Mirror/Assets/Mirror/Components
2022-03-11 13:33:36 +08:00
..
Discovery breaking: PooledNetworkReader/Writer renamed to NetworkReader/WriterPooled 2022-03-10 19:44:13 +08:00
Experimental fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
InterestManagement breaking: removed unnecessary 'initialize' parameter from InterestManagement.OnRebuildObservers 2022-02-26 15:26:04 +08:00
NetworkTransform2k fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
AssemblyInfo.cs fix: Weave via ILPostProcessor (Unity 2020+) fixes #2872 #2685 #1491 #2683 #2880 (#2891) 2021-08-29 15:43:20 +08:00
AssemblyInfo.cs.meta feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). (#2581) 2021-02-18 10:16:10 +08:00
Discovery.meta feat: LAN Network discovery (#1453) 2020-01-29 09:56:29 +01:00
Experimental.meta feat: Experimental Network Transform (#1990) 2020-06-12 16:48:34 +02:00
GUIConsole.cs GUIConsole now pops up on warnings too for easier debugging 2022-01-18 12:55:23 +08:00
GUIConsole.cs.meta feat: GUIConsole from uMMORPG add component to scene, press F12 to see log console in builds 2021-02-16 20:07:40 +08:00
InterestManagement.meta feature: perf: Global Interest Management. NetworkVisibility components per-NetworkIdentity obsoleted and replaced by one global InterestManagement component on NetworkManager instead. Significantly easier to understand, allows for spatial hashing (~30x faster) and reduces amount of components in the worlds (for 1k objects, we avoid 1k NetworkVisibility components now). (#2581) 2021-02-18 10:16:10 +08:00
Mirror.Components.asmdef ASMDEF for Examples (#850) 2019-05-29 16:41:14 +02:00
Mirror.Components.asmdef.meta ASMDEF for Examples (#850) 2019-05-29 16:41:14 +02:00
NetworkAnimator.cs breaking: PooledNetworkReader/Writer renamed to NetworkReader/WriterPooled 2022-03-10 19:44:13 +08:00
NetworkAnimator.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkLobbyManager.cs fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
NetworkLobbyManager.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkLobbyPlayer.cs fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
NetworkLobbyPlayer.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkPingDisplay.cs fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
NetworkPingDisplay.cs.meta feat: adding script that displays ping (#1975) 2020-06-10 14:31:13 +01:00
NetworkRoomManager.cs fix: Missed a couple NetworkConnectionToClient changes 2022-02-06 07:14:12 -05:00
NetworkRoomManager.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkRoomPlayer.cs fix: added / updated AddComponent attributes (#3062) 2022-01-20 11:58:27 -05:00
NetworkRoomPlayer.cs.meta feat: Mirror Icon for all components (#1452) 2020-01-27 18:00:27 +01:00
NetworkStatistics.cs align NetworkStatistics exactly below NetworkManager HUD 2022-03-11 13:33:36 +08:00
NetworkStatistics.cs.meta feature: NetworkStatistics (#3118) 2022-03-11 13:29:39 +08:00
NetworkTransform2k.meta feature: NetworkTransform 2 - Snapshot Interpolation (#2791) 2021-07-19 11:38:06 +08:00