Mirror/docs/Test.md
Chris Langsenkamp 76b75dbb9b New Documentation (#184)
* Documentation Outline

* Spacing adjustments

* Captured old wiki content

* yml fix

* Docs work

* resize images

* Replaced images

* Removed md from links

* Renamed Misty to Fizzy

* Captured Unity docs

* links cleanup

* clear links

* Cleanup and moved NetworkBehavior to Classes.

* added slashes to yml paths

* reverted slashes

* Fixes bad link

* Update Ignorance.md

This should be enough documentation for now, yeah?

* Localized images

* Update Ignorance.md

formatting updates

* Lots of Cleanup

* fix link

* Formatting

* fix code blocks

* Lots of content and cleanup

* fixed yml

* Added blank line

* Added spaces in titles

* tightened bullets

* Fixed bullet spacing

* Fixed more bullets

* unbolded content

* Cleanup and removal of empty pages
Updated README with links to docs pages

* Restored prior version

* Contributing

* Improvements to content

* lower case fix

* fix link

* renamed Contributions

* fixed link

* home page content

* Fixed Encoding

* Moved Why TCP

* Replaced Unity with Mirror

* Telepathy Description

* changed to h2

* Moved Sample down

* Removed dead links

* Copied Contributions
Added Test
Fixed h3's

* Fixed headings

* added to Test

* Fixed image alts and links

* fixed last alt
2018-12-26 16:07:24 -06:00

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1.4 KiB
Markdown

# Heading 1
## Heading 2
### Heading 3
#### Heading 4
##### Heading 5
Lorem ipsum dolor sit amet, consectetur *adipiscing elit, sed do eiusmod tempor* incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. **Duis aute irure** dolor in [^1] in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
[^1]: reprehenderit: Footnote
![Pong](Samples/Pong1.jpg)
- Bullet
- Bullet
1. One
2. Two
3. Three
| Name | Color |
|-------|--------|
| Apple | Red |
| Peach | Orange |
```cs
using System;
using UnityEngine;
namespace Mirror
{
// sending messages on this connection causes the client's handler function to be invoked directly
class ULocalConnectionToClient : NetworkConnection
{
LocalClient m_LocalClient;
public LocalClient localClient { get { return m_LocalClient; } }
public ULocalConnectionToClient(LocalClient localClient)
{
address = "localClient";
m_LocalClient = localClient;
}
protected override bool SendBytes(byte[] bytes, int channelId = Channels.DefaultReliable)
{
m_LocalClient.InvokeBytesOnClient(bytes);
return true;
}
}
}
```