Mirror/docs/Messages/index.md
2019-03-25 08:36:13 -04:00

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# Messages Overview
General description of Messages
- **AddPlayerMessage**
This is passed to handler functions registered for the AddPlayer built-in message.
- **ErrorMessage**
This is passed to handler functions registered for the SYSTEM_ERROR built-in message.
- **NotReadyMessage**
This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message.
- **PeerAuthorityMessage**
Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration.
- **ReadyMessage**
This is passed to handler functions registered for the SYSTEM_READY built-in message.
- **ReconnectMessage**
This network message is used when a client reconnect to the new host of a game.
- **RemovePlayerMessage**
This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.