Mirror/Assets/Mirror
2021-08-07 12:08:28 +08:00
..
Authenticators fix: Removed ServerAuthFailed from Basic Authenticator 2021-07-18 08:24:12 -04:00
CompilerSymbols fix: Updated Compiler Symbols to MIRROR_43_0_OR_NEWER 2021-07-15 00:57:27 -04:00
Components breaking: perf: SnapshotInterpolation.Compute: removed final boxing allocation. Snapshot.Interpolate is now a Func<T>. 2021-08-03 12:00:51 +08:00
Editor Allow reader generation of abstract NetworkBehaviours by reordering checks in Readers.GenerateReader() (#2808) 2021-07-31 11:32:42 +08:00
Examples feature: NetworkTransform 2 - Snapshot Interpolation (#2791) 2021-07-19 11:38:06 +08:00
Icon Icon updated to half M 2020-09-19 10:01:10 +02:00
Plugins CecilX license updated: show 'x' source 2021-02-18 13:59:27 +08:00
Runtime fix: Raise OnDisconnectedEvent before changing ConnectState (#2870) 2021-08-07 12:08:28 +08:00
Tests Added base method call to NetworkManagerOnServerDisconnect test 2021-08-06 11:05:00 -04:00
Authenticators.meta
CompilerSymbols.meta
Components.meta
Editor.meta
Examples.meta
Icon.meta
Plugins.meta
Readme.txt Updated Readme 2021-05-30 15:26:43 -04:00
Readme.txt.meta
Runtime.meta
Tests.meta

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues