Commit Graph

249 Commits

Author SHA1 Message Date
MrGadget
b8bcd9ad25
fix: Add missing channelId to NetworkConnectionToClient.Send calls (#1509)
* fix: Add missing channelId to NetworkConnectionToClient.Send calls

* Updated ChangeLog

* Added braces

* Found one more
2020-02-20 09:51:03 +01:00
Chris Langsenkamp
bf47ae4cf1 removed blank line in doc 2020-02-18 12:11:55 -05:00
Sebastian König
c0feee8845
Changed namespace in code snippet. (#1505)
Added "using Mirror;" instead of "using UnityEngine.Networking;"
2020-02-18 12:10:04 -05:00
Chris Langsenkamp
3a0c7fb1ec fix: Fixed toc link 2020-02-18 11:34:07 -05:00
vis2k
d47a881f86 removed previous guide 2020-02-18 11:24:12 +01:00
Chris Langsenkamp
e5dec90499 docs: Updated various documents 2020-02-17 23:10:47 -05:00
vis2k
f4677ff627 docs: add links 2020-02-17 23:16:47 +01:00
vis2k
6ac804107f docs: add header 2020-02-17 22:43:08 +01:00
vis2k
6f91cf49c2 docs: added 'Cheat safe, local player movement beyond NetworkTransform' based on https://forum.unity.com/threads/making-player-movement-secure-with-mirror.829683/ 2020-02-17 22:41:33 +01:00
Chris Langsenkamp
c70a43b431 Removed ClientServers doc 2020-02-16 18:07:25 -05:00
Chris Langsenkamp
c0e4c033e9 Replaced RoomManager image 2020-02-15 16:25:42 -05:00
Chris Langsenkamp
da79d69ea6 Updated Authentication doc 2020-02-14 18:26:23 -05:00
Chris Langsenkamp
03ce7031ee Replaced Steam Transport Image 2020-02-14 10:16:22 -05:00
Chris Langsenkamp
01b2ed9d6e Updated NetworkSceneChecker doc 2020-02-12 14:18:56 -05:00
Paul Pacheco
6aa2d001e2
docs: document scriptable objects (#1494) 2020-02-12 08:39:38 -06:00
Chris Langsenkamp
22c8d3da5f Updated Transport docs 2020-02-11 19:16:29 -05:00
Derek S
3277fce728
Updated Discord-Mirror docs (#1493)
* Updated Discord-Mirror docs

* Update doc/Transports/DiscordMirror.md

Co-Authored-By: MrGadget <chris@clevertech.net>

Co-authored-by: MrGadget <chris@clevertech.net>
2020-02-11 19:09:23 -05:00
Chris Langsenkamp
2a9934f879 Tranports doc update 2020-02-11 18:28:31 -05:00
Chris Langsenkamp
5c8bf26a9f Updated ChangeLog 2020-02-10 18:00:05 -05:00
Chris Langsenkamp
67deaeaa76 Updated Chnagelog 2020-02-10 08:14:20 -05:00
Bug
64a59407ef Update ClientsServers.md (#1489)
NetworkServer.Listen(int) receives a maximum number of connections, not a port.
ref: https://mirror-networking.com/docs/api/Mirror.NetworkServer.html?q=NetworkServer
2020-02-08 14:49:41 -05:00
FirstGearGames
f5a7c6aa9f
Fixed missing video link image. (#1487) 2020-02-07 17:50:22 -05:00
FirstGearGames
d05a46101e
Added video tutorial link. (#1488) 2020-02-07 17:50:05 -05:00
Chris Langsenkamp
82a4af9a62 updated ChangeLog 2020-02-06 20:19:12 -05:00
Chris Langsenkamp
626f084a87 updated example code 2020-02-06 19:32:18 -05:00
Chris Langsenkamp
e3b299fec4 Updated ScriptTemplates doc
Removed zip file
2020-02-04 19:45:00 -05:00
Chris Langsenkamp
ed44c1b77d Updated ChangeLog 2020-02-04 12:42:27 -05:00
Chris Langsenkamp
f523fca10c Updated ChangeLog 2020-02-04 12:41:39 -05:00
Chris Langsenkamp
7c5d368ce8 Updated ChangeLog 2020-02-04 12:24:04 -05:00
Chris Langsenkamp
8bcc826ec6 Updated ChangeLog 2020-02-04 12:09:56 -05:00
Chris Langsenkamp
a5a9c7e7bc Updated ChangeLog 2020-02-03 13:59:19 -05:00
Chris Langsenkamp
b4a0830e3c Updated ChangeLog 2020-02-03 12:05:08 -05:00
Chris Langsenkamp
eeca74f93b Updated ChangeLog 2020-02-03 12:04:11 -05:00
Chris Langsenkamp
d07f847e28 Update ChangeLog 2020-02-02 15:19:10 -05:00
Chris Langsenkamp
a2c88d787d Updated ChangeLog 2020-02-01 13:08:44 -05:00
Chris Langsenkamp
abb570b309 Updated RemoteActions Doc 2020-01-31 22:04:51 -05:00
Chris Langsenkamp
d0e493ac92 Updated ScriptTemplates 2020-01-31 21:25:38 -05:00
FirstGearGames
dc0e47269c
Updated video, updated video link. (#1461) 2020-01-29 15:56:22 -05:00
Chris Langsenkamp
d8d1f48fe2 Updated NetworkDiscovery doc 2020-01-29 13:23:12 -05:00
Chris Langsenkamp
a52d58a18b Update RemoteActions doc 2020-01-29 12:34:20 -05:00
Paul Pacheco
e75b45f888
feat: LAN Network discovery (#1453)
* Fix typo

* Updated Changelog

* first commit

* Add example for discovery

* NetworkDiscovery component should be added

* fixed UI

* Fix some warnings

* refactor: network discovery reimplemented

* Remove unused GUIstyle

* Fix namespaces

* Just send to the broadcast address

* Fix indentation

* Log errors in ClientListen

* Code formatting cleanup, HelpURL's fixed, comments revised. (#38)

* Transport can now provide server uri

* work with any transport by passing uri

* Move discovery initialization to start

* feat: Discovery can now be easily customized per game

* Use generics to simplify api

* Renamed ServerInfo -> ServerResponse

* Rename method

* Moved up one folder

* Move ServerId to NetworkDiscovery

* tests now reference Mirror.Discovery

* Cleaned up blank space

* Disable GUID apparently fixes it

* Use UnityEvents for ease of use

* Remove noisy log

* remove blank spaces

* Process request receives the client endpoint

* use consistent name for parameters

* Remove white space

* Keep it minimalistic,  we don't need age or totalPlayers

* Comment non obvious property

* Don't break transports

* Documentation and image

* Code formatting

* removed privates

* Added Range attribute

* Rename ActiveDiscoverySecondInterval

* Revised NetworkDiscovery doc

* Swapped field order (Cosmetics)

* Added ScriptTemplate

* Update ProjectSettings/ProjectVersion.txt

* Updated ScriptTemplate

* Updated xml comment and ScriptTemplate

* Updated ScriptTemplate

* Improve xmldocs

* Improve xmldocs

* Remove leftover comment

* Renamed event

* Moved discovery inside components

* Keep parameter names consistent

* Provide a guide for network discovery

* XML Comments and ScriptTemplate

* Moved Credits

* fixed template

* Removed comment

* removed comment

* xml comments and template

* fixed method name

* fixed method and template

* removed semicolon

* fixed template

* fixed method and template

* fixed template

* fixed template

* Fix copypasta error

* Show error if no url is available

Network Discovery now shows an error if the transport does not support
providing Url

* Grammar fix

* Extended Template

* fixed template

* Added guide link to template

* New image

* Update NetworkDiscovery.md

* Updated Guid Doc and Template

* fixed bullets

* Remove unnecessary using

* Make it like Mirror's

* Update ScriptTemplates Image & Zip

* Removed from Deprecations

* Updated ChangeLog

* Updated ChangeLog

* Update NetworkDiscovery.md

Remove last line...this was copied to the paragraph above the code block

Co-authored-by: MrGadget <chris@clevertech.net>
2020-01-29 09:56:29 +01:00
Chris Langsenkamp
b003804ee9 Updated ChangeLog 2020-01-28 17:51:59 -05:00
Chris Langsenkamp
bfaef963e1 Updated ChangeLog 2020-01-28 17:51:14 -05:00
Chris Langsenkamp
cad02a2b1d Added note to SyncVarHooks doc 2020-01-28 02:48:21 -05:00
Chris Langsenkamp
6dd0f3590c Added Fallback to left nav 2020-01-27 14:56:30 -05:00
MrGadget
a7efb13e29 feat: Mirror Icon for all components (#1452)
* Apply Icon

* Assigned Icons

* Assigned Icons

* Updated ChangeLog
2020-01-27 18:00:27 +01:00
Chris Langsenkamp
5ffa4f0f2c Updated ChangeLog & DataTypes 2020-01-26 18:16:08 -05:00
Chris Langsenkamp
1946dd7491 Updated ChangeLog 2020-01-25 15:53:28 -05:00
MrGadget
71c0d3b2ee
feat: Network Scene Checker Component (#1271)
* Create Network Scene Checker Component

* Move objects to subscene in client

* Remove OnStartClient

* Rewritten with static dictionary

* Updated doc

* renamed image

* Replaced image

* fixed image name

* Changed to short-circuit return in Update

* Changed to using string for key since additive scenes may be unloaded

* Added null check

* Removed commented line

* Update Assets/Mirror/Components/NetworkSceneChecker.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Moved initializer to declaration

* Removed [Scene, SerializeField]

Co-authored-by: vis2k <info@noobtuts.com>
2020-01-25 15:48:47 -05:00
Chris Langsenkamp
16b4818f9e Updated ChangeLog 2020-01-25 04:25:46 -05:00