Mirror/migration.md
Paul Pacheco 0275cee09f
Fix typo
2018-08-29 08:00:04 -05:00

2.9 KiB

Migrating a project from UNet (HLAPI)

This guide gives you a step by step instruction for migrating your project from HLAP to Mirror. Mirror is a fork of HLAPI. As such the migration is straight forward for most projects.

1) BACKUP

You have been warned.

2) Install Mirror

Get Mirror from the asset store and import it in your project (link to be provided)

3) Replace namespace

Replace Unity.Networking for Mirror everywhere in your project. So for example, if you have this:

using Unity.Networking;

public class Player : NetworkBehaviour {
    ...
}

you would replace it with:

using Mirror;

public class Player : NetworkBehaviour {
    ...
}

At this point, you might get some compilation errors. Don't panic, these are easy to fix. Keep going

4) Remove all channels

As of this writing, all messages are reliable, ordered, fragmented. There is no need for channels at all. To avoid making misleading code, we have removed channels.

For example, if you have this code:

[Command(channel= Channels.DefaultReliable)]
public void CmdMove(int x, int y)
{
    ...
}

replace it with:

[Command]
public void CmdMove(int x, int y)
{
    ...
}

The same applies for [ClientRPC], [NetworkSettings], [SyncEvent], [SyncVar], [TargetRPC]

5) Rename SyncListStruct to SyncListSTRUCT

There is a bug in the original UNET Weaver that makes it mess withour Mirror.SyncListStruct without checking the namespace. Until Unity officially removes UNET in 2019.1, we will have to use the name [SyncListSTRUCT] instead.

So for example, if you have definitions like:

public class SyncListQuest : SyncListStruct<Quest> {}

replace them with:

public class SyncListQuest : SyncListSTRUCT<Quest> {}

6. Replace Components

Every networked prefab and scene object needs to be adjusted. They will be using NetworkIdentity from Unet, and you need to replace that componenent with NetworkIdentity from Mirror. You may be using other network components, such as NetworkAnimator or NetworkTransform. All components from Unet should be replaced with their corresponding component from Mirror.

Note that if you remove and add a NetworkIdentity, you will need to reassign it in any component that was referencing it.

7. Adjust your firewall and router

LLAPI uses UDP. Mirror uses TCP by default. This means you may need to change your router port forwarding and the firewall on your machine to expose the TCP port instead of UDP. This highly depends on your router and operating system

Video version

See for yourself how uMMORPG was migrated to Mirror

IMAGE ALT TEXT HERE

Possible Error Messages

  • TypeLoadException: A type load exception has occurred. - happens if you still have SyncListStruct instead of SyncListSTRUCT in your project.