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Classes Overview

General description of Classes

  • NetworkServer
    NetworkServer is a High-Level-API class that manages connections from multiple clients.
  • NetworkClient
    NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server.
  • NetworkConnection
    NetworkConnection is a high-level API class that encapsulates a network connection.
  • NetworkBehavior
    NetworkBehaviour scripts work with GameObjects that have a NetworkIdentity component. These scripts can perform high-level API functions such as Commands, ClientRPCs, SyncEvents and SyncVars.
  • Attributes
    Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server.
  • SyncLists
    SyncLists contain lists of values:
    • SyncListString
    • SyncListFloat
    • SyncListInt
    • SyncListUInt
    • SyncListBool