MrGadget1024
fba9b8e191
doc: Updated ChangeLog
2020-11-03 14:58:01 -05:00
JesusLuvsYooh
cbf80bd1b8
Community QuickStart guide update from V3 to V5 ( #2389 )
...
* Update Quickstart V3 guide to V4
Networked scene objects tweak
Menu and scene switching
Weapon firing
* V4 Screenshots for quickstart.
* Update index.md
* Add files via upload
* Update index.md
* Add files via upload
* Update index.md
2020-11-03 09:57:16 -05:00
vis2k
1f94821a06
Update KCPTransport.md
2020-11-02 19:32:46 +01:00
vis2k
85f2f3e8a0
Update Libuv2k.md
2020-11-02 19:24:42 +01:00
MrGadget1024
4a21a3b4d8
doc: Updated ChangeLog
2020-11-02 13:01:02 -05:00
MrGadget1024
2842d9be8e
doc: Added Libuv2k Transport doc
2020-11-02 11:36:32 -05:00
MrGadget1024
40e3625a8c
doc: Updated KCP doc
2020-11-02 11:22:26 -05:00
MrGadget1024
7d0890b80f
doc: Added doc for KCP Transport
2020-11-02 11:18:55 -05:00
MrGadget1024
2594aeb49f
Reset Basic Example Scene back to 2018.4 Compatibility
2020-11-02 10:44:14 -05:00
MrGadget
5b64ce425e
fix: Examples No Longer Rely On Sequential connectionId ( #2387 )
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* NetworkRoomManager
* Basic Example
* Room Example
* MultipleAdditiveScenes Example
* Removed unused usings
* Removed redundant initializer
* Removed redundant initializer
* Renamed playerNo to playerNumber
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-02 15:46:01 +01:00
MrGadget1024
87412477dc
Spawn prizes as child of spawner directly in correct additive scene instance
2020-11-02 01:27:49 -05:00
MrGadget1024
3aad58a95f
Removed the +1 in MultiSceneNetManager
2020-11-01 19:12:25 -05:00
MrGadget1024
7560a4c274
Updated MultipleAdditveScenes Example
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Added Comments
Organized methods
Renamed private Coroutines for cognitive
Improved the delayed AddPlayer
2020-11-01 15:55:40 -05:00
James Frowen
bc72810e55
fix: fixing first import of package ( #2384 )
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* removing #if MIRROR
* removing #if MIRROR_26_0_OR_NEWER
* Update KcpTransport.cs
Co-authored-by: vis2k <info@noobtuts.com>
2020-11-01 18:50:06 +01:00
vis2k
27c034c33c
remove old meta file
2020-11-01 18:46:46 +01:00
James Frowen
6971125c7f
adding asmdef to kcp2k folder ( #2385 )
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* adding kcp2k asmdef
marked with allowUnsafeCode
* adding reference to new kcp2k asmdef, and unmarking allowUnsafeCode
* adding public gettings for list/queue count
* Update Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs
Co-authored-by: vis2k <info@noobtuts.com>
2020-11-01 18:20:07 +01:00
James Frowen
1f146f9c5d
CI: adding kcp2k to coverage exclude because tests are in its own repo
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see https://github.com/vis2k/kcp2k
2020-11-01 17:19:01 +00:00
James Frowen
42c8de9322
docs: fixing list header xml
2020-11-01 16:39:43 +00:00
vis2k
4b1b613791
Update README.md
2020-11-01 14:05:39 +01:00
vis2k
3a76caf31f
Update README.md
2020-11-01 14:05:11 +01:00
MrGadget1024
1f3c2d26db
Added .ToString("X") to sceneId logging
2020-11-01 01:03:06 -05:00
MrGadget1024
19fcdd40d8
Added Mirror\Tests\Editor\Weaver\bin.meta
2020-11-01 00:41:39 -04:00
MrGadget1024
17413bd257
Added .ToString("X") to sceneId logging
2020-11-01 00:40:42 -04:00
MrGadget1024
0c37a4d794
Updated NetworkIdentity comments
2020-11-01 00:16:16 -04:00
MrGadget1024
f95b0c40af
Updated NetworkIdentity comments
2020-10-31 23:14:58 -04:00
James Frowen
bbb61848be
feat: Quaternion and float Compression ( #2368 )
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Adding compression methods for Quaternion and floats. These methods can be used to decrease size of Quaternions before sending the value over the network.
ScaleToUInt method can be used to compress float from 32 bits to the range given to the method. This can be used to compress Vector3 if the bounds of the world are known and fixed before runtime.
2020-11-01 02:33:24 +00:00
James Frowen
9182b32946
feat(SimpleWebTransport): adding option to configure handshakeMaxSize
2020-11-01 02:12:16 +00:00
James Frowen
92f5280dcd
docs: updating video playlist on the resources page
2020-11-01 01:48:31 +00:00
MrGadget1024
b4df9b63f7
doc: Updated NetworkMessages doc
2020-10-31 17:12:24 -04:00
MrGadget1024
2a9884c758
doc: Updates RemoteActions doc
2020-10-30 22:57:09 -04:00
James Frowen
f35b7ed81e
fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path ( #2382 )
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* fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path
BuildPipeline.BuildPlayer takes an array of strings for scene paths. Unity will find the scene with the path case insensitive but path case is case sensitive.
This change would make it so that these 2 paths have the same hash
```
Assets/Scenes/Forest.unity
Assets/Scenes/forest.unity
```
* Adding full comment for ToLower
* Update NetworkIdentity.cs
Co-authored-by: vis2k <info@noobtuts.com>
2020-10-30 18:41:32 +01:00
vis2k
0c2ad96061
feat: KCP Transport ( https://github.com/vis2k/kcp2k ) ( #2381 )
2020-10-30 13:53:13 +01:00
vis2k
88e160a5f7
Tests: NetworkManagerStopHostOnServerDisconnectTest uses MemoryTransport now
2020-10-30 13:51:25 +01:00
James Frowen
1d6b33c49b
fix(SimpleWebTransport): version 0.6.6
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Fixes:
* fixing problem in 0.6.3
* updating transport for mirror v26
2020-10-29 22:08:18 +00:00
vis2k
25890303d2
ProjectSettings resaved
2020-10-29 20:20:30 +01:00
vis2k
f08aa636ad
add Mirror V26 preprocessor define
2020-10-29 20:18:23 +01:00
vis2k
de2fbd6b4b
Unity upgraded to 2018.4.28 LTS
2020-10-29 17:14:14 +01:00
vis2k
bbec123eff
breaking: Transport.Send(connectionId) instead of List<connectionId>, and return type changed to void. The List was only there to avoid LLAPI & Telepathy allocations. It makes everything extremely complicated and it's not necessary for any of the newer transports anymore. ( #2380 )
2020-10-29 17:10:57 +01:00
James Frowen
151185e9c5
fix(NetworkAnimator): fixing trigger not applied on host
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Triggers should now be applied on host when other clients have authority of the object
2020-10-29 15:45:00 +00:00
vis2k
78862ee989
Revert Tanks modifications. Keep it simple.
2020-10-29 13:16:41 +01:00
vis2k
646da8105d
UnityConnectSettings disabled
2020-10-29 13:13:18 +01:00
MrGadget1024
de5db4405c
doc: Updated Migration doc
2020-10-28 23:13:30 -04:00
James Frowen
cd36ed5ae4
fixing compile error
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2nd PR merged messed up, removing 2nd clientAuthorityBeforeTeleport
2020-10-28 13:52:49 +00:00
MrGadget1024
60763805b2
Added NetworkLerpRigidbody to section doc
2020-10-28 03:12:02 -04:00
MrGadget1024
87c6b11ad5
Added NetworkLerpRigidbody to TOC
2020-10-28 02:44:46 -04:00
James Frowen
82faac5011
splitting up Update method ( #2375 )
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Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2020-10-27 22:54:56 -04:00
James Frowen
b1d99601eb
Moving variable to top of file. ( #2376 )
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It is best practice to put variables above all methods in c#
2020-10-27 22:46:23 -04:00
James Frowen
c1e63d4078
fix(SimpleWebTransport): v0.6.3
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* fixing error where standalone client would not correctly stop after failing to connect
* using ASCII encoding to follow RFC spec
2020-10-28 01:46:22 +00:00
MrGadget1024
cea165addb
Changed to use localSpace
2020-10-27 20:11:47 -04:00
MrGadget1024
a9efaf1ad2
Added ServerTeleport to Experimental NetworkTransform
2020-10-27 19:53:23 -04:00