mirror of
https://github.com/MirrorNetworking/Mirror.git
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72 lines
3.2 KiB
Markdown
72 lines
3.2 KiB
Markdown
# Documentation
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**Mirror is the most compatible direct replacement for the deprecated Unity Networking API.**
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Mirror has nearly all of the components and features from UNet, making networking easy, concise and maintainable, whether you're starting from scratch or converting an existing project. We even have a [Migration Tool](General/Migration) to do most of the work for you!
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Built to support games of any scale, from LAN party games to dedicated high-volume authoritative servers running hundreds of players, Mirror is the core networking solution for [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-51212), [uSurvival](https://assetstore.unity.com/packages/templates/systems/usurvival-95015), [Cubica](https://www.cubica.net/), and [more](https://vis2k.github.io/Mirror/General/Showcase)!
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uMMORPG was possible with \<6000 lines of code. We needed a networking library that allows us to launch our games, period!
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- **Full Source included** for debugging convenience
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- Several working examples included
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- Active [Discord](https://discord.gg/2BvnM4R) for prompt support
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- **Requires Unity 2018.3.6+ and Runtime .Net 4.x**
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- Alpha / Beta Unity versions cannot be supported
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**Multiple Transports Available:**
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- **TCP** ([Telepathy](Transports/Telepathy))
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- **UDP** ([ENet](Transports/Ignorance) and [LiteNetLib](Transports/LiteNetLib4Mirror))
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- **Steam** ([Steamworks.Net](Transports/Fizzy))
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- **WebGL** ([Web Sockets](Transports/WebSockets))
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**List Server**
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We've developed a [List Server](https://mirror-networking.com/list-server/) where game servers can register and clients can connect to find those servers to play on them.
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**Key Features & Components:**
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- [Transports](Transports) are interchangeable components
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- Additive Scene Loading
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- Single and separated Unity projects supported
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- Network [Manager](Components/NetworkManager) and [HUD](Components/NetworkManagerHUD)
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- Network [Lobby Manager](Components/NetworkLobbyManager) and [Lobby Player](Components/NetworkLobbyPlayer)
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- Network [Identity](Components/NetworkIdentity)
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- Network [Transform](Components/NetworkTransform)
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- Network [Animator](Components/NetworkAnimator) with 64 parameters
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- Network [Proximity Checker](Components/NetworkProximityChecker)
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- [SyncVar](Classes/SyncVars), [SyncList](Classes/SyncLists), [SyncEvent](Classes/SyncEvent), [SyncDictionary](Classes/SyncDictionary), and [SyncHashSet](Classes/SyncHashSet)
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**Integrations**
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- [Dissonance Voice Chat](https://assetstore.unity.com/packages/tools/audio/dissonance-voice-chat-70078)
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- [Network Sync Transform](https://github.com/emotitron/NetworkSyncTransform)
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- [Noble Connect Free](https://assetstore.unity.com/packages/tools/network/noble-connect-free-141599)
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- [Rucksack](https://assetstore.unity.com/packages/templates/systems/rucksack-multiplayer-inventory-system-114921)
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- [RTS Engine](https://assetstore.unity.com/packages/templates/packs/rts-engine-79732)
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- [Smooth Sync](https://assetstore.unity.com/packages/tools/network/smooth-sync-96925)
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- [Weather Maker](https://assetstore.unity.com/packages/tools/particles-effects/weather-maker-unity-weather-system-sky-water-volumetric-clouds-a-60955)
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