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* Documentation Outline * Spacing adjustments * Captured old wiki content * yml fix * Docs work * resize images * Replaced images * Removed md from links * Renamed Misty to Fizzy * Captured Unity docs * links cleanup * clear links * Cleanup and moved NetworkBehavior to Classes. * added slashes to yml paths * reverted slashes * Fixes bad link * Update Ignorance.md This should be enough documentation for now, yeah? * Localized images * Update Ignorance.md formatting updates * Lots of Cleanup * fix link * Formatting * fix code blocks * Lots of content and cleanup * fixed yml * Added blank line * Added spaces in titles * tightened bullets * Fixed bullet spacing * Fixed more bullets * unbolded content * Cleanup and removal of empty pages Updated README with links to docs pages * Restored prior version * Contributing * Improvements to content * lower case fix * fix link * renamed Contributions * fixed link * home page content * Fixed Encoding * Moved Why TCP * Replaced Unity with Mirror * Telepathy Description * changed to h2 * Moved Sample down * Removed dead links * Copied Contributions Added Test Fixed h3's * Fixed headings * added to Test * Fixed image alts and links * fixed last alt
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Apple | Red |
Peach | Orange |
using System;
using UnityEngine;
namespace Mirror
{
// sending messages on this connection causes the client's handler function to be invoked directly
class ULocalConnectionToClient : NetworkConnection
{
LocalClient m_LocalClient;
public LocalClient localClient { get { return m_LocalClient; } }
public ULocalConnectionToClient(LocalClient localClient)
{
address = "localClient";
m_LocalClient = localClient;
}
protected override bool SendBytes(byte[] bytes, int channelId = Channels.DefaultReliable)
{
m_LocalClient.InvokeBytesOnClient(bytes);
return true;
}
}
}
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