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28 lines
1.2 KiB
Markdown
28 lines
1.2 KiB
Markdown
# Network Room Player
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The Network Room Player stores per-player state for the [Network Room Manager](NetworkRoomManager.md) while in the room. When using this component, you need to write a script which allows players to indicate they are ready to begin playing, which sets the ReadyToBegin property.
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A game object with a Network Room Player component must also have a Network Identity component. When you create a Network Room Player component on a game object, Unity also creates a Network Identity component on that game object if it does not already have one.
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![Network Room Player](NetworkRoomPlayer.png)
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- **Show Room GUI**
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Enable this to show the developer GUI for players in the room. This UI is only intended to be used for ease of development. This is enabled by default.
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- **Ready To Begin**
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Enable this to have room players automatically be set to Ready.
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- **Index**
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Sequential index of the player, e.g. Player 1, Player 2, etc.
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- **Network Sync Interval**
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The rate at which information is sent from the Network Room Player to the server.
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## Methods
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### Client Virtual Methods
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```cs
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public virtual void OnClientEnterRoom() {}
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public virtual void OnClientExitRoom() {}
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public virtual void OnClientReady(bool readyState) {}
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```
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