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# Classes Overview
General description of Classes
- [NetworkServer](NetworkServer)
NetworkServer is a High-Level-API class that manages connections from multiple clients.
- [NetworkClient](NetworkClient)
NetworkClient is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server.
- [NetworkConnection](NetworkConnection)
NetworkConnection is a high-level API class that encapsulates a network connection.
- [NetworkBehavior](NetworkBehavior)
NetworkBehaviour scripts work with GameObjects that have a NetworkIdentity component. These scripts can perform high-level API functions such as Commands, ClientRPCs, SyncEvents and SyncVars.
- [Attributes](Attributes)
Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server.
- [SyncLists](SyncLists)
SyncLists contain lists of values:
- SyncListString
- SyncListFloat
- SyncListInt
- SyncListUInt
- SyncListBool