Explain how to migrate from UNet to Mirror
1.6 KiB
Migrating a project from UNet (HLAPI)
This guide gives you a step by step instruction for migrating your project from HLAP to Mirror. Mirror is a fork of HLAPI. As such the migration is straight forward for most projects.
1) BACKUP
you have been warned.
2) Install Mirror
Get Mirror from the asset store and import it in your project (link to be provided)
3) Replace namespace
Replace Unity.Networking
for Mirror
everywhere in your project. So for example, if you have this:
using Unity.Networking;
public class Player : NetworkBehaviour {
...
}
you would replace it with:
using Mirror;
public class Player : NetworkBehaviour {
...
}
At this point, you might get some compilation errors. Don't panic, these are easy to fix. Keep going
4) Remove all channels
As of this writing, all messages are reliable, ordered, fragmented. There is no need for channels at all. To avoid making misleading code, we have removed channels.
For example, if you have this code:
[Command(channel= Channels.DefaultReilable)]
public void CmdMove(int x, int y)
{
...
}
replace it with:
[Command]
public void CmdMove(int x, int y)
{
...
}
The same applies for [ClientRPC]
, [NetworkSettings]
, [SyncEvent]
, [SyncVar]
, [TargetRPC]
5. Adjust your firewall and router
LLAPI uses UDP. Mirror uses TCP by default. This means you may need to change your router
port forwarding and the firewall on your machine to expose the TCP port instead of UDP.
This highly depends on your router and operating system