vis2k
e7f04d620d
typo
2021-09-25 16:17:49 +08:00
vis2k
d9bdc954cf
EnumerableSyncObjectDrawer: header renamed from "Sync Objects" to "Sync Collections" to be more obvious
2021-09-25 16:17:07 +08:00
vis2k
8729481366
SyncObjectDrawer renamed to EnumerableSyncObjectDrawer because it's only meant for enumerable SyncObjects
2021-09-25 16:16:19 +08:00
vis2k
8298a2556b
breaking: InspectorHelper.IsVisibleSyncObject renamed to IsVisibleInInspector. universal.
2021-09-25 16:11:45 +08:00
vis2k
323b357a94
breaking: InspectorHelper.IsSyncObject made universal as ImplementsInterface<T>
2021-09-25 16:08:34 +08:00
vis2k
ab78c858da
NetworkBheaviourInspector: SyncObjectDrawer class moved into separate file
2021-09-25 15:58:30 +08:00
vis2k
c8070a3cac
more renaming
2021-09-25 15:56:19 +08:00
vis2k
9b6862fcbe
NetworkBehaviourInspector: correct field/method naming
2021-09-25 15:49:12 +08:00
vis2k
3d8ba67d32
xml comments not needed in editor inspector
2021-09-25 15:46:35 +08:00
MrGadget
aa41c5f5e0
Make NetworkConnection.observing
public ( #2942 )
...
- NetworkIdentity.observers is already public
2021-09-25 11:27:25 +08:00
vis2k
7e546cf799
fix : #2928 - Weaver now recommends 'readonly' keywords for SyncObjects ( #2941 )
...
* fix : #2928 - Weaver now recommends 'readonly' keywords for SyncObjects. prepares for SyncField<T> as well.
* fix weaver tests
2021-09-25 11:27:03 +08:00
MrGadget1024
51cf44cde7
Simplified interpolations
2021-09-24 07:21:46 -04:00
MrGadget1024
23f1b2b0a5
Remove unnecesary pragmas
2021-09-24 07:21:02 -04:00
MrGadget
60692f0373
Force Network Manager to scene root if DDOL ( #2936 )
2021-09-24 12:52:53 +08:00
vis2k
2d2710f60e
Weaver: SyncVarProcessor renamed to SyncVarAttributeProcessor
2021-09-24 11:03:51 +08:00
vis2k
a0c3ef1c2c
SyncVarTests renamed to SyncVarAttributeTests
2021-09-24 10:57:43 +08:00
MrGadget1024
83c92ce9bf
Updated Pong Example
...
- Applied BallPhysics material to Ball
- Turned off Sync / Interp Rotation on Ball and Racket
2021-09-23 14:03:39 -04:00
MrGadget1024
f1cf841bea
Added NI to PlayArea in Game scene of MultipleAdditiveScenes example
2021-09-21 06:29:12 -04:00
vis2k
ad391f2b5f
breaking: NetworkBehaviour.SyncVar/GameObject/NetworkIdentity/NetworkBehaviourEqual functions made internal.
...
-> avoid tests exposed workarounds
-> prepares for SyncField<T>
2021-09-21 16:50:14 +08:00
vis2k
6a1f355a63
Tests: SyncVarNetworkIdentityEqual exposing simplified now that it's static
2021-09-21 16:41:02 +08:00
vis2k
d51fd23175
Weaver: SyncVarprocessor.GenerateSyncVarSetter simplified again now that all equals functions are static
2021-09-21 16:22:26 +08:00
vis2k
4cbf575a2d
Weaver: NetworkBehaviour.SyncVarEqual made static (cleaner, reusable from the outside for SyncField<T> later)
2021-09-21 16:22:26 +08:00
vis2k
6ff39bc0a0
Weaver: NetworkBehaviour.SyncVarGameObjectEqual made static (cleaner, reusable from the outside for SyncField<T> later)
2021-09-21 16:22:21 +08:00
vis2k
e18ecf8a01
Weaver: NetworkBehaviour.SyncVarNetworkBehaviourEqual made static (cleaner, reusable from the outside for SyncField<T> later)
2021-09-21 16:22:16 +08:00
vis2k
cbf9987d1a
Weaver: NetworkBehaviour.SyncVarNetworkIdentityEqual made static (cleaner, reusable from the outside for SyncField<T> later)
2021-09-21 16:22:10 +08:00
vis2k
fd70b2a6ad
Weaver: SyncVarProcessor.GenerateSyncVarSetter: Ldarg_0, Ldarg_1 moved into if branches so that methods like SyncVarNetworkIdentityEqual can be made static
...
(static functions can't have 'this' as first parameter on stack)
2021-09-21 16:22:01 +08:00
vis2k
74c0f271c9
NetworkBehaviour.HasSyncObjects: internal is enough
2021-09-21 11:30:41 +08:00
vis2k
f1b8aa4fc2
feature: NetworkBehaviour: HasSyncObjects for NetworkBehaviourInspector to avoid Reflection
2021-09-21 11:28:02 +08:00
vis2k
7c28f06c8f
NetworkBehaviourInspector: remove unused syncVarNames
2021-09-21 11:22:37 +08:00
vis2k
8c0bd9dca2
syntax & comments cleanup
2021-09-21 11:20:44 +08:00
MrGadget1024
7aebf4cb5a
syntax
2021-09-20 13:19:53 -04:00
MrGadget
a38800b443
Refactor match int mgmt ( #2935 )
...
* fix: Eliminate potential NRE's in MatchInterestMgmt
- Scene objects with no NetworkMatch component
- Key not found in lastObjectMatch Dictionary
* Added comment, combined if's
* Added comments
* refactor Match Int Mgmt
* removed unused parameter
* removed unused parameter
2021-09-20 12:47:08 -04:00
vis2k
d9d84b6bcc
explain SyncVar hook guard
2021-09-20 23:57:25 +08:00
MrGadget
f88190b756
fix: Eliminate potential errors in MatchInterestMgmt ( #2934 )
...
* fix: Eliminate potential NRE's in MatchInterestMgmt
- Scene objects with no NetworkMatch component
- Key not found in lastObjectMatch Dictionary
* Added comment, combined if's
* Added comments
2021-09-20 11:56:26 -04:00
vis2k
e0da23e45c
add comment
2021-09-20 21:16:06 +08:00
MrGadget
8555048548
feat: Implemented ChangeOwnerMessage ( #2924 )
...
* Implemented ChangeOwnerMessage
- Separates ownership change from Spawn message
- NetworkIdentityTests updated
* commented log
2021-09-20 20:43:10 +08:00
MrGadget1024
c8bea97491
String interpolation in SyncVarAccessReplacer
2021-09-20 08:18:32 -04:00
MrGadget1024
4c60de6680
String interpolation in SyncVarAccessReplacer
2021-09-20 08:15:46 -04:00
MrGadget
9cab21921f
String interpolation ( #2930 )
...
* Use String Interpolation
* Update Assets/Mirror/Editor/Weaver/EntryPointILPostProcessor/ILPostProcessorFromFile.cs
* Proper case in comments
* Add a constructor overload for creating a SyncDictionary from an IDictionary (#2933 )
* Add a constructor overload for creating SyncDictionary from Dictionary
* Use IDictionary and directly use the passed in value
* Use passed in value directly
* Nope: SyncDictionary should specifically use a Dictionary under the hood
Reread the docs
* comment
* syntax
* Weaver: PropertySiteProcessor renamed to SyncVarAccessReplacer and updated comments/syntax to make it easier to understand
* Weaver: WeaverLists renamed to SyncVarAccessLists because that's what it's for
* comment
* Weaver: GetSyncVarStart simplified
* comment
* fix: Obsolete SyncObject Flush method (#2931 )
* fix: Obsolete SyncObject Flush method
* fixed test
Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: Gabriel Elkind <pixelpax@users.noreply.github.com>
2021-09-20 08:07:07 -04:00
MrGadget
185a6c3815
fix: Obsolete SyncObject Flush method ( #2931 )
...
* fix: Obsolete SyncObject Flush method
* fixed test
2021-09-20 19:40:46 +08:00
vis2k
1afed306af
comment
2021-09-20 19:19:20 +08:00
vis2k
9f4cf44217
Weaver: GetSyncVarStart simplified
2021-09-20 19:17:08 +08:00
vis2k
e755c2ad9a
comment
2021-09-20 19:12:08 +08:00
vis2k
37af48b83e
Weaver: WeaverLists renamed to SyncVarAccessLists because that's what it's for
2021-09-20 19:11:20 +08:00
vis2k
3dbab83615
Weaver: PropertySiteProcessor renamed to SyncVarAccessReplacer and updated comments/syntax to make it easier to understand
2021-09-20 19:07:39 +08:00
vis2k
c0db7fce38
syntax
2021-09-20 18:53:12 +08:00
vis2k
411a531eda
comment
2021-09-20 18:51:55 +08:00
Gabriel Elkind
052cf6c183
Add a constructor overload for creating a SyncDictionary from an IDictionary ( #2933 )
...
* Add a constructor overload for creating SyncDictionary from Dictionary
* Use IDictionary and directly use the passed in value
* Use passed in value directly
* Nope: SyncDictionary should specifically use a Dictionary under the hood
Reread the docs
2021-09-20 11:42:34 +08:00
MrGadget1024
c120623d7d
Proper case in comments
2021-09-19 15:15:16 -04:00
vis2k
af0a67d4f8
comment
2021-09-19 20:12:31 +08:00