Commit Graph

8685 Commits

Author SHA1 Message Date
JesusLuvsYooh
a7ca5d4687 fix(TopDownShooter): Adjusted slanted climbable wall colliders (#3849)
* fix(TopDownShooter): Adjusted slanted climbable wall colliders

* Removed previous colliders.
2024-09-21 16:32:37 -04:00
MrGadget
ca3e660fa5 Revert "fix(AdditiveLevels): Text instead of TMP"
This reverts commit 648fb0a489.
2024-09-21 16:32:37 -04:00
MrGadget
024988d50d fix(AdditiveLevels): Text instead of TMP 2024-09-21 16:32:37 -04:00
MrGadget
2428e7efc7 fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+ 2024-09-21 16:32:37 -04:00
MrGadget
0c395d5d6c fix(SimpleWebTransport): Default setup for reverse proxy 2024-09-21 16:32:37 -04:00
MrGadget
61aeed0445 chore(CI): Use environment vars 2024-09-21 16:32:37 -04:00
MrGadget
a8fd15b794 fix(NetworkBehaviour): Check for non-zero netId before sending Cmd 2024-09-21 16:32:37 -04:00
mischa
d1aa191550 fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy (#3848)
* repro

* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously

* fix: #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy

* fix the runtime test

* Revert "repro"

This reverts commit 3a5a33e8e4.

---------

Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
4e28b1a2b2 feat: MOVING Platforms to Couch Coop Example (#3847)
* Added MOVING Platforms to Couch Coop Example

No constant network sync, they just resync at start and end destination.

* Optional Platform features.
2024-09-21 16:32:37 -04:00
Robin Rolf
7cfd7d942d feat: NetworkRuntimeProfiler (#3846)
* feat: NetworkRuntimeProfiler

Adds a simple text-based network profiler

* Remove unused avg
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
36dcd0df7d feat: Example, TopDown Shooter. (#3836)
* Shooter topdown checkpoint 1

* Topdown shooter, checkpoint 2

* Topdown checkpoint 3

* Topdown Checkpoint 4

* Topdown shooter checkpoint 5

* Port added to UI Canvas Prefab. (#3835)

* Topdown Shooter, checkpoint 6, Alpha.

Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only

* Topdown shooter, server defines and server only tested. Checkpoint 7.

Remaining: Tidy up and Comment code

* TopDown Shooter finished?

* Topdown shooter, fixed PNG size.

* Topdown Shooter tidyup.

Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.

* Topdown Shooter, audio conversion and compression.

* TopDownShooter, note about OnStartServer player list.

Added line space to separate some code for easier reading.
2024-09-21 16:32:37 -04:00
Robin Rolf
0300b57804 fix: new GUID for bouncycastle dll meta file (#3844) 2024-09-21 16:32:37 -04:00
Robin Rolf
37cae8ea79 fix: Namespace BouncyCastle lib to avoid conflicts (#3843)
This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
fc564507f5 Velocity Iterations made public in NM, Drag on Cube prefabs. (#3842) 2024-09-21 16:32:36 -04:00
MrGadget
99fd7c4357 fix(Hosting): Remove Mirror.Hosting AsmDef as not needed (#3841) 2024-09-21 16:32:36 -04:00
MrGadget
b331462416 chore(CI): Update Semantic to use UnityPack Script (#3840)
* UnityPack CSX

* fixed path

* try cmd

* try bash

* try script

* try prepareCmd

* Fix errors

* AddFilesRecursive extension

* dotnet 5 and dotnet-scriopt 1.1.0

* dotnet-script 1.5.0

* dotnet 8

* Environment.GetCommandLineArgs

* separate extension script

* typo

* Updated ArchiveExtension

* AddFilesRecursive without extension

* fix args iterator

* Deleted ArchiveExtension

* Removed commented code

* UnityPack: Methods in order

* MIT License

* Suppress Release Notes

* Added Console Logging

* fix: Test1

* Syntax

* Syntax

* log args

* fix: args parsing

* fix: More Logging plus version

* Syntax

* fix: Try fix paths

* fix: Reverse slashes in RootPath to match entry.Name

* fix: GetRelativePath use Path.GetTempPath

* fix: Use tempPath

* fix: Enable release notes

* Remove Hosting folder

* fix: Remove Edgegap

* Cleanup

* fix: Minified dependencies JSON and >=3.2.1 version for NewtonSoft

* fix: NewtonSoft v3.0.0
2024-09-21 16:32:36 -04:00
MrGadget
987633ffaf style(Welcome): No stacktrace for Mirror welcome message 2024-09-21 16:32:36 -04:00
mischa
3a794eec20 Edgegap Pplugin updated to 1.0.1 (#3834) 2024-09-21 16:32:36 -04:00
MrGadget
247eff5d0e chore(CI): Added job to clean up old workflow runs to main workflow
- Deletes runs more than 15 days old
- Retains last 5 runs of each workflow, regardless of age
2024-09-21 16:32:36 -04:00
MrGadget
af9b5f7e14 chore(CI): Semantic.yml - Restored debug true 2024-09-21 16:32:36 -04:00
JesusLuvsYooh
08ec1e6cac Port added to UI Canvas Prefab. (#3835) 2024-09-21 16:32:36 -04:00
MrGadget
48385fd7ea chore(CI) Updated Semantic and releaserc
- changed node-version to '*' and removed commented lines
- added comments about moving ScriptTemplate files
2024-09-21 16:32:36 -04:00
MrGadget
a4993a0950 chore(CI): RunUnityTests - updated unityVersion 2024-09-21 16:32:36 -04:00
MrGadget
fe521a60af chore(CI): fix unity-packer command
- ScriptTemplates moved to Mirror folder so should be included
2024-09-21 16:32:36 -04:00
MrGadget
e3aa739edc chore(CI): Move ScriptTemplates to Mirror folder for Unity package 2024-09-21 16:32:36 -04:00
MrGadget
533f428e5f chore(CI): removed debug options 2024-09-21 16:32:36 -04:00
MrGadget
3a0ca1836c chore(CI): Attempt to fix CI package generation 2024-09-21 16:32:36 -04:00
MrGadget
dcace5548b fix(Extensions): GetPositionAndRotation now excluded for 2022.0 or newer
- Some patch versions of 2021.3 don't have it, some do...this is safer.
- Works as expected in 2021.3.39 and 2022.3.32
2024-09-21 16:32:36 -04:00
mischa
dbbe2d74e8 fix(LatencySimulation): SimulateSend now supports all channels. Fixes a bug where projects with multiple channels could not simulate latency on non-default channels 2024-09-21 16:32:36 -04:00
mischa
dddc9dbe37 syntax 2024-09-21 16:32:36 -04:00
mischa
43608b4b4d LatencySimulation: one Queue for all channels to simplify code and support more channels later 2024-09-21 16:32:36 -04:00
mischa
b5a348519e LatencySimulation: QueuedMessage strongly typed constructor 2024-09-21 16:32:36 -04:00
MrGadget
8015350cbb feat(NetworkServer): Improves RemovePlayerForConnectsion (#3833)
* feat(NetworkServer): Improves RemovePlayerForConnectsion
- Replaces `destroyServerObject` with `RemovePlayerOptions`
- Option to keep the player object on server and clients
- Obsoletes old method by calling new method with correct option
- Examples and Tests updated

* Fixed mistake

* Default to DoNothing

* Fixed comments

* Requested Changes

* Fixed gammar
2024-09-21 16:32:36 -04:00
MrGadget
667f324792 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:36 -04:00
MrGadget
11d65cea34 Added Empty AddComponent attribute to Example scripts 2024-09-21 16:32:36 -04:00
MrGadget
246a95262d Assigned Mirror icon to Common scripts 2024-09-21 16:32:36 -04:00
MrGadget
1b7b20ad52 Deleted other PlayerCamera scripts in favor of Common 2024-09-21 16:32:36 -04:00
MrGadget
bef8245ef2 Updated Example Player Prefabs to use Common PlayerCamera 2024-09-21 16:32:36 -04:00
MrGadget
90000c84ba Moved PlayerCamera to Common 2024-09-21 16:32:36 -04:00
MrGadget
fdfcd4f780 chore(CI): RunUnityTests - updated unityVersion 2024-09-21 16:32:36 -04:00
mischa
044f51dba6 Update README.md 2024-09-21 16:32:36 -04:00
miwarnec
14d2017229 PredictionUtils: Destroy Source is now optional 2024-09-21 16:32:36 -04:00
MrGadget
49c66ccae5 Renamed WeaverSyncVarTests.SyncVarsCanBeArray 2024-09-21 16:32:35 -04:00
mischa
f51b7878f6 fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports (#3830)
* fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports

* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

---------

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-09-21 16:32:35 -04:00
MrGadget
2d97adeaf5 chore(CI): RunUnityTests - updated unityVersions 2024-09-21 16:32:35 -04:00
MrGadget
306052569a fix(NetworkManager): OnGUI DEBUG only 2024-09-21 16:32:35 -04:00
MrGadget
af9994ba57 fix(WeaverAssembler): Silence Obsolete Warning (#3826)
We have #3630 for this...silence warning until Unity tells us what to use instead.
2024-09-21 16:32:35 -04:00
MrGadget
94330010c7 fix(NetworkRoomManager): Hashset instead of List 2024-09-21 16:32:35 -04:00
mischa
23b700d287 KcpTransport: reuse IPEndPoint.PrettyAddress extension 2024-09-21 16:32:35 -04:00
mischa
ba219f7e41 Extensions: IPEndPoint.PrettyAddress 2024-09-21 16:32:35 -04:00