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4fedf417b1
* NetworkLooper helper class with explanation * AddSystemToPlayerLoopList from ECS and tests * rename to Append * change function type to UpdateFunction, actually add it * better * use Array.Resize * syntax * better logging * addmode * better * FindPlayerLoopEntryIndex helper to verify * better * disable logs * syntax * test for PreLateUpdate * add at runtime * better log * NetworkServer/Client.Update renamed to LateUpdate to make it more obvious * NetworkLoops call NetworkServer/Client funcs * logs * Unity 2019 ifdef * disable logs * add comment * obsoletes * syntax * change * internal |
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