vis2k
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e87c1d6a26
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add comments
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2020-02-27 10:08:36 +01:00 |
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vis2k
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85aae6482d
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NetworkIdentityTests: OnStartAuthorityComponentExceptionIsCaught
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2020-02-27 10:06:56 +01:00 |
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vis2k
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0965283c53
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NetworkIdentity.OnStartAuthority made internal for consistency with OnStartServer/OnStartClient, and so that we can test it
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2020-02-27 10:06:46 +01:00 |
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vis2k
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6183cae611
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NetworkIdentityTests: OnStartClient test makes sure that OnStartClient was called exactly once
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2020-02-27 10:05:07 +01:00 |
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vis2k
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f6c8e0e89e
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NetworkIdentityTests: OnStartServer test makes sure that OnStartServer was called exactly once
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2020-02-27 10:04:58 +01:00 |
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vis2k
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617bd0a175
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NetworkIdentity.OnStartClient: added comment
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2020-02-27 09:53:24 +01:00 |
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vis2k
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53499f031f
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NetworkIdentityTests: OnStartClientComponentExceptionIsCaught
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2020-02-27 09:53:24 +01:00 |
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Paul Pacheco
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59faa81926
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fix: build in IL2CPP (#1524)
The weaver generated code now builds properly under IL2CPP
fixes #1519
fixes #1520
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2020-02-26 18:02:14 -06:00 |
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vis2k
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ae451e6fe0
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NetworkIdentityTests: OnStartServerInHostModeSetsIsClientTrue to make sure that isClient is true in OnStartServer if in host mode. we fixed the bug recently, now we have a test too
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2020-02-26 22:08:47 +01:00 |
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vis2k
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6f3c286a62
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Tests: MemoryTransport for easier testing
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2020-02-26 21:56:55 +01:00 |
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vis2k
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89859c9fd4
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NetworkIdentityTests: OnStartServerComponentExceptionIsCaught
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2020-02-26 20:01:21 +01:00 |
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vis2k
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1b624f12e0
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add comment
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2020-02-26 19:55:27 +01:00 |
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vis2k
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42c0128f18
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NetworkIdentityTests: OnValidateSetupIDsSetsEmptyAssetIDForSceneObject
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2020-02-26 19:42:01 +01:00 |
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vis2k
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a0f798f65f
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NetworkIdentityTests: SetSceneIdSceneHashPartInternal
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2020-02-26 19:34:35 +01:00 |
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vis2k
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12d2c68301
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NetworkIdentityTest: make sure that it's added to sceneId dict too
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2020-02-26 19:25:20 +01:00 |
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vis2k
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8ca4deb61d
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NetworkIdentityTests: AssignSceneID
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2020-02-26 19:23:32 +01:00 |
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vis2k
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4b430d98f7
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NetworkIdentityTests: RemoveObserverInternal
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2020-02-26 19:12:34 +01:00 |
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vis2k
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4d2c81e12e
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NetworkIdentityTests: SetClientOwner test to make sure the previous commit's bug doesn't happen again
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2020-02-26 18:30:55 +01:00 |
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vis2k
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548db52fdf
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fix: NetworkIdentity.SetClientOwner: overwriting the owner was still possible even though it shouldn't be. all caller functions double check and return early if it already has an owner, so we should do the same here.
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2020-02-26 18:30:30 +01:00 |
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vis2k
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1a9625ee4a
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NetworkIdentity.SetClientOwner: improve error message
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2020-02-26 18:28:57 +01:00 |
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vis2k
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4269cfe43c
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NetworkIdentityTests: cleanup spawned dict too
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2020-02-26 18:19:11 +01:00 |
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vis2k
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ebe12b6cdb
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NetworkIdentityTest: GetSetAssetId
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2020-02-26 18:15:14 +01:00 |
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vis2k
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22ee387470
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NetworkIdentityTests: proper GameObject cleanup
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2020-02-26 18:12:45 +01:00 |
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vis2k
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66776a744d
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NetworkServer.UnSpawn test
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2020-02-26 17:40:07 +01:00 |
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vis2k
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29fe487954
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NetworkIdentity.IsMarkedForReset helper function to check reset state
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2020-02-26 17:39:57 +01:00 |
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vis2k
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8a05826ca4
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NetworkServerTest.SpawnObject: make sure that it doesn't touch non-scene-objects
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2020-02-26 17:30:19 +01:00 |
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vis2k
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708d7838d6
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NetworkServerTest: SpawnObjects
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2020-02-26 17:20:35 +01:00 |
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vis2k
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d4d524dad2
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fix: NetworkServer.SpawnObjects: return false if server isn't running
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2020-02-26 17:16:38 +01:00 |
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vis2k
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cdfc1752f2
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NetworkServerTest: ValidateSceneObject
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2020-02-26 17:08:36 +01:00 |
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vis2k
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e409ed8f48
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NetworkServer.ValidateSceneObject made internal so it can be tested and reused if needed
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2020-02-26 17:01:31 +01:00 |
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vis2k
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1be758b12b
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syntax
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2020-02-26 17:01:10 +01:00 |
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vis2k
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c8fbea387d
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update comment
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2020-02-26 16:57:09 +01:00 |
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vis2k
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bba4ebd154
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NetworkServerTest: CommandTest tries invalid netid and command without authority too
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2020-02-26 10:27:36 +01:00 |
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vis2k
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038e3c1969
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NetworkServerTest: HideForConnection
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2020-02-26 10:14:42 +01:00 |
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vis2k
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9bdfb676e3
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NetworkServerTest: ShowForConnection
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2020-02-26 10:11:00 +01:00 |
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vis2k
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5cdf02b258
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NetworkServerTest: GetNetworkIdentity
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2020-02-25 22:25:47 +01:00 |
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vis2k
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67a2a85cb9
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NetworkServer.GetNetworkIdentity made internal so it can be tested and reused in other places if needed
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2020-02-25 22:25:39 +01:00 |
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vis2k
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e7c9dc4f6e
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NetworkServerTest: SendToClientOfPlayer
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2020-02-25 22:13:58 +01:00 |
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vis2k
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c2afc05692
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NetworkServerTest: RegisterUnregisterClearHandlerTest
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2020-02-25 22:07:44 +01:00 |
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vis2k
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212af3fc9d
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NetworkServerTest: RegisterHandlerTest
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2020-02-25 22:01:48 +01:00 |
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vis2k
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d4f21c0818
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remove unused var
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2020-02-25 11:53:04 +01:00 |
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vis2k
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48bdc68906
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NetworkServerTest: SendToAllTest
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2020-02-25 11:35:15 +01:00 |
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vis2k
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4596b19dd9
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fix: SendToReady sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different.
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2020-02-25 11:14:26 +01:00 |
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vis2k
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4b90aafe12
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fix: SendToAll sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different.
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2020-02-25 11:13:59 +01:00 |
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vis2k
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4267983139
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fix: SendToObservers sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different.
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2020-02-25 11:13:38 +01:00 |
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vis2k
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a497803de0
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NetworkServerTests: use call counts instead of bools to make sure that it's called exactly once
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2020-02-25 11:00:35 +01:00 |
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vis2k
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69bb1574f0
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NetworkServerTest: ActivateHostSceneCallsOnStartClient
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2020-02-25 10:36:40 +01:00 |
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vis2k
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f378333000
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NetworkServer.ActivateLocalClientScene renamed to ActivateHostScene because that's what it really does. It does NOT do something for every local client on a client. Only for a host.
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2020-02-25 10:31:30 +01:00 |
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Chris Langsenkamp
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8040ebb5cf
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Updated Network Manager doc
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2020-02-24 10:13:14 -05:00 |
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vis2k
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5efaa4af1a
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CommandMessageCallsCommandTest: use two components to make sure that the correct one is used by the command
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2020-02-24 15:44:05 +01:00 |
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