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47 lines
3.4 KiB
Markdown
47 lines
3.4 KiB
Markdown
# Mirror Networking for Unity
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**Mirror is the most compatible direct replacement for the deprecated Unity Networking API.**
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Mirror has nearly all of the components and features from UNet, making networking easy, concise and maintainable, whether you're starting from scratch or converting an existing project. We even have a [Migration Tool](General/Migration.md) to do most of the work for you!
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Built to support games of any scale, from LAN party games to dedicated high-volume authoritative servers running hundreds of players, Mirror is the core networking solution for [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-51212), [uSurvival](https://assetstore.unity.com/packages/templates/systems/usurvival-95015), [Cubica](https://www.cubica.net/), and [more](https://mirror-networking.com/showcase/)!
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uMMORPG was possible with \<6000 lines of code. We needed a networking library that allows us to launch our games, period!
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- **Full Source included** for debugging convenience
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- Several working examples included
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- Active [Discord](https://discord.gg/2BvnM4R) for prompt support
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- **Requires Unity 2018.3.6+ and Runtime .Net 4.x (default in Unity 2019) and .Net 2.0 Compatibility is recommended**
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- Alpha / Beta Unity versions cannot be supported
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**Multiple Transports Available:**
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- **TCP** ([Telepathy](Transports/Telepathy.md))
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- **UDP** ([ENet](Transports/Ignorance.md) and [LiteNetLib](Transports/LiteNetLib4Mirror.md))
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- **Steam** ([Steamworks.Net](Transports/Fizzy.md))
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- **WebGL** ([Secure Web Sockets](Transports/WebSockets.md))
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**List Server**
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We've developed a [List Server](https://mirror-networking.com/list-server/) where game servers can register and clients can connect to find those servers to play on them.
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**Key Features & Components:**
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- [Transports](Transports/index.md) are interchangeable components
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- Additive Scene Loading
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- Single and separated Unity projects supported
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- Network [Authenticators](Guides/Authentication.md) to protect your game
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- Network [Manager](Components/NetworkManager.md) and [HUD](Components/NetworkManagerHUD.md)
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- Network [Room Manager](Components/NetworkRoomManager.md) and [Room Player](Components/NetworkRoomPlayer.md)
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- Network [Identity](Components/NetworkIdentity.md)
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- Network [Transform](Components/NetworkTransform.md)
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- Network [Animator](Components/NetworkAnimator.md) with 64 parameters
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- Network [Proximity Checker](Components/NetworkProximityChecker.md)
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- [SyncVar](Guides/Sync/SyncVars.md), [SyncList](Guides/Sync/SyncLists.md), [SyncEvent](Guides/Sync/SyncEvent.md), [SyncDictionary](Guides/Sync/SyncDictionary.md), and [SyncHashSet](Guides/Sync/SyncHashSet.md)
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**Integrations**
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- [Dissonance Voice Chat](https://assetstore.unity.com/packages/tools/audio/dissonance-voice-chat-70078)
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- [Network Sync Transform](https://github.com/emotitron/NetworkSyncTransform)
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- [Noble Connect Free](https://assetstore.unity.com/packages/tools/network/noble-connect-free-141599)
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- [Rucksack](https://assetstore.unity.com/packages/templates/systems/rucksack-multiplayer-inventory-system-114921)
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- [RTS Engine](https://assetstore.unity.com/packages/templates/packs/rts-engine-79732)
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- [Smooth Sync](https://assetstore.unity.com/packages/tools/network/smooth-sync-96925)
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- [Weather Maker](https://assetstore.unity.com/packages/tools/particles-effects/weather-maker-unity-weather-system-sky-water-volumetric-clouds-a-60955)
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