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Classes Overview
General description of Classes
- NetworkServer
NetworkServer is a High-Level-API class that manages connections from multiple clients. - NetworkClient
NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. - NetworkConnection
NetworkConnection is a high-level API class that encapsulates a network connection. - NetworkBehavior
NetworkBehaviour scripts work with GameObjects that have a NetworkIdentity component. These scripts can perform high-level API functions such as Commands, ClientRPCs, SyncEvents and SyncVars. - Attributes
Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server. - SyncLVars
SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients. - SyncLEvents
SyncLEvents are Networked events like ClientRpc’s, but instead of calling a function on the GameObject, they trigger Events instead. - SyncLists
SyncLists contain lists of values and synchronize data from servers to clients. - SyncDictionary
A SyncDictionary is an associative array containing an unordered list of key, value pairs. - SyncHashSet
Description Needed - SyncSortedSet
Description Needed