Mirror/Assets/Mirror
2022-12-14 21:04:39 +01:00
..
Authenticators remove unused imports 2022-09-23 13:32:24 +07:00
CompilerSymbols MIRROR_70_0_OR_NEWER 2022-12-09 21:36:39 +01:00
Components NetworkManager.IsSceneActive moved to Utils.IsSceneActive as it's a general purpose Unity function, unrelated to NetworkManager itself 2022-12-12 15:18:17 +01:00
Core NetworkClient: improve 'found null entry' message to not sound the same as on the server 2022-12-14 18:30:16 +01:00
Editor Welcome message moved out of NetworkManager into standalone Editor script, per-session instead of per-play. (#3306) 2022-12-13 13:16:59 +01:00
Examples Basic Example: added GUIConsole for easier debugging 2022-12-07 19:14:42 +01:00
Plugins
Tests NetworkServer.activeHost to replace .localClientActive 2022-12-12 15:50:41 +01:00
Transports KcpTransport: [Header] improved 2022-12-14 21:04:39 +01:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Core.meta Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional 2022-09-23 13:30:08 +07:00
Editor.meta
Examples.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Plugins.meta
Readme.txt
Readme.txt.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00
Transports.meta Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports 2022-09-23 13:19:19 +07:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues