1.6 KiB
Classes Overview
Mirror includes the following classes:
-
NetworkServer
Network Server is a High-Level-API class that manages connections from multiple clients. -
NetworkClient
Network Client is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. -
NetworkConnection
Network Connection is a high-level API class that encapsulates a network connection. -
NetworkBehavior
Network Behaviour scripts work with game objects that have a NetworkIdentity component. These scripts can perform high-level API functions such as Commands, ClientRpc’s, SyncEvents and SyncVars. -
Attributes
Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server. -
SyncVars
SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients. -
SyncEvents
SyncEvents are networked events like ClientRpc’s, but instead of calling a function on the game object, they trigger Events instead. -
SyncLists
SyncLists contain lists of values and synchronize data from servers to clients. -
SyncDictionary
A SyncDictionary is an associative array containing an unordered list of key, value pairs. -
SyncHashSet
An unordered set of values that do not repeat. -
SyncSortedSet
A sorted set of values tha do not repeat.