License & Readme
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2018-06-07 15:40:15 +02:00 |
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vis2k
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e14faeedef
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gitignore
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2018-06-07 15:11:43 +02:00 |
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