mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 19:10:32 +00:00
22 lines
1.5 KiB
Markdown
22 lines
1.5 KiB
Markdown
# Server Events Overview
|
|
|
|
General description of Server Events
|
|
|
|
- **OnServerConnect**
|
|
Called on the server when a new client connects.
|
|
Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.
|
|
- **OnServerDisconnect**
|
|
Called on the server when a client disconnects.
|
|
This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.
|
|
- **OnServerAddPlayer**
|
|
Called on the server when a client adds a new player with ClientScene.AddPlayer.
|
|
The default implementation for this function creates a new player object from the playerPrefab.
|
|
- **OnServerRemovePlayer**
|
|
Called on the server when a client removes a player.
|
|
The default implementation of this function destroys the corresponding player object.
|
|
__Note__: OnServerRemovePlayer is only called if a RemovePlayer message is received, and a RemovePlayer message is only sent if ClientScene.RemovePlayer() is called. ClientScene.RemovePlayer() is never called by Mirror code. You must call it yourself to receive OnServerRemovePlayer in your NetworkManager.
|
|
- **OnServerSceneChanged**
|
|
Called on the server when a Scene is completed loaded, when the Scene load was initiated by the server with ServerChangeScene().
|
|
- **OnServerError**
|
|
Called on the server when a network error occurs for a client connection.
|