mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 19:10:32 +00:00
76b75dbb9b
* Documentation Outline * Spacing adjustments * Captured old wiki content * yml fix * Docs work * resize images * Replaced images * Removed md from links * Renamed Misty to Fizzy * Captured Unity docs * links cleanup * clear links * Cleanup and moved NetworkBehavior to Classes. * added slashes to yml paths * reverted slashes * Fixes bad link * Update Ignorance.md This should be enough documentation for now, yeah? * Localized images * Update Ignorance.md formatting updates * Lots of Cleanup * fix link * Formatting * fix code blocks * Lots of content and cleanup * fixed yml * Added blank line * Added spaces in titles * tightened bullets * Fixed bullet spacing * Fixed more bullets * unbolded content * Cleanup and removal of empty pages Updated README with links to docs pages * Restored prior version * Contributing * Improvements to content * lower case fix * fix link * renamed Contributions * fixed link * home page content * Fixed Encoding * Moved Why TCP * Replaced Unity with Mirror * Telepathy Description * changed to h2 * Moved Sample down * Removed dead links * Copied Contributions Added Test Fixed h3's * Fixed headings * added to Test * Fixed image alts and links * fixed last alt
2.3 KiB
2.3 KiB
Components Overview
General description of Components
- NetworkManager
The Network Manager is a component for managing the networking aspects of a multiplayer game. - NetworkManagerHUD
The Network Manager HUD is a quick-start tool to help you start building your multiplayer game straight away, without first having to build a user interface for game creation/connection/joining. It allows you to jump straight into your gameplay programming, and means you can build your own version of these controls later in your development schedule. - NetworkIdentity
The Network Identity component is at the heart of the Mirror networking high-level API. It controls a GameObject’s unique identity on the network, and it uses that identity to make the networking system aware of the GameObject. It offers two different options for configuration and they are mutually exclusive, which means either one of the options or none can be checked. - NetworkStartPosition
Network Start Position is used by the Network Manager when creating player objects. The position and rotation of the Network Start Position are used to place the newly created player object. - NetworkProximityChecker
The Network Proximity Checker component controls the visibility of GameObjects for network clients, based on proximity to players. - NetworkTransform
The Network Transform component synchronizes the movement and rotation of GameObjects across the network. Note that the network Transform component only synchronizes spawned networked GameObjects. - NetworkTransformChild
The Network Transform Child component synchronizes the position and rotation of the child GameObject of a GameObject with a Network Transform component. - NetworkAnimator
The Network Animator component allows you to synchronize animation states for networked objects. It synchronizes state and parameters from an Animator Controller. - NetworkNavMeshAgent
Coming Soon - NetworkController
Coming Soon - NetworkRigidbody
Coming Soon