mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
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3 Commits
c2e117a0c2
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8a276c4dbc
Author | SHA1 | Date | |
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8a276c4dbc | ||
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a54db50c22 | ||
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ab81c6167e |
@ -342,6 +342,11 @@ void RpcServerToClientBaseline_PositionRotation(byte baselineTick, Vector3 posit
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|||||||
// ignore if this object is owned by this client.
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// ignore if this object is owned by this client.
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||||||
if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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||||||
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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||||||
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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||||||
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineTick = baselineTick;
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||||||
lastDeserializedBaselinePosition = position;
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lastDeserializedBaselinePosition = position;
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@ -364,6 +369,11 @@ void RpcServerToClientBaseline_Position(byte baselineTick, Vector3 position)
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// ignore if this object is owned by this client.
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// ignore if this object is owned by this client.
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||||||
if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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||||||
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||||||
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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||||||
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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||||||
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// in other words: never apply the rpcs in host mode.
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||||||
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if (isServer) return;
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||||||
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||||||
// save last deserialized baseline tick number to compare deltas against
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// save last deserialized baseline tick number to compare deltas against
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||||||
lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineTick = baselineTick;
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||||||
lastDeserializedBaselinePosition = position;
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lastDeserializedBaselinePosition = position;
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||||||
@ -385,6 +395,11 @@ void RpcServerToClientBaseline_Rotation(byte baselineTick, Quaternion rotation)
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// ignore if this object is owned by this client.
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// ignore if this object is owned by this client.
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||||||
if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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||||||
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||||||
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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||||||
|
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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||||||
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// in other words: never apply the rpcs in host mode.
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||||||
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if (isServer) return;
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||||||
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||||||
// save last deserialized baseline tick number to compare deltas against
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineRotation = rotation;
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lastDeserializedBaselineRotation = rotation;
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@ -404,6 +419,11 @@ void RpcServerToClientDelta_PositionRotation(byte baselineTick, Vector3 position
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// ignore if this object is owned by this client.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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||||||
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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||||||
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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||||||
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// debug draw: delta
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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@ -418,6 +438,11 @@ void RpcServerToClientDelta_Position(byte baselineTick, Vector3 position)
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// ignore if this object is owned by this client.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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||||||
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||||||
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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||||||
|
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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||||||
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// debug draw: delta
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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@ -432,6 +457,11 @@ void RpcServerToClientDelta_Rotation(byte baselineTick, Quaternion rotation)
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// ignore if this object is owned by this client.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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||||||
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||||||
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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||||||
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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||||||
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
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}
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}
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@ -693,15 +723,10 @@ void UpdateServer()
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// should we broadcast at all?
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// should we broadcast at all?
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if (!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition
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if (!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition
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{
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// only broadcast for server owned objects.
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// otherwise server would overwrite ClientToServer object's baselines.
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if (syncDirection == SyncDirection.ServerToClient || IsClientWithAuthority)
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{
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{
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UpdateServerBaseline(localTime);
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UpdateServerBaseline(localTime);
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UpdateServerDelta(localTime);
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UpdateServerDelta(localTime);
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}
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}
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}
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// interpolate remote clients
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// interpolate remote clients
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UpdateServerInterpolation();
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UpdateServerInterpolation();
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@ -805,7 +805,7 @@ GameObject:
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- component: {fileID: 2126814505}
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m_Layer: 0
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@ -814,35 +814,6 @@ GameObject:
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@ -878,13 +849,13 @@ MonoBehaviour:
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@ -904,7 +875,7 @@ MonoBehaviour:
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949
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Normal file
949
Assets/Mirror/Examples/PlayerTest/PlayerTestSceneWebGL.unity
Normal file
@ -0,0 +1,949 @@
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Loading…
Reference in New Issue
Block a user