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* Update README.md to improve Usage Guide guidelines Submitting for review by the team. This is my suggestion for updating the Usage section due to struggles we have seen in the help channel. * Update README.md Missed a character * Update README.md Updated Unity version numbers
75 lines
5.8 KiB
Markdown
75 lines
5.8 KiB
Markdown
![Mirror Logo](https://i.imgur.com/5dUNWxl.png)
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[![Download](https://img.shields.io/badge/asset_store-brightgreen.svg)](https://www.assetstore.unity3d.com/#!/content/129321)
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[![Documentation](https://img.shields.io/badge/documentation-brightgreen.svg)](https://vis2k.github.io/Mirror/)
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[![Forum](https://img.shields.io/badge/forum-brightgreen.svg)](https://forum.unity.com/threads/mirror-networking-for-unity-aka-hlapi-community-edition.425437/)
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[![donate](https://img.shields.io/badge/donations-brightgreen.svg)](https://www.patreon.com/MirrorTelepathy)
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[![Build status](https://img.shields.io/appveyor/ci/vis2k73562/hlapi-community-edition/Mirror.svg)](https://ci.appveyor.com/project/vis2k73562/hlapi-community-edition/branch/mirror)
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[![AppVeyor tests branch](https://img.shields.io/appveyor/tests/vis2k73562/hlapi-community-edition/Mirror.svg)](https://ci.appveyor.com/project/vis2k73562/hlapi-community-edition/branch/mirror/tests)
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[![Discord](https://img.shields.io/discord/343440455738064897.svg)](https://discordapp.com/invite/N9QVxbM)
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[![Codecov](https://codecov.io/gh/vis2k/mirror/branch/mirror/graph/badge.svg)](https://codecov.io/gh/vis2k/mirror/branch/mirror)
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[![release](https://img.shields.io/github/release/vis2k/Mirror.svg)](https://github.com/vis2k/Mirror/releases/latest)
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Mirror is a **high level** Networking API for Unity, built on top of the **low level** [Telepathy](https://github.com/vis2k/Telepathy) library.
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Mirror is built [and tested](https://docs.google.com/document/d/e/2PACX-1vQqf_iqOLlBRTUqqyor_OUx_rHlYx-SYvZWMvHGuLIuRuxJ-qX3s8JzrrBB5vxDdGfl-HhYZW3g5lLW/pub#h.h4wha2mpetsc) for **MMO Scale** Networking by the developers of [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212), [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015) and [Cubica](https://cubica.net).
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Mirror is optimized for **ease of use** and **probability of success**. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to [launch our games](https://ummorpg.net/showcase/), period.
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With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
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* `[Server]` / `[Client]` tags can be used for the server-only and client-only parts.
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* `[Command]` are used for Client->Server, and `[ClientRpc]` / `[TargetRpc]` for Server->Client communication.
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* `[SyncVar]`s and `SyncList`s are used to automatically synchronize state.
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What previously required **10.000** lines of code, now takes **1.000** lines of code. Therein lies the **magic of Mirror**.
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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## Documentation
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Check out our [Documentation](https://vis2k.github.io/Mirror/) and read the [Wiki](https://github.com/vis2k/Mirror/wiki).
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The main difference is that you have to use `using Mirror;` instead of `using UnityEngine.Networking;` at the top of your scripts.
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_Oh, and you won't have to worry about channels, low level networking, [packet loss](https://forum.unity.com/threads/unet-deprecation-thread.543501/page-3#post-3597869), [lack of support](https://forum.unity.com/threads/is-hlapi-dead.517436/) or [bugs](https://issuetracker.unity3d.com/issues/unet-networkwriter-dot-write-causing-readstring-slash-readbytes-out-of-range-errors-in-clients) ever again. Mirror just works._
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## Usage Guide
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**If you are coming from a current UNET implementation or are seeking the stable version:**
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Import mirror from the [Asset Store](https://www.assetstore.unity3d.com/#!/content/129321) into your project.
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**Alternatively, you can install new releases manually:**
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*Note: New releases are bleeding edge and may come with undiscovered bugs. Use at your own risk!*
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1. [Download Mirror](https://github.com/vis2k/Mirror/releases) (for Unity 2018.2.20 or 2018.3.x).
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2. Decompress the zip file in Assets
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## Migration Guide
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If you are still using UNET and want to switch to Mirror, you should check out our [Migration Guide](https://vis2k.github.io/Mirror/General/Migration). Don't panic, it's very easy and won't take more than 5 minutes.
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## Example Projects
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Download Mirror from the [Asset Store](https://www.assetstore.unity3d.com/#!/content/129321), we have several small example projects included.
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For a fully polished complete project example, consider [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212) or [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015).
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## Community Transports
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If you don't want to use Telepathy or UNET's LLAPI as low level transport, then check out:
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* https://github.com/FizzCube/SteamNetNetworkTransport (SteamNetwork)
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* https://github.com/SoftwareGuy/Ignorance/ (ENet)
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## Donations
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Mirror is developed by volunteers. If you like what we are doing, consider leaving [a small donation](https://www.patreon.com/MirrorTelepathy).
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## Benchmarks
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* Telepathy [1000 connections](https://github.com/vis2k/Telepathy) test
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* [uMMORPG 207 CCU worst case test](https://docs.google.com/document/d/e/2PACX-1vQqf_iqOLlBRTUqqyor_OUx_rHlYx-SYvZWMvHGuLIuRuxJ-qX3s8JzrrBB5vxDdGfl-HhYZW3g5lLW/pub#h.h4wha2mpetsc) (everyone broadcasting to everyone else)
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* [uSurvival 122 CCU worst case test](https://docs.google.com/document/d/e/2PACX-1vT28FcGXYlbG8gwi8DhD914n7K-wCAE8qhfetPkSli96ikc1Td3zJO1IiwVhfPVtKUHF0l3N7ZkM5GU/pub#h.pwbvffnwcewe)
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## Contributing
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If you would like to contribute, feel free to [submit pull requests](https://vis2k.github.io/Mirror/General/Contributions) and visit our [Discord Server](https://discordapp.com/invite/N9QVxbM).
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We follow the [KISS](https://en.wikipedia.org/wiki/KISS_principle) principle, so make sure that your Pull Requests contain no magic.
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We need Mirror to be MMO Scale. Bug fixes are always highly appreciated. New features will be considered very carefully.
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