Mirror/Assets/Mirror
2022-03-11 23:55:35 +08:00
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Authenticators Updated Authenticators 2022-02-26 14:53:25 -05:00
CompilerSymbols MIRROR_65_0_OR_NEWER 2022-03-07 20:26:11 +08:00
Components align NetworkStatistics exactly below NetworkManager HUD 2022-03-11 13:33:36 +08:00
Editor breaking: PooledNetworkReader/Writer renamed to NetworkReader/WriterPooled 2022-03-10 19:44:13 +08:00
Examples syntax 2022-02-26 15:02:16 -05:00
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime perf: HandleRemoteCall passes componentIndex as byte to avoid extra < 0 check 2022-03-11 23:55:35 +08:00
Tests feature: NetworkStatistics (#3118) 2022-03-11 13:29:39 +08:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta Revert merge master to master 2022-01-28 22:31:38 -05:00
Plugins.meta
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta Added Tests 2022-01-28 21:46:10 -05:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues