Mirror/migration.md
Paul Pacheco 367d9ae5fd
Create migration guide
Explain how to migrate from UNet to Mirror
2018-08-27 09:16:18 -05:00

1.6 KiB

Migrating a project from UNet (HLAPI)

This guide gives you a step by step instruction for migrating your project from HLAP to Mirror. Mirror is a fork of HLAPI. As such the migration is straight forward for most projects.

1) BACKUP

you have been warned.

2) Install Mirror

Get Mirror from the asset store and import it in your project (link to be provided)

3) Replace namespace

Replace Unity.Networking for Mirror everywhere in your project. So for example, if you have this:

using Unity.Networking;

public class Player : NetworkBehaviour {
    ...
}

you would replace it with:

using Mirror;

public class Player : NetworkBehaviour {
    ...
}

At this point, you might get some compilation errors. Don't panic, these are easy to fix. Keep going

4) Remove all channels

As of this writing, all messages are reliable, ordered, fragmented. There is no need for channels at all. To avoid making misleading code, we have removed channels.

For example, if you have this code:

[Command(channel= Channels.DefaultReilable)]
public void CmdMove(int x, int y)
{
    ...
}

replace it with:

[Command]
public void CmdMove(int x, int y)
{
    ...
}

The same applies for [ClientRPC], [NetworkSettings], [SyncEvent], [SyncVar], [TargetRPC]

5. Adjust your firewall and router

LLAPI uses UDP. Mirror uses TCP by default. This means you may need to change your router port forwarding and the firewall on your machine to expose the TCP port instead of UDP.
This highly depends on your router and operating system