MrGadget1024
efeab67331
NetworkRoomManager - refactor CheckReadyToBegin
2023-02-08 10:05:01 -05:00
MrGadget1024
324c41e1c7
NetworkRoomManager - refactor CheckReadyToBegin
2023-02-08 10:04:30 -05:00
MrGadget1024
bbcf4b38c0
breaking: MIRROR_73_OR_NEWER
2023-02-08 03:04:41 -05:00
MrGadget1024
3ef5e06431
Revert "breaking: MIRROR_73_OR_NEWER"
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This reverts commit 8596f1d827
.
2023-02-08 03:02:30 -05:00
MrGadget1024
8596f1d827
breaking: MIRROR_73_OR_NEWER
2023-02-08 02:57:27 -05:00
MrGadget
229a1a6509
perf: Distance Interest Management caches custom ranges to avoid runtime TryGetComponent overhead ( #3372 )
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* fix: Distance Interest Mgmt static dictionary
* Clear on Reset
* Allow for changing range at runtime
* Use OnSpawned / OnDestroyed
* reverted default visRange
* Update DistanceInterestManagement.cs
* Update DistanceInterestManagement.cs
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Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2023-02-08 05:02:55 +01:00
MrGadget1024
340a4b907a
DistanceInterestManagementCustomRange - larger default visRange
2023-02-07 10:13:41 -05:00
MrGadget1024
f86010b192
DistanceInterestManagement - larger default visRange
2023-02-07 10:12:45 -05:00
MrGadget1024
cbcfeede16
fix: Removed buggy canvas from example player prefabs
2023-02-07 10:09:24 -05:00
Robin Rolf
2a021f73f5
fix: Weaver doesn't NRE on generic array ( #3371 )
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* Failing generics weaver test for T[]
* fix: weaver doesn't handle generic array field
T[] would cause a NRE:
(0,0): error ----------------------------------------------
(0,0): error Exception :System.NullReferenceException: Object reference not set to an instance of an object.
(0,0): error at Mirror.Weaver.Extensions.IsDerivedFrom(TypeReference tr, Type baseClass) in Mirror\Editor\Weaver\Extensions.cs:line 21
(0,0): error at Mirror.Weaver.Extensions.IsDerivedFrom[T](TypeReference tr) in Mirror\Editor\Weaver\Extensions.cs:line 17
(0,0): error at Mirror.Weaver.SyncObjectProcessor.FindSyncObjectsFields(Writers writers, Readers readers, Logger Log, TypeDefinition td, Boolean& WeavingFailed) in Mirror\Editor\Weaver\Processors\SyncObjectProcessor.cs:line 25
(0,0): error at Mirror.Weaver.NetworkBehaviourProcessor.Process(Boolean& WeavingFailed) in Mirror\Editor\Weaver\Processors\NetworkBehaviourProcessor.cs:line 76
(0,0): error at Mirror.Weaver.Weaver.WeaveNetworkBehavior(TypeDefinition td) in Mirror\Editor\Weaver\Weaver.cs:line 109
(0,0): error at Mirror.Weaver.Weaver.WeaveModule(ModuleDefinition moduleDefinition) in Mirror\Editor\Weaver\Weaver.cs:line 125
(0,0): error at Mirror.Weaver.Weaver.Weave(AssemblyDefinition assembly, IAssemblyResolver resolver, Boolean& modified) in Mirror\Editor\Weaver\Weaver.cs:line 208
(0,0): error ----------------------------------------------
2023-02-07 14:10:15 +01:00
MrGadget1024
63235f2f73
fix: Added missing EventSystem to example scenes
2023-02-07 02:42:09 -05:00
MrGadget1024
a3dbc9dbb6
fix: Improved Player Controller in examples
2023-02-06 11:27:29 -05:00
MrGadget1024
a8a6b403fe
fix: Updated Multiple Matches example
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- MatchController needed longer delay in ServerEndMatch
- Syntax and formatting
2023-02-05 23:53:24 -05:00
MrGadget1024
1399a930ac
Extended wait to .5 seconds for RpcExitGame to process
2023-02-05 22:55:23 -05:00
MrGadget1024
10553cab84
Removed Debug logs
2023-02-05 22:54:32 -05:00
MrGadget1024
4920f5ff6b
Merged master
2023-02-05 20:35:40 -05:00
MrGadget1024
42d4723f4e
fix: Network Manager - don't call OnClientConnect from FinishLoadScene
2023-02-05 19:37:56 -05:00
MrGadget1024
40e4a57be2
fix: Network Manager now calls OnClientConnect as soon as authenticated
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- No longer waits for scene change first so users can override on successful connect.
- clientLoadedScene flag is set before calling OnClientConnect.
2023-02-05 19:32:36 -05:00
MrGadget1024
70cee43a71
fix: Examples code review and updates
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- ServerCallback / ClientCallback attributes applied
- Commented out Debug.Logs removed
- Syntax cleanup
- Reset Player prefabs to Default layer
- Simplified TryGetComponent usage
- All Prefabs updated to Unity 2021.3.17
2023-02-05 18:04:54 -05:00
MrGadget1024
5a161a07ce
Simplified TryGetComponent usage
2023-02-05 14:14:21 -05:00
MrGadget1024
f451087d81
WIP
2023-02-05 12:16:09 -05:00
MrGadget1024
467aa70e3d
CanvasController - use attributes
2023-02-05 08:28:07 -05:00
MrGadget1024
35f72c198e
MatchNetworkManager - removed comments
2023-02-05 07:08:37 -05:00
MrGadget1024
dca22bd5d3
MatchController - syntax
2023-02-05 07:08:19 -05:00
MrGadget1024
d3038478cf
fix: Updated examples to handle StopClient for Host
2023-02-04 21:19:29 -05:00
MrGadget1024
3d9e95e52c
fix: NetworkManager - keep in DDOL if ServerOnly
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- like when StopClient called for Host
2023-02-04 21:19:08 -05:00
MrGadget1024
a83379fe17
fix: NetworkManager - handle StopClient in Host mode
2023-02-04 20:13:17 -05:00
JesusLuvsYooh
5e0b450f87
LatencySimulator - User friendly changes. (ready for approval) ( #3316 )
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* syntax
* SyncDirection example: increase spacing
* LatencySimulator - User friendly changes.
Changed "ping" to milliseconds, from seconds.
Changed % from 0-1, to 0-100 (previously 1 on slider, meant 100%)
Tooltip adjusted to show a good default value to use, and a worst case scenario value.
* Delete Scene.unity
* Revert "Delete Scene.unity"
This reverts commit 305235f6f4
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* Revert "SyncDirection example: increase spacing"
This reverts commit c2176876cb
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* Revert "syntax"
This reverts commit a668c78f68
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* Tooltip adjustments, also now has default values.
* Update LatencySimulation.cs
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Co-authored-by: vis2k <info@noobtuts.com>
2023-02-03 07:08:31 -05:00
MrGadget1024
dc8f0b3165
Unity updated Player prefab
2023-02-02 19:17:50 -05:00
MrGadget1024
2554372913
Updated Interest Management Script Template
2023-01-29 06:44:20 -05:00
vis2k
c4e9071700
unused import
2023-01-29 19:08:19 +09:00
vis2k
deddbe6ee9
fix : #3367 NetworkTransformReliable now checks for changes at the end of UpdateServer, not at the beginning [imer]
2023-01-29 13:11:33 +09:00
vis2k
3815fe94a8
fix : #3259 NetworkClient.ApplySpawnPayload now initializes NetworkIdentity flags before DeserializeClient invokes SyncVar hooks
2023-01-29 12:54:44 +09:00
vis2k
db83e2dd42
naming
2023-01-29 12:46:29 +09:00
vis2k
8d8bde72f4
fix: NetworkClient now sets NetworkIdentity.connectionToServer before OnStartAuthority/OnStartClient callbacks.
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previously this was only available in OnStartLocalPlayer
2023-01-29 12:40:03 +09:00
vis2k
384e551245
NetworkClient.BootstrapIdentity split into SetIdentityFlags and InvokeIdentityCallbacks
2023-01-29 12:40:03 +09:00
MrGadget1024
d27e08647a
NetworkClient - comment typo
2023-01-28 13:00:47 -05:00
vis2k
5c989491b9
NetworkClient.NetworkLateUpdate: use .localTime in all Unity versions
2023-01-29 01:48:56 +09:00
vis2k
a0accce89a
syntax: remove redundant type qualifiers
2023-01-29 01:46:26 +09:00
vis2k
46f07cc71a
syntax
2023-01-29 01:44:55 +09:00
MrGadget1024
7dd3ce0163
AdditiveLevelsNetworkManager - comments
2023-01-28 11:23:18 -05:00
vis2k
5bbad6fd2f
kcp2k V1.29 [2023-01-28]
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- fix: KcpServer.CreateServerSocket now handles NotSupportedException when setting DualMode
fixes https://github.com/MirrorNetworking/Mirror/issues/3358
2023-01-28 23:59:54 +09:00
vis2k
7d2d21ac2c
fix : #3365 NetworkClient.OnTransportDisconnected now always invokes OnDisconnected, even during connecting phase
2023-01-28 23:41:14 +09:00
vis2k
e21d42a324
syntax
2023-01-28 23:14:09 +09:00
vis2k
c389a526a9
kcp2k V1.28 [2023-01-28]
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- fix: KcpClient.Connect now resolves hostname before creating peer
https://github.com/MirrorNetworking/Mirror/issues/3361
2023-01-28 23:11:33 +09:00
JesusLuvsYooh
56a01c3941
Application.isFocused check on tanks Update input. ( #3364 )
2023-01-28 11:37:23 +01:00
vis2k
0312bf7103
fix : #3362 BootstrapIdentity now initializes isClient/isLocalPlayer flags before calling OnStartAuthority
2023-01-28 13:20:21 +09:00
vis2k
25ef55413c
BootstrapIdentity: local player code simplified
2023-01-28 13:13:13 +09:00
vis2k
77c915eb34
NetworkClient: CheckForLocalPlayer merged into BootstrapIdentity
2023-01-28 13:10:22 +09:00
vis2k
4d8c74593d
NetworkClient.ChangeOwner: remove dependency on CheckForLocalPlayer to prepare merging CheckForLocalPlayer into BootstrapIdentity
2023-01-28 13:03:38 +09:00