Mirror/doc/articles/Components/index.md
Paul Pacheco 35fee94d56
docs: switch to docfx for documentation (#1026)
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* This is a powershell command

* Update doc/articles/Concepts/Communications/RemoteActions.md

* Update doc/articles/Concepts/VisibilityCustom.md

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* Update doc/articles/Concepts/GameObjects/SpawnObjectCustom.md

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* No need to run semver twice
2019-08-24 10:20:33 -05:00

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Components Overview

General description of Components

  • NetworkManager
    The Network Manager is a component for managing the networking aspects of a multiplayer game.
  • NetworkLobbyManager
    The Network Lobby Manager is an extension component of Network Manager that provides a basic functional lobby.
  • NetworkLobbyPlayer
    The Network Lobby Player is a component that's required on Player prefabs used in the Lobby Scene with the Network Lobby Manager above.
  • NetworkManagerHUD
    The Network Manager HUD is a quick-start tool to help you start building your multiplayer game straight away, without first having to build a user interface for game creation/connection/joining. It allows you to jump straight into your gameplay programming, and means you can build your own version of these controls later in your development schedule.
  • NetworkIdentity
    The Network Identity component is at the heart of the Mirror networking high-level API. It controls a game objects unique identity on the network, and it uses that identity to make the networking system aware of the game object. It offers two different options for configuration and they are mutually exclusive, which means either one of the options or none can be checked.
  • NetworkStartPosition
    Network Start Position is used by the Network Manager when creating player objects. The position and rotation of the Network Start Position are used to place the newly created player object.
  • NetworkProximityChecker
    The Network Proximity Checker component controls the visibility of game objects for network clients, based on proximity to players.
  • NetworkTransform
    The Network Transform component synchronizes the movement and rotation of game objects across the network. Note that the network Transform component only synchronizes spawned networked game objects.
  • NetworkTransformChild
    The Network Transform Child component synchronizes the position and rotation of the child game object of a game object with a Network Transform component.
  • NetworkAnimator
    The Network Animator component allows you to synchronize animation states for networked objects. It synchronizes state and parameters from an Animator Controller.
  • NetworkNavMeshAgent
    Coming Soon
  • NetworkController
    Coming Soon
  • NetworkRigidbody
    Coming Soon