Commit Graph

2964 Commits

Author SHA1 Message Date
vis2k
2dc13e9666
Merge pull request #1404 from vis2k/NetTransAuthority
fix: Use hasAuthority instead of isLocalPlayer
2020-01-07 16:24:27 +01:00
Chris Langsenkamp
3d3436c80a Renamed and added comment 2020-01-07 10:17:44 -05:00
vis2k
28803b90de
Merge pull request #1405 from vis2k/NetAnimClientAuthCheck
fix: Check clientAuthority in NetworkAnimator
2020-01-06 15:15:37 +01:00
vis2k
25277e00ad
Merge pull request #1406 from vis2k/Remove-DDOL-Escape
Remove DDOL escape
2020-01-06 15:15:07 +01:00
vis2k
bfe90857bb Log is enough for now 2020-01-06 12:51:01 +01:00
vis2k
474a9480a5 ConnectHost moved into FinishStartHost 2020-01-06 12:36:03 +01:00
vis2k
3eb11c9a2d FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier. 2020-01-06 12:35:56 +01:00
vis2k
b9c9a3c350 NetworkManager.mode to simplify FinishLoadScene afterwards 2020-01-06 12:35:49 +01:00
Chris Langsenkamp
5a728ac4e6 Remove DDOL escape 2020-01-06 06:04:08 -05:00
Chris Langsenkamp
6d77f00ad0 Updated ChangeLog 2020-01-06 04:53:38 -05:00
Chris Langsenkamp
00149f3a2d Fixed comment 2020-01-06 04:27:43 -05:00
Chris Langsenkamp
379e4c38cc Updated Dev Server docs and TOC 2020-01-06 04:23:57 -05:00
Chris Langsenkamp
847d02cfda Add clientAuthority check 2020-01-05 20:01:42 -05:00
Chris Langsenkamp
7b1761ea1e Add clientAuthority check 2020-01-05 19:56:33 -05:00
MrGadget
039cf5af22
Use hasAuthority instead of isLocalPlayer
This allows non-player objects that have been assigned authority to the client to be moved around by the client and their positions updated from that client appropriately when clientAuthority is also true.
2020-01-05 18:50:13 -05:00
vis2k
7776049526 ConnectHost moved into FinishStartHost 2020-01-05 20:42:41 +01:00
vis2k
f33d90a4ca FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier. 2020-01-05 20:38:18 +01:00
vis2k
1fe1ca730c NetworkManager.mode to simplify FinishLoadScene afterwards 2020-01-05 20:35:00 +01:00
vis2k
febcd6f37f
Merge pull request #1399 from vis2k/finishstarthost_v2
fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET.
2020-01-05 20:31:56 +01:00
vis2k
ccb45a6215 FinishLoadSceneHost doesn't call OnClientSceneChanged if the scene changed because of a StartHost call. fixes a bug where AddPlayer was called twice in mrgadget's simple scenes example. 2020-01-05 20:30:22 +01:00
vis2k
df9c29a6b3 fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET. 2020-01-05 19:49:26 +01:00
vis2k
4f169b021d add comment 2020-01-05 19:26:14 +01:00
vis2k
fadcd46eff add more comments 2020-01-05 19:14:44 +01:00
vis2k
5029bc5253 StartHost: add comment on what StartHostClient does 2020-01-05 19:14:02 +01:00
vis2k
7f7658ad75 add comment 2020-01-05 19:12:34 +01:00
vis2k
f7500a2a82 OnClientConnect: explain clientLoadedScene flag 2020-01-05 19:04:46 +01:00
vis2k
5f655098f1
Merge pull request #1390 from FirstGearGames/patch-12
Added video tutorials for built-in data types and custom data types.
2020-01-03 21:44:05 +01:00
FirstGearGames
b31f885421
- Added video tutorials for built-in data types and custom data types.
- Added video tutorials for built-in data types and custom data types.
2020-01-03 12:06:32 -05:00
vis2k
af878bd915
Merge pull request #1388 from paulpach/privatehandler
refactor: this should not be accessible
2020-01-03 09:49:06 +01:00
vis2k
654979aa3c
Merge pull request #1387 from vis2k/UpdateRoomExample
Room Example: NetworkManager moved to Offline scene
2020-01-03 09:48:40 +01:00
vis2k
217f880191
Merge pull request #1389 from paulpach/privatevislist
fix: it is not safe to modify this outside this class
2020-01-02 10:35:28 +01:00
Paul Pacheco
ae3860f51b refactor: use save parameter name as overriden method 2020-01-01 20:28:43 -06:00
Paul Pacheco
addbd91fbd Fix floating point comparison 2020-01-01 20:28:43 -06:00
Paul Pacheco
480350d413 refactor: avoid unused private warning 2020-01-01 20:28:43 -06:00
Paul Pacheco
bd7e27c662 refactor: remove unnecesary base. 2020-01-01 20:22:03 -06:00
Paul Pacheco
12c10a3896 refactor: reuse authentication expiration 2020-01-01 20:11:50 -06:00
Paul Pacheco
12de543aa4 fix: move NetworkStreamExtension in a namespace 2020-01-01 20:02:37 -06:00
Paul Pacheco
7ce95c5cea fix: null reference exception 2020-01-01 19:59:07 -06:00
Paul Pacheco
bc7a961e4d fix: it is not safe to modify this outside this class 2020-01-01 19:56:56 -06:00
Paul Pacheco
663773c3fc refactor: this should not be accessible 2020-01-01 19:55:20 -06:00
Paul Pacheco
33493a0137 fix: potential null reference exception with debug logging 2020-01-01 19:34:55 -06:00
Paul Pacheco
2668b17162 fix: move listserver classes into package 2020-01-01 19:09:37 -06:00
Paul Pacheco
f02d3174db fix: list server logs properly when disconnected 2020-01-01 19:07:48 -06:00
Paul Pacheco
a438216458 refactor: Remove double semicolon 2020-01-01 15:33:52 -06:00
Chris Langsenkamp
97871e23c2 Updated ReadMe 2020-01-01 15:56:40 -05:00
Chris Langsenkamp
147ddab13e NetworkManager moved to Offline scene 2020-01-01 15:46:36 -05:00
vis2k
796277cb95
Merge pull request #1385 from vis2k/UpdatePrefabsScenes
Update Example Prefabs & Scenes to Master
2020-01-01 21:01:45 +01:00
Chris Langsenkamp
f64cf6e3db Update Prefabs & Scenes to Master 2020-01-01 12:34:30 -05:00
vis2k
c2d817259b NetworkManager.FinishLoadScene: split into host/server/client functions to prepare for further improvements 2020-01-01 13:34:34 +01:00
vis2k
5d68ef2c28 update comment 2020-01-01 12:49:59 +01:00